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Mechanics | Skeleton

CardName: Gearworks Haunt Cost: {2}{B}{B} Type: Creature - Spirit Pow/Tgh: 3/4 Rules Text: When Gearworks Haunt dies, add {B}{B}. Spend this mana only to activate abilities of permanents you control. Whenever you activate the ability of an artifact for the second time each turn, you may return Gearworks Haunt from your graveyard to your hand. Flavour Text: It's a job to keep for life, and then some. Set/Rarity: Tornipuch: Grinding Towards Power Rare

Gearworks Haunt
{2}{b}{b}
 
 R 
Creature – Spirit
When Gearworks Haunt dies, add {b}{b}. Spend this mana only to activate abilities of permanents you control.

Whenever you activate the ability of an artifact for the second time each turn, you may return Gearworks Haunt from your graveyard to your hand.
It's a job to keep for life, and then some.
3/4
Updated on 14 Sep 2025 by Sorrow

History:

2025-08-02 23:17:01: Sorrow created the card Gearworks Haunt
2025-08-02 23:17:07: Sorrow edited Gearworks Haunt
2025-09-14 16:38:30: Sorrow edited Gearworks Haunt:

"Entombed" to "Haunt" and Zombie to Spirit
The other side of Tornipuch will have a much stronger tribal theme, and zombies is one of those themes. The tribes on "side"/reality of Tornipuch should not overlap.

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What is this card's power? Canyon Minotaur
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