QPF: Virtual Booster

QPF: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c}.
{t}: If you control a Plains, add {u}.
{t}: If you control an Island, add {w}.
 U 
Enchantment – Class Lesson
When Walkabout enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
(Level up as a sorcery.)
{1}{r}: When this Class becomes level 2, deal two damage to target creature.
{3}{r}: At the beginning of your end step, Learn.
Sometimes the only way to finish your schooling is to leave the school.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and vigilance.
{3}: Exile this card from your graveyard. You may cast it for as long as it remains exiled.
Many fae have passed on, but most of them are still around.
 U 
Creature – Goblin Bard
When Hype Gublin enters, you may put a menace counter on target creature.
"Make way for Hildegard, the Ravenous! Make way for Gertrude, the Ferocious! Pack up your kids! Eat your husbands! Hide!"
1/3
 C 
Instant
Draw two cards.
reprint/placeholder.
great basic draw spell but feel free to replace with your hot idea!
{r}
 
 C 
Artifact Creature – Goblin Golem
When Goblemn enters, sacrifice any number of artifacts. Goblemn enters with that many +1 counters on it.
When Goblemn dies, it deals damage equal to its power to any target.
1/1
 C 
Artifact – Lesson
{1}: Add one mana of any color. Activate only once each turn.
When Juicy Rock shatters, draw a card.
Illus. naturesrainbows
 C 
Creature – faerie xxx
When Whooshbringer enters, exile target nontoken creature. Its owner may cast it for as long as it remains exiled. If you cast it, it costs 2 less to cast.
See ya next week!
2/2
 C 
Artifact Creature – Scarecrow
Flying
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card.
1/1
 C 
Creature – Dog
Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.
reprint/placeholder. a nice basic creature but feel free to replace it!
 C 
Creature – Cat xxx
Skulk
He kills all of them. Even the cheeky ones!
2/1
 C 
Creature – Faerie Goblin
Expert Crimer can’t be blocked if you had another faerie enter the battlefield under your control this turn.
Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
2/1
 C 
Creature – Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
reprint/placeholder. a great basic creature but feel free to replace it!
1/1
 C 
Creature – Goblin xxx
Whenever an enchantment or faerie enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Daydreamin' Gublin.
Wistfully wasting away, wishing to sparkle and shine...
1/1
Island
 
 B 
Basic Land – Island

Pixie Paradise (rare)
Walkabout (uncommon)
Journeyhelpers (uncommon)
Hype Gublin (uncommon)
Quick Study (common)
Goblemn (common)
Juicy Rock (common)
Whooshbringer (common)
Nope Stick (common)
Snarling Gorehound (common)
Barn Hunter (common)
Expert Crimer (common)
Faerie Miscreant (common)
Daydreamin' Gublin (common)
Island (basic)