Tornipuch: Grinding Towards Power: Virtual Booster
| Tornipuch: Grinding Towards Power: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever the equipped creature attacks, you may up to other two other equipment to that creature. Then, equipped creature deals X damage to any target, where X is the number of equipment attached to it.
Equip
Battle Tech : Create X Treasure tokens, where X is the number of Equipment attached to the creature Magnetic Arm is equipped to.(Activate this ability only if Magnetic Arm is attached to a creature that attacked this turn.) |
Whenever you draw your second card each turn or exile a card from the top of your library, you may pay
and flip a coin. If you win the flip, exile Lucky Egg. Then, add ![]() ![]() and draw a card. |
: Target creature gets +2/+2 and gains trample and lifelink until end of turn.
Support Mode ![]() : Mill three cards. Then gain 2 life for each permanent card that was put into your graveyard this way.(Activate this ability only while Faultsoul Whistle is tapped.) |
At the beginning of your first main phase you may sacrifice an artifact. If you do, add
![]() . If a nontoken artifact was sacrificed this way, add ![]() ![]() instead.2/2
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Whenever Steel Spire Gate Guard deals combat damage to a player, creature a Cog token (It's an artifact with "
, - Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.").3/3
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Target creature gets -2/-2 until end of turn. If that creatures was tapped, up to one target creature you control gains Elbow Grease until the end of your next turn (You may tap this card to add one mana of one of this creature's colors. Spend this mana only to activate the abilities of artifacts).
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Whenever a nontoken artifact enters under your control, Lady of the Lake Gas gets +1/+1 and gains flying until end of turn.
Metal was always a part of this reflection of Tornipuch. Of course the world knows artifice as much as mana itself.
1/6
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Equipped creature gets +1/+2.
Equip ![]()
Battle Tech ![]() , : Target creature gets +0/+4 until end of turn. (Activate this ability only if Infantry Holo-Mantle is attached to a creature that attacked this turn.)Standardized energy-collapsed material can be weilded for offense as easily as it is used to defend a fellow squad member.
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Draw a card. You may put a land from your hand onto the battlefield tapped and create a Cog token. (It's an artifact with "
, - Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.") |
Flying
The first time each turn an artifact you control becomes tapped, you may surveil 1. 2/2
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When Dannuld Laborer enters or dies, create a Cog token. (It's an artifact with "
, - Sacrifice this artifact: Untap target creature. It gets +2/+2 until end of turn.")2/2
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This land enters tapped.
When this land enters, you gain 1 life. :: Add or . |
Flying
![]() , - Sacrifice Dream Haunter: Target opponent discards a card. Activate this ability only when you could activate a sorcery.1/2
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Enchant artifact
Whenever the enchanted artifact becomes tapped choose 1- • Deal 1 damage to target creature or planeswalker and you gain 1 life •until end of turn, target Equipment you control has "Equipped creature has haste and vigilance" |
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Magnetic Arm
(mythic)
Lucky Egg
(uncommon)
Faultsoul Whistle
(uncommon)
Gomoss's Disciple
(uncommon)
Steel Spire Gate Guard
(common)
Silvered-Blood Offering
(common)
Lady of the Lake Gas
(common)
Infantry Holo-Mantle
(common)
Foundational Work
(common)
Innovation Assessor
(common)
Dannuld Laborer
(common)
Scoured Barrens
(common)
Dream Haunter
(common)
Mechanical Threat
(common)
Swamp
(basic)
: Create X Treasure tokens, where X is the number of Equipment attached to the creature Magnetic Arm is equipped to.(Activate this ability only if Magnetic Arm is attached to a creature that attacked this turn.)
and flip a coin. If you win the flip, exile Lucky Egg. Then, add 
