Quarantine Custom Set
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Skeleton |
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Whenever a creature dies, put a doom counter on Darkest Dawn.
At the beginning of your end step, create an X/X black zombie creature token, where X is the number of charge counters on Darkest Dawn.
At the beginning of your end step, create an X/X black zombie creature token, where X is the number of charge counters on Darkest Dawn.
Create a 4/4 white Angel creature token with flying, then you gain life equal to the number of creatures you control with flying.
Draw 3 cards, then put a card from your hand on the bottom of your library. You lose 3 life.
Bloody Revelation deals 3 damage to target creature and 3 damage to target player.
Grim Vengeance deals damage to any target equal to the number of creatures and planeswalkers you controlled that died this turn.
Target creature you control fights another target creature, then it deals damage equal to its power to another target creature.
Create two 1/1 Saproling creature tokens, then put two +1/+1 counters on up to two creatures you control.
Create two 1/1 white and black Spirit creature tokens with flying. You lose 2 life.
Return target creature card from your graveyard to the battlefield. It gains trample and haste until end of turn.
Look at the top card of your library. If it's a creature card, you may put it onto the battlefield. Otherwise draw two cards.
Switch the power and toughness of any number of target creatures until end of turn.
Draw a card.
Draw a card.
Creatures you control with power 2 or less get +2/+2 and gain vigilance until end of turn.
Other creatures you control get +1/+1 and gain vigilance until end of turn.
Other creatures you control get +1/+1 and gain vigilance until end of turn.
Whenever you cast a spell, untap target nonland permanent you control.
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Skeleton |
Whenever you cast a spell, put a charge counter on Glittering Veil.
Your opponents can't cast more than X spells each turn, where X is one plus the number of charge counters on Glittering Veil.
last 2020-05-30 00:34:35 by Alex