Space: The Convergence: Mechanics

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Mechanics | Glossary

Overpower: If this unit would assign enough assault damage to its blockers to annihilate them, you may have it assign the rest of its damage to defending player or warlord. Used on 0 cards:

space trample!

Stabilize: Assaulting doesn't cause this unit to tap. Used on 0 cards:

space vigilance!

Infiltrate: This unit can't be intercepted as long as defending player commands a PARAM1 resource. Used on 0 cards:

space landwalk!

Speed: This unit can assault the turn it comes under your command. Used on 0 cards:

space haste!

Range: This unit deals assault damage before units without range. Used on 0 cards:

space first strike!

Orbital: This unit can't be intercepted except by units with orbital or radar. Used on 0 cards:

space flying! Any better ideas for names for space reach?




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".