QPF: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: If you control a Swamp, add .
: If you control a Mountain, add . |
Vigilance
Whenever an enchantment enters under your control, add . This ability triggers only once each turn.1/2
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Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
“Froggy fighter at the gate.
Draw your sword and meet your fate.” —Traditional children’s rhyme 2/2
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At the beginning of your upkeep, surveil 1.
(Level up as a sorcery.) ![]() : When this Class becomes level 2, Learn.
![]() ![]() : Exile your graveyard. You may play those cards for as long as they remain exiled. |
Skulk
Whenever Red Mantis Diviner attacks, exile target card from a graveyard. You may play that card this turn. Whenever you play a card from exile, create a treasure token. xxx
1/2
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Expert Crimer can’t be blocked if you had another faerie enter the battlefield under your control this turn.
Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 2/1
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When Whooshbringer enters, exile target nontoken creature. Its owner may cast it for as long as it remains exiled. If you cast it, it costs 2 less to cast.
See ya next week!
2/2
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Each creature you control deals damage equal to its power to target creature, planeswalker, or battle.
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Flying
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card. 1/1
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: Add one mana of any color. Activate only once each turn.
When Juicy Rock shatters, draw a card.
Illus. naturesrainbows
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Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. reprint/placeholder. a great basic creature but feel free to replace it!
1/1
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Draw two cards.
reprint/placeholder.
great basic draw spell but feel free to replace with your hot idea! |
When Goblemn enters, sacrifice any number of artifacts. Goblemn enters with that many +1 counters on it.
When Goblemn dies, it deals damage equal to its power to any target. 1/1
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Choose two target creatures controlled by different players. Return those creatures to their owners’ hands.
reprint
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Misfits' Gulch
(rare, foil)
Hardworking Enchantress
(rare)
Jade Avenger
(uncommon)
Diabolic Studies
(uncommon)
Red Mantis Diviner
(uncommon)
Expert Crimer
(common)
Whooshbringer
(common)
Pummel Party
(common)
Nope Stick
(common)
Juicy Rock
(common)
Faerie Miscreant
(common)
Quick Study
(common)
Goblemn
(common)
run away together
(common)
Mountain
(basic)
: Add
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. This ability triggers only once each turn.

