QPF: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Shaman
Vigilance
Whenever an enchantment enters under your control, add {u/b}. This ability triggers only once each turn.
1/2
 U 
Creature – Frog Samurai
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
“Froggy fighter at the gate.
Draw your sword and meet your fate.”
—Traditional children’s rhyme
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and vigilance.
{3}: Exile this card from your graveyard. You may cast it for as long as it remains exiled.
Many fae have passed on, but most of them are still around.
 U 
Creature – Goblin Wizard
Skulk
Whenever Red Mantis Diviner attacks, exile target card from a graveyard. You may play that card this turn.
Whenever you play a card from exile, create a treasure token.
xxx
1/2
 C 
Creature – Faerie Goblin
Expert Crimer can’t be blocked if you had another faerie enter the battlefield under your control this turn.
Whenever Expert Crimer deals combat damage to a player, Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
2/1
 C 
Creature – Bird Beast
Flying
When Genome Raven leaves the battlefield, you may put a flying counter on target creature.
1/1
 C 
Creature – Dog
Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.
reprint/placeholder. a nice basic creature but feel free to replace it!
{r}
 
 C 
Artifact Creature – Goblin Golem
When Goblemn enters, sacrifice any number of artifacts. Goblemn enters with that many +1 counters on it.
When Goblemn dies, it deals damage equal to its power to any target.
1/1
 C 
Creature – Goblin xxx
Whenever an enchantment or faerie enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Daydreamin' Gublin.
Wistfully wasting away, wishing to sparkle and shine...
1/1
 C 
Artifact Creature – Scarecrow
Flying
Whenever Nope Stick becomes untapped, you may discard a card. If you do, draw a card.
1/1
 C 
Creature – Cat xxx
Skulk
He kills all of them. Even the cheeky ones!
2/1
 C 
Artifact – Lesson
When Bladefall enters, destroy target artifact.
When Bladefall shatters, it deals 2 damage to any target.
“Apotheosis is a myth created by tyrants to tempt the selfish.”
—Monument inscription
 C 
Creature – Goblin xxx
Trample
whenever you cast a noncreature spell, add {g}.
heck you! i spit in your mouth!
you want some mud soup?!
2/2
 C 
Creature – Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
reprint/placeholder. a great basic creature but feel free to replace it!
1/1
Plains
 
 B 
Basic Land – Plains

Hardworking Enchantress (rare)
Jade Avenger (uncommon)
Journeyhelpers (uncommon)
Red Mantis Diviner (uncommon)
Expert Crimer (common)
Genome Raven (common)
Snarling Gorehound (common)
Goblemn (common)
Daydreamin' Gublin (common)
Nope Stick (common)
Barn Hunter (common)
Bladefall (common)
Warmongerin' Auntie (common)
Faerie Miscreant (common)
Plains (basic)