Space: The Convergence: Virtual Booster

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Mechanics | Glossary
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Strategy
Solar Flare deals X damage to target Unit.
Once a rare natural phenomena, they became all to frequent, and far more accurate.
 
 R 
Strategy
Black Hole can't be disrupted.
Destroy all Ships. They can't be Shielded.
 U 
Unit – Human Natural
When Elite Hackers enters the battlefield, gain command of target Device for as long as you control Elite Hackers.
2/2
 U 
Augment
Whenever a Unit with Orbital attacks you, Defense Grid deals 4 damage to it.
 U 
Strategy
Solar Flare deals X damage to target Unit.
Once a rare natural phenomena, they became all to frequent, and far more accurate.
 C 
Tactic – Meds
Target Unit without Artifice gets +3/+3 until end of turn.
"With advancements in nanogenetics, even a cruiser can have living cells imbedded within its hull, strengthening it exponentially."
- Vimir, Master Gengineer
 C 
Strategy
Destroy target Planet. It's controller adds {r}{r}{r}{r}{r} to his or her fuel reserves.
 C 
Unit – Ape Mutant
Speed

Discard 1 Device: Simian Brawlers gets +1/+1 until end of turn and gains Overpower.
3/2
 C 
Unit – Ship Pirate
Orbital, Deadly, Theft
3/3
 C 
Unit – Human Clone
{t}: Draw 2 cards, then discard 1 card.

"They spend countless hours sorting through the Archives looking for patterns in the mass of raw data."
1/1
 C 
Tactic – Meds
Choose one – Prevent the next 5 damage that would be dealt to target Unit without Artifical; or, target Unit without Artifical gets +0/+5 until end of turn.
 C 
Tactic
Disrupt target Unit teleport.
 C 
Tactic
Ion Pulse deals 3 damage to target unit or player.
 C 
Unit – Human Natural Civie
{t}: Add {g} or {w} to your fuel reserves.
1/3
Plains
 
 B 
Basic Land – Plains

Solar Flare (uncommon, foil)
Black Hole (rare)
Elite Hackers (uncommon)
Defense Grid (uncommon)
Solar Flare (uncommon)
Hyperadrenaline (common)
Planet Crack (common)
Simian Brawlers (common)
Falcian Reavers (common)
Networkers (common)
Stim Pack (common)
Spacefold Mishap (common)
Ion Pulse (common)
Arcadian Citizens (common)
Plains (basic)