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CardName: Jupiter's Crossing Cost: Type: Legendary Land - Crossroads Pow/Tgh: / Rules Text: {t}: Add {c} to your mana pool Crossroads 1 (Upon entering the battlefield, choose 1 of the options below. You cannot use any of the others until this card leaves the battlefield.) - {1}{b},{t}: Destroy target creature with the creature type Noble - {1},{t}: Add {w}{g} to your mana pool - {2}{w},{t}: Give up to 3 creatures +1/+1 until end of turn Flavour Text: Set/Rarity: Green Ember Mythic ![]() ![]() Crossroads 1 (Upon entering the battlefield, choose 1 of the options below. You cannot use any of the others until this card leaves the battlefield.) - ![]() ![]() ![]() - ![]() ![]() ![]() ![]() - ![]() ![]() ![]() |
Code: ML01 History: [-] Add your comments: |
NR: What does crossroads 1 mean? You should gather mana abilities together at the top of the card, and utility abilities together at the bottom, not alternating The power on this card is crazy high. The colour filtering alone is good, and then you have two utility abilities, one very niche (is there an excellent flavour reason for this?), and one very punchy. I would keep either the mana fixing, or the utility, not both, and I would increase the cost of the 3 creatures get +1/+1, adding white to the mana cost.