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Risen Empires: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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There's a LOT of thallids in this set; fungus tribal is completely a thing.
But.. man, most of them are pretty weak. And all of them use way too many counters.
So for starters - fungus are plants now.
But how can they be powered up to around the level of Night Soil?
Making a token every turn is a bit too much, though. Maybe "Tap two saprolings: Make a new saproling"?
The Thallid effect has a lot of fans, but I agree it's pretty weak. Wizards' versions of "powered up" Thallids were Sporesower Thallid and Sporoloth Ancient - you could consider one of those approaches on all your Thallids in this set?
(bad art)