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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Lesson
Prepare the Table{t}, {1}{r/u}: Look at the top 7 cards of your library. Exile a permanent card.
Start the Story{t}, {x}{w/b}: Put a card exiled with Tome of Trials onto the battlefield if its mana value is X or less.
Close the Book — when Tome of Trials shatters, put all cards exiled with it into their owners’ hands.
Illus. Letson@deviantart
 U 
Sorcery
Put two +1/+1 counters on target creature.
Return target creature to its owners hand.
Frogkind will rise, swallowing up all goblinkind. Today, we begin with you.
 U 
Creature – Goblin Bard
When Hype Gublin enters, you may put a menace counter on target creature.
"Make way for Hildegard, the Ravenous! Make way for Gertrude, the Ferocious! Pack up your kids! Eat your husbands! Hide!"
1/3
 U 
Enchantment – Class Lesson
When Walkabout enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
(Level up as a sorcery.)
{1}{r}: When this Class becomes level 2, deal two damage to target creature.
{3}{r}: At the beginning of your end step, Learn.
Sometimes the only way to finish your schooling is to leave the school.
 C 
Artifact – Lesson
{1}: Add one mana of any color. Activate only once each turn.
When Juicy Rock shatters, draw a card.
Illus. naturesrainbows
 C 
Artifact – Lesson
When Bladefall enters, destroy target artifact.
When Bladefall shatters, it deals 2 damage to any target.
“Apotheosis is a myth created by tyrants to tempt the selfish.”
—Monument inscription
 C 
Creature – Dog
Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.
reprint/placeholder. a nice basic creature but feel free to replace it!
 C 
Creature – Faerie Goblin
Expert Crimer can’t be blocked if you had another faerie enter the battlefield under your control this turn.
Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
2/1
{r}
 
 C 
Artifact Creature – Goblin Golem
When Goblemn enters, sacrifice any number of artifacts. Goblemn enters with that many +1 counters on it.
When Goblemn dies, it deals damage equal to its power to any target.
1/1
 C 
Instant
Draw two cards.
reprint/placeholder.
great basic draw spell but feel free to replace with your hot idea!
 C 
Creature – Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
reprint/placeholder. a great basic creature but feel free to replace it!
1/1
 C 
Artifact Creature – Scarecrow
Flying
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card.
1/1
 C 
Creature – Cat xxx
Skulk
He kills all of them. Even the cheeky ones!
2/1
 C 
Creature – Goblin xxx
Whenever an enchantment or faerie enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Daydreamin' Gublin.
Wistfully wasting away, wishing to sparkle and shine...
1/1
Island
 
 B 
Basic Land – Island

Tome of Trials (rare)
Anurid's Revenge (uncommon)
Hype Gublin (uncommon)
Walkabout (uncommon)
Juicy Rock (common)
Bladefall (common)
Snarling Gorehound (common)
Expert Crimer (common)
Goblemn (common)
Quick Study (common)
Faerie Miscreant (common)
Nope Stick (common)
Barn Hunter (common)
Daydreamin' Gublin (common)
Island (basic)