QPF: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
“Froggy fighter at the gate.
Draw your sword and meet your fate.” —Traditional children’s rhyme 2/2
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: Add .
: If you control a Swamp, add .
: If you control a Mountain, add . |
When Genome Frog dies, you may put a reach or deathtouch counter on target creature.
2/1
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Reach, trample
When Cranky Lil' Guy enters, target player mills two cards. Return a noncreature card from your graveyard to your hand. |
Enchant creature
Enchanted creature has flying and vigilance. : Exile this card from your graveyard. You may cast it for as long as it remains exiled.Many fae have passed on, but most of them are still around.
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Skulk
He kills all of them. Even the cheeky ones!
2/1
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When Bladefall enters, destroy target artifact.
When Bladefall shatters, it deals 2 damage to any target. “Apotheosis is a myth created by tyrants to tempt the selfish.”
—Monument inscription |
Trample
whenever you cast a noncreature spell, add .heck you! i spit in your mouth!
you want some mud soup?! 2/2
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: Add one mana of any color. Activate only once each turn.
When Juicy Rock shatters, draw a card.
Illus. naturesrainbows
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Choose two target creatures controlled by different players. Return those creatures to their owners’ hands.
reprint
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Flying
When Genome Raven leaves the battlefield, you may put a flying counter on target creature. 1/1
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Expert Crimer can’t be blocked if you had another faerie enter the battlefield under your control this turn.
Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 2/1
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Flying
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card. 1/1
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Whenever an enchantment or faerie enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Daydreamin' Gublin.
Wistfully wasting away, wishing to sparkle and shine...
1/1
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Jade Avenger
(uncommon, foil)
Misfits' Gulch
(rare)
Genome Frog
(uncommon)
Cranky Lil' Guy
(uncommon)
Journeyhelpers
(uncommon)
Barn Hunter
(common)
Bladefall
(common)
Warmongerin' Auntie
(common)
Juicy Rock
(common)
run away together
(common)
Genome Raven
(common)
Expert Crimer
(common)
Nope Stick
(common)
Daydreamin' Gublin
(common)
Swamp
(basic)

: Add
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: Exile this card from your graveyard. You may cast it for as long as it remains exiled.