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CardName: Walkabout Cost: 1r Type: Enchantment - Class Lesson Pow/Tgh: / Rules Text: When Walkabout enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards. (Level up as a sorcery.) {1}{R}: When this Class becomes level 2, deal two damage to target creature. {3}{R}: At the beginning of your end step, Learn. Flavour Text: Sometimes the only way to finish your schooling is to leave the school. Set/Rarity: QPF Uncommon When Walkabout enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
(Level up as a sorcery.) ![]() : When this Class becomes level 2, deal two damage to target creature.
![]() : At the beginning of your end step, Learn.Sometimes the only way to finish your schooling is to leave the school.
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Code: UR11 History: |


See Diabolic Studies.