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Mechanics | Skeleton |
CardName: Terraform Cost: 1GU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land As Terraform enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Untap enchanted land during each other player's untap step. Flavour Text: Set/Rarity: "Work" Common |
Code: CZ15 Active?: false History: [-] |
A) At common, blue auras use -N/-0 or tapping effects. B) Furtehrmore this is far too complex a common for NWO. C) This is IMO several times better than Krasis Incubation, not to mention that instant-speed moving of auras is a notoriously fiddly area of design.
I'm not going to bother with B or C, since I know some people don't care as much about NWO, and I haven't played with Krasis Incubation yet, so I don't know enough about how fair it is.
I do find your A argument to be odd, though, Circeus. Momentum has long been a part of Green's color pie. This isn't a hybrid card... it's both blue and green. The card, therefore, doesn't read as 'wrong' for me. It does feel a bit lopsided, leaning toward green, but if I designed a 3/4 flyer for

, I don't think many people would complain that Green doesn't get flying.
I was referring to the "cannot attack or block.". Clearly this is meant to be a weird hybrid of Incubation/Arrest and Forced Adaptation. I am fine with the Adaptation part, but for common, that's simply not the in-color locking effect for blue (notwitstanding Ice Cage).
I'd be happy with it as "doesn't untap" and no switching it between creatures at
, at least pre-development
Changed to a land enchant, feeding off Adundant Growth and Convincing Mirage.
For that cost, it can probably have the urban burgeoning "untap every untap step" effect. Otehrwise, it's not very green.
By the way, OmegaParadox, sometimes in our eagerness to comment on cards, we forget to say hello. Hi there. Enjoying the site?
Hello! and yes, I am!