Tornipuch: Grinding Towards Power

Tornipuch: Grinding Towards Power by Sorrow

249 cards in Multiverse

101 commons, 80 uncommons, 53 rares, 15 mythics

28 white, 28 blue, 28 black, 28 red,
28 green, 75 multicolour, 24 artifact, 10 land

41 comments total

Artifact focused, enemy-colored set of Tornipuch's reality (Tornipuch is a single plane, split into two realities. The other Tornipuch reality is allied color and instant and sorcery focused)

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

 C 
Artifact
When Pocketed Gear enters, create a cog token (It's an artifact with "{2},{t}- Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.").

{t}- sacrifice this artifact: Search your library for a basic land card, reveal it, and add it to your hand. Then, shuffle
 U 
Artifact
When Drenth's Workshop enters, create X Cog tokens. (It's an artifact with "{2},{t}- Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.").

Sacrifice two artifacts,{t}: Put a +1/+1 counter on up to one target creature and draw a card.
 U 
Enchantment
Whenever a spell or permanent you don't control, or the ability of a permanent you don't control deals damage to you, create a Cog token unless that spell or permanent's controller pays {1}. (It's an artifact with "{2},{t}- Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.")

Sacrifice three artifacts: Each opponent loses 2 life and you gain 2 life.
 C 
Creature – Fox Citizen
When Dannuld Laborer enters or dies, create a Cog token. (It's an artifact with "{2},{t}- Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.")
2/2
2 comments
last 2025-09-19 18:45:09 by dude1818
 C 
Creature – Centaur Knight
Whenever Steel Spire Gate Guard deals combat damage to a player, creature a Cog token (It's an artifact with "{2},{t}- Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.").
3/3

Recent comments: (all recent activity)
On Skeptic's Axe:

Tap abilities on equipment are frowned upon, since most people tap them when they tap the equipped creature. It's an extra vector for confusion

On Nightmare Circuit:

"Activate this ability only while this is tapped" should not be italic. If "support mode" is a keyword ability with this meaning, then the text in parentheses should be italic but "support mode" should not be italic.

On Ambition's Sacrifice:

That's a very clunky template. You probably don't need to worry about resetting the P/T, so what about

> Whenever you activate an ability of an artifact, if it's not a mana ability, ~ becomes a 4/4 Elemental enchantment creature with deathtouch and lifelink until end of turn. If this is the second time this ability has resolved this turn, each opponent loses 1 life and you gain 1 life.

On Scrapper's Bounty:
On Magnetic Arm:

Inspired by the jiki jiki no mi.

On Innovation Assessor:

Does this trigger once per artifact or once per turn?

On Realmreap Estate Inspector:

This rt is pretty awful. Spelling out how tapping a permanent works is definitely longer

On Realmreap Estate Inspector:

Honestly, I just thought it was more reasonable this way as reminder text than a lot of cards having an activated ability of "{t}: Add... Spend this mana only to activate the abilities of artifacts."

On Realmreap Estate Inspector:

Why isn't elbow grease just "T: Add ..."?

On Historic Township:

This cycle is not planned to have a directly-mirrored pair. Instead, the other side of Tornipuch will receive a cycle of enemy colored land with a an ability reflecting the ideas of that side of tornipuch.

It's one thing to express a direction. However, I don't care to discriminate on possibility. There is no intentional symmetry for pairing allied colors in this set. However, I wanted something to support the use of allied colors in limited.

(All recent activity)
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