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CardName: Tourach’s Gate Cost: {1}{B}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Whenever enchanted land becomes tapped, its controller discards a card. Enchanted land has {T}:Creatures you control have +2/-1 Flavour Text: Set/Rarity: Risen Empires Rare

Tourach’s Gate
{1}{b}{b}
 
 R 
Enchantment – Aura
Enchant Land
Whenever enchanted land becomes tapped, its controller discards a card.
Enchanted land has {t}:Creatures you control have +2/-1
Updated on 30 Oct 2014 by Vitenka

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History: [-]

2014-10-30 09:39:36: Vitenka created and commented on the card Tourach’s Gate

­Tourach's Gate

So uh... wow. A rare enchant land. That's going to make people oh so very happy.

But wait, there's more! It does let you pump your creatures (by, uh, setting them on fire, but ok, whatever) and it lasts... up to three turns.

Yeah; this one's a stinker. Re-concepting from scratch.

Tourach's other card is about making people lose their mind. Opening his gate should make you crazy.

So, tap land, discard a card. That's a Psychic Venom variant; nice and black, hardly a winning card though.

I could make it less rare - but the name wants to be legendary if anything. I really want to have some kind of opener/closer vote mechanic and stuff here. (I dunno - vote "opener" or "closer". If opener wins, closers sacrifice all creatures they control; if closer wins, openers discard their hands - maybe?) But that seems a stretch. And loses the 'enchant land' bit which, um... well, ok, isn't vital.

Black doesn't get mana production at all at all, so it's hard to think what upside I could give this. (And I DO want to tempt you into using the land, or putting it on your own lands)

I... guess we could presage the phy-mana mechanic? Or give the land infect? That's kinda limited use in a set with no man-lands, though (And not to great even with them).

Ah heck, leave it as the venom, with Sinkhole as bad justification.

2014-10-30 09:40:48: Vitenka edited Tourach’s Gate:

Aw mannn, this bites SO HARD still. Adding the +2/-1 back on, that at least is potentially potent.

Uh. So the original had the tension that you had to sac your creatures to pump your creatures, and this version has the tension that you have to discard cards to pump your creatures? I... guess that's an improvement, but it wasn't what I thought you'd be going for.

Well.. great.

My spoiler was COMPLETELY missing the "Sacrifice a Thrull: Put three time counters on Tourach's Gate." part.

fsssssssssssgrfl. I need a better spoiler. Or to read gatherer before I submit.

Note also - the set does have man lands; in that green hs an 'animate a forest' monk. So that's a thing; kinda.

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