QPF: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners’ hands.
reprint
 
 R 
Enchantment – Class Lesson
When Multiclass enters, search your library for a Class card, reveal it, put it into your hand, then shuffle.
(Gain the next levels as a sorcery.)
{2}:Activated abilities of enchantments you control cost {1} less.
{4}:If an ability of a Class you control triggers, that ability triggers an additional time.
 U 
Creature
When Woman-o-war enters the battlefield, exile target nontoken creature. Its owner may cast that card as long as it remains exiled, and spells you cast this way cost {2} less to cast.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and vigilance.
{3}: Exile this card from your graveyard. You may cast it for as long as it remains exiled.
Many fae have passed on, but most of them are still around.
 U 
Sorcery
Put two +1/+1 counters on target creature.
Return target creature to its owners hand.
Frogkind will rise, swallowing up all goblinkind. Today, we begin with you.
 C 
Creature – Goblin xxx
Whenever an enchantment or faerie enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Daydreamin' Gublin.
Wistfully wasting away, wishing to sparkle and shine...
1/1
 C 
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners’ hands.
reprint
 C 
Artifact Creature – Scarecrow
Flying
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card.
1/1
{r}
 
 C 
Artifact Creature – Goblin Golem
When Goblemn enters, sacrifice any number of artifacts. Goblemn enters with that many +1 counters on it.
When Goblemn dies, it deals damage equal to its power to any target.
1/1
 C 
Creature – Bird Beast
Flying
When Genome Raven leaves the battlefield, you may put a flying counter on target creature.
1/1
 C 
Creature – Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
reprint/placeholder. a great basic creature but feel free to replace it!
1/1
 C 
Creature – Dog
Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.
reprint/placeholder. a nice basic creature but feel free to replace it!
 C 
Creature – faerie xxx
When Whooshbringer enters, exile target nontoken creature. Its owner may cast it for as long as it remains exiled. If you cast it, it costs 2 less to cast.
See ya next week!
2/2
 C 
Artifact – Lesson
{1}: Add one mana of any color. Activate only once each turn.
When Juicy Rock shatters, draw a card.
Illus. naturesrainbows
Plains
 
 B 
Basic Land – Plains

run away together (common, foil)
Multiclass (rare)
Woman-o-war (uncommon)
Journeyhelpers (uncommon)
Anurid's Revenge (uncommon)
Daydreamin' Gublin (common)
run away together (common)
Nope Stick (common)
Goblemn (common)
Genome Raven (common)
Faerie Miscreant (common)
Snarling Gorehound (common)
Whooshbringer (common)
Juicy Rock (common)
Plains (basic)