Tornipuch: Grinding Towards Power

Tornipuch: Grinding Towards Power by Sorrow

249 cards in Multiverse

101 commons, 80 uncommons, 53 rares, 15 mythics

28 white, 28 blue, 28 black, 28 red,
28 green, 75 multicolour, 24 artifact, 10 land

41 comments total

Artifact focused, enemy-colored set of Tornipuch's reality (Tornipuch is a single plane, split into two realities. The other Tornipuch reality is allied color and instant and sorcery focused)

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Mechanics | Skeleton

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 C 
Artifact
{u}{g},{t}: Target creature you control becomes a 4/4 Elemental until end of turn. Activate this ability only when you could cast a sorcery.

Support Mode {2}{g}{u}: Until end of turn, Elementals you control have "Whenever this creature deals combat damage to a player, draw a card, then discard a card." (Activate this ability only if Elemental Adapter is tapped.)
 R 
Artifact
{g}{u},{t}: Draw a card. Then, you may put a land from your hand onto the battlefield.

Supprt Mode {1}{g}{u}: Target land you control becomes a 4/4 Elemental in addition to its other types. (Activate this ability only if Tropicsworks is tapped.)
 M 
Creature – Otter Druid
Flash, ward {2}
Whenever Duplicator Druid deals combat damage to a player, create a token copy of another target permanent you control.
6/5
 R 
Artifact – Equipment
Equipped creature gets +2/+2 and has "When this creature exit's the battlefield create a token copy of it."

Equip nontoken creature {3}
Battle Tech {3},{t}: Put a +1/+1 counter on each creature token you control. (Activate this ability only if Memorium Plate Armor is attached to a creature that attacked this turn.)
 R 
Artifact – Equipment
Whenever you activate the ability of another nontoken artifact, equipped creature gains indestructible until end of turn.
Equip {1}
Battle Tech {3}{t}: Dreamstone Shield gains indestructible until end of turn. (Activate this ability only if Dreamstone Shield is attached to a creature that attacked this turn.)
1 comment
2025-07-29 01:50:43 by Sorrow

Recent comments: (all recent activity)
On Skeptic's Axe:

Tap abilities on equipment are frowned upon, since most people tap them when they tap the equipped creature. It's an extra vector for confusion

On Nightmare Circuit:

"Activate this ability only while this is tapped" should not be italic. If "support mode" is a keyword ability with this meaning, then the text in parentheses should be italic but "support mode" should not be italic.

On Ambition's Sacrifice:

That's a very clunky template. You probably don't need to worry about resetting the P/T, so what about

> Whenever you activate an ability of an artifact, if it's not a mana ability, ~ becomes a 4/4 Elemental enchantment creature with deathtouch and lifelink until end of turn. If this is the second time this ability has resolved this turn, each opponent loses 1 life and you gain 1 life.

On Scrapper's Bounty:
On Magnetic Arm:

Inspired by the jiki jiki no mi.

On Innovation Assessor:

Does this trigger once per artifact or once per turn?

On Realmreap Estate Inspector:

This rt is pretty awful. Spelling out how tapping a permanent works is definitely longer

On Realmreap Estate Inspector:

Honestly, I just thought it was more reasonable this way as reminder text than a lot of cards having an activated ability of "{t}: Add... Spend this mana only to activate the abilities of artifacts."

On Realmreap Estate Inspector:

Why isn't elbow grease just "T: Add ..."?

On Historic Township:

This cycle is not planned to have a directly-mirrored pair. Instead, the other side of Tornipuch will receive a cycle of enemy colored land with a an ability reflecting the ideas of that side of tornipuch.

It's one thing to express a direction. However, I don't care to discriminate on possibility. There is no intentional symmetry for pairing allied colors in this set. However, I wanted something to support the use of allied colors in limited.

(All recent activity)
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