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CardName: Beastgod of Jilumarlin Cost: 3WURG Type: Legendary Creature - Beast Pow/Tgh: 6/5 Rules Text: When Beastgod of Jilumarlin enters the battlefield reveal your hand then put a 3/3 Green Beast token into the battlefield for each green card revealed; then gain 2 life for each white card; then draw and discard a card for each blue card; then Beastgod of Jilumarlin deals 1 damage to target creature for each red card. Flavour Text: Set/Rarity: Ideas Folder Mythic When Beastgod of Jilumarlin enters the battlefield reveal your hand then put a 3/3 Green Beast token into the battlefield for each green card revealed; then gain 2 life for each white card; then draw and discard a card for each blue card; then Beastgod of Jilumarlin deals 1 damage to target creature for each red card.
6/5
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I think, of the 4-color legendaries I've designed; this one is my favorite; and best balanced.
To me, it... feels very glue-gun, very Chinese menu. I mean, yes, it is clearly 4-coloured; but there's nothing about this effect that couldn't have had a black effect added in too. It's like Last Stand without the black.
Now, it's actually a bit more interesting than that, because it encourages you to play with cards that are as many of those colours as possible. Marisi's Twinclaws and Messenger Falcons would be ideal.
That is somewhat what I was going for. I wanted a big, EDH friendly trigger ability that is huge and splashy but worth the 7 mana (and four colors)
But at the same time I didn't want to to be to similar to the other four designs. This card was more designed for "me" based on how i play magic (ETB all the things!)