Space: The Convergence: Mechanics
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Mechanics | Glossary |
Overpower:
If this unit would assign enough assault damage to its blockers to annihilate them, you may have it assign the rest of its damage to defending player or warlord.
Used on 0 cards:
space trample!
Stabilize:
Assaulting doesn't cause this unit to tap.
Used on 0 cards:
space vigilance!
Infiltrate:
This unit can't be intercepted as long as defending player commands a PARAM1 resource.
Used on 0 cards:
space landwalk!
Speed:
This unit can assault the turn it comes under your command.
Used on 0 cards:
space haste!
Range:
This unit deals assault damage before units without range.
Used on 0 cards:
space first strike!
Orbital:
This unit can't be intercepted except by units with orbital or radar.
Used on 0 cards:
space flying! Any better ideas for names for space reach?
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".