QPF: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Walkabout enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
(Level up as a sorcery.) ![]() ![]() ![]() ![]() Sometimes the only way to finish your schooling is to leave the school.
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Enchant creature
Enchanted creature has flying and vigilance. ![]() Many fae have passed on, but most of them are still around.
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When Hype Gublin enters, you may put a menace counter on target creature.
"Make way for Hildegard, the Ravenous! Make way for Gertrude, the Ferocious! Pack up your kids! Eat your husbands! Hide!"
1/3
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Draw two cards.
reprint/placeholder.
great basic draw spell but feel free to replace with your hot idea! |
When Goblemn enters, sacrifice any number of artifacts. Goblemn enters with that many +1 counters on it.
When Goblemn dies, it deals damage equal to its power to any target. 1/1
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![]() When Juicy Rock shatters, draw a card.
Illus. naturesrainbows
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When Whooshbringer enters, exile target nontoken creature. Its owner may cast it for as long as it remains exiled. If you cast it, it costs 2 less to cast.
See ya next week!
2/2
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Flying
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card. 1/1
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Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. reprint/placeholder. a nice basic creature but feel free to replace it!
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Skulk
He kills all of them. Even the cheeky ones!
2/1
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Expert Crimer can’t be blocked if you had another faerie enter the battlefield under your control this turn.
Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 2/1
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Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. reprint/placeholder. a great basic creature but feel free to replace it!
1/1
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Whenever an enchantment or faerie enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Daydreamin' Gublin.
Wistfully wasting away, wishing to sparkle and shine...
1/1
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Pixie Paradise
(rare)
Walkabout
(uncommon)
Journeyhelpers
(uncommon)
Hype Gublin
(uncommon)
Quick Study
(common)
Goblemn
(common)
Juicy Rock
(common)
Whooshbringer
(common)
Nope Stick
(common)
Snarling Gorehound
(common)
Barn Hunter
(common)
Expert Crimer
(common)
Faerie Miscreant
(common)
Daydreamin' Gublin
(common)
Island
(basic)