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CardName: Steaming Coast Cost: Type: Land Pow/Tgh: / Rules Text: Steaming Coast enters the battlefield tapped. {T}: Add {U} or {R} to your mana pool. 3{U}{R}: Until end of turn Steaming Coast becomes a X/X red and blue elemental creature with flying, and "This creatures power and toughness are equal to the number of instants and sorceries in your graveyard." Flavour Text: Set/Rarity: Ideas Folder Rare

Steaming Coast
 
 R 
Land
Steaming Coast enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
3{u}{r}: Until end of turn Steaming Coast becomes a X/X red and blue elemental creature with flying, and "This creatures power and toughness are equal to the number of instants and sorceries in your graveyard."
Updated on 12 Dec 2014 by aether_tech

History: [-]

2014-11-28 19:31:57: aether_tech created the card Steaming Coast
2014-11-28 19:37:28: aether_tech edited Steaming Coast

This one is a bit disappointingly similar to Izzet Keyrune too. Admittedly there aren't very many things for a red-blue creature to do...

That be the problem - red and blue are...one of the narrowest of color pairs to design for...it does one thing-ish. either big power, small toughness, or small power big toughness - and some sort of looting....beyond that...I could have it do something with top-of library manipulation...but...the text gets a bit long.

If you switch Malevolent Timbers away from being a Lhurgoyf, then this could live in that space instead - P/T equal to the total number of instant and sorcery cards in all graveyards?

I like that idea Alex, thanks ;D

2014-12-12 00:41:49: aether_tech edited Steaming Coast

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