Tornipuch: Grinding Towards Power
Tornipuch: Grinding Towards Power by Sorrow
74 cards in Multiverse
37 commons, 19 uncommons, 18 rares
9 white, 9 blue, 8 black, 9 red, 9 green,
21 multicolour, 1 hybrid, 3 artifact, 5 land
3 comments total
Artifact focused, enemy-colored set of Tornipuch's reality (Tornipuch is a single plane, split into two realities. The other Tornipuch reality is allied color and instant and sorcery focused)
Tornipuch: Grinding Towards Power: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recently active cards: (all recent activity)
Whenever you draw your second card each turn or exile a card from the top of your library, you may pay
and flip a coin. If you win the flip, exile Lucky Egg. Then, add 

and draw a card.




Flying, deathtouch
Sacrifice Bound Soul: you gain hexproof until end of turn.
Sacrifice Bound Soul: you gain hexproof until end of turn.
"Yes, a traveler came here like you did. Do you know him? I'd like him to help me collect on my debtors again." -Turkel, Kashdaw Commissioner
1/1
Whenever you cast an instant or sorcery spell, up to one target creature gains Elbow Grease until end of turn (You may tap this card to add one mana of one of this creature's colors. Spend this mana only to activate the abilities of artifacts.).
The Mech-Arcanix Academy graduates often find their first place of employ to be the very academy they graduated from- for better or worse.
2/3
Bioshaper Pod enters with X charge counters on it.
Remove a charge counter,
,
- Create a 1/1 green Saproling token, then put a +1/+1 counter on target creature you control.
Remove a charge counter,


Equipped creature gets +2/+1 and has first strike.
Equip
Battle Tech

: Deal 1 damage to target attacking or blocking creature. (Activate this ability only if Righteous Light Broadsword is attached to a creature that attacked this turn.)
Equip


Battle Tech



Recent comments: (all recent activity)
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I think you could just say "put X +1/+1 counters on it" and assume the comp rules can spell it out that it's the same value of X
The last ability doesn't work like you want it to. Granting ward doesn't affect whatever's already targeting it
I don't think red gets normal mana dorks for artifacts. What dorks it gets are sac effects (i.e. rituals)
Is there a more eloquent way to write second ability?