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CardName: Grim Vengeance Cost: br Type: Instant Pow/Tgh: / Rules Text: Grim Vengeance deals damage to any target equal to the number of creatures and planeswalkers you controlled that died this turn. Flavour Text: Set/Rarity: Quarantine Custom Set Uncommon |
Code: UZ11 History: [-] Add your comments: |
Ouchie, that's a nasty finisher after a wrath. What is a token deck supposed to do if this is in the environment?
*vengeance
Seems reasonable to me, compared with Liliana's Standard Bearer and suchlike.
Those tend to trip on losing your own stff - this one lets you go "One side wrath - to the face".
Which sure; it's a valid thing. It just seems like it's a bit environment warping.
Which is a shame, because this also lets you do more interesting things like "I activate all my 'sacrifice' abilities. And then also use them to punch you on the nose"
It also doesn't answer the multiplayer problem. One good Wrath in a five player game will probably deal 15 damage, without the tokens. You don't even need to cast the Wrath... you just wait for the Wrath player to do what Wrath players naturally do.
Though that problem should be easy to solve if it only counted creatures and planeswalkers you and target opponent controlled.
changed from all to just creatures you control