Tornipuch: Grinding Towards Power

Tornipuch: Grinding Towards Power by Sorrow

182 cards in Multiverse

80 commons, 55 uncommons, 39 rares, 8 mythics

22 white, 22 blue, 21 black, 23 red,
21 green, 56 multicolour, 12 artifact, 5 land

27 comments total

Artifact focused, enemy-colored set of Tornipuch's reality (Tornipuch is a single plane, split into two realities. The other Tornipuch reality is allied color and instant and sorcery focused)

Tornipuch: Grinding Towards Power: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Artifact
{t}: Exile target card from a graveyard.

Support Mode {2}{w/b}{w/b}: Gain 1 life for each creature card in exile. (Activate this ability only while Pulpit of Progress is tapped.)
 R 
Artifact
{1}{g}{u},{t}: Surveil 3, then draw a card. When you draw a card this way, you may put a land from your hand onto the battlefield tapped.

Support Mode {1}{g}{u}: Return up to one target permanent card and up to one target non-permanent card from your graveyard to your hand. (Activate this ability only while Destiny Foundry is tapped.)
 U 
Artifact
{u}{r},{t}: Target creature cannot block this turn. Each creature you don't control sharing a color with that creature gets -1/-0 until end of turn.

Support Mode {u}{r}: Target creature you control gets +0/+1 and gains menace until end of turn. (Activate this ability only while Chance Warper is tapped.)
 U 
Artifact
Whenever you activate a nonmana ability of another artifact, Heap of Parts becomes a 3/3 Golem creature in addition to its other types.

{2},{t}: Each player surveils 1. Gain 1 life for each card that exited a library this way.
 R 
Artifact – Equipment
Equipped creature gets +1/+0 and has haste. Equip abilities that target the equipped creature cost {1} less to activate for each equipment attached to it.
Equip {1}

Recent comments: (all recent activity)
On Twin Daggers of Insight:

If you add that clause you don't need the "for the first time each turn" anymore. :)

On Twin Daggers of Insight:

There is a bit of ambiguity in the wording of the trigger condition: Does it trigger the first time it becomes attached to any creature or the first time for each creature?

I the first case I'd suggest a wording with "This ability triggers only once each turn."

For the second one, I think a wording with an intervening if-clause "if it's the first time this Equipment becomes attached to that creature this turn" might be the way to go.

On Scrap Wilds Marshall:

You know what a set with elbow grease could use? One of these neat little noncreature artifact artifact tokens that you can spend the elbow grease mana on.

On Golem Contract:

Not a particular fan of the metalcraft ability chose here. Makes you count twice - once three artifacts for metalcraft and the the Golems for the actual amount of damage.

At common a 3/3 for three is now a fine place for a common, so a flat 1 or 2 damage for metalcraft probably suffices. Actually the original plain effect might with the reduced cost.

On Golem Contract:

In this new world designed for eternal, commons have raised the floor in power level, I can see this at {2}{r}. Not sure where you are aiming though.

This is still below Splicer's Skill. At four mana, even at common, you'd expect flashback or some set ability. See Retrieve the Esper.

On Coronet of the People's Will:

"where X is the"?

On Coronet of the People's Will:

The people of Tornipuch have been tired, but many have been trying to create the best world they can, but cynicism has been denying the peoples this. The cynicism perhaps being rooted in Tornipuch being mirror capable of seeing itself. Such magic that could cure such doubt existed, though it's knowledge wasn't written as the arts needed to perform the spells were not consistent, some being born from song and stomping, others dances that mirrored the stars of the heavens, some just in celebration. Neitner magical mimicry nor physical ritual of the act recreate a Coronet of the People's Will. These items are rare and hard not usable all. It is rare for someone to keep the coronet on for long for they often find themselves in conflict. That, can be fatal for either side.

­Nirk the Awakener, a golem made from scraps gathered when looking for dreamstone slivers left by Edikolt, Dread Somaturgist to serve in Donprill to guard the city against threats.

Nirk awoke with the Coronet of the People's Will after he saved fellow Golems from being executed for scrap.

On Dreamstone Shield:

Dreamstone, sometimes called Yildaulm- a crime for stolen dreams in the outwilds, is a material that Edikolt, Dread Somaturgist can produce from stealing dreams. The metal is in slivers, undetectable to most. Still, skilled artisans can craft with enough of the slivers and form shields, which can weave between clay and stone in an instant.
The shields can be powerful, but nothing is perfect.

On Osmium Morningstar:

It's niche, but cards in set do offer support Lava Catapult and Flameblast Duelist, and possibly (but perhaps not probably) Engineer Archmage, Shocking Jolt, and Warforge Foundry.

The evasion was a top-down flavor addition, although that may not be clear without flavor text. The idea was that the weight of the morning star is enough that it would crush anyone already injured.

On Osmium Morningstar:

I feel, this evasion criterion is really niche. Often damage before combat just removes the blocker entirely.

And I don't see this as something particularly related to this set. Am I missing something?

(All recent activity)
See other cardsets