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CardName: Orcish Captain Cost: {R} Type: Creature - Orc Pow/Tgh: 1/1 Rules Text: Orcs are cowards. They cannot block creatures with higher power. {R}: Flip a coin. Heads; target orc gets +1/+0 until end of turn. Tails, it's Orcish Captain instead. Flavour Text: Set/Rarity: Risen Empires Uncommon |
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Orcish Captain
So the original is a random card; and one of the bad ones with downside. It's balanced, but not the kind of card people like.
So I think we'll try making this up/up. Play up more on its ability to power up your other orcs. And the upside half powers up the captain. Throw in global cowardice for why not.
And.. uh; oops; that ends up being a card that puts a lot of +1/+1 tokens onto itself. Let's... actually; maybe this can just be "Heads - you choose which orc; tails it's this orc" which is at least as good as firebreathing if you only have the one orc.
This... this really isn't modern design sensibility. TODO: Rip it out and put soemthing completely different in here.
Whenever an Orc you control attacks, target creature becomes a Coward in addition to its other types until end of turn. Cowards can't block.
Other Orcs you control get +1/+0 and have Haste.
At the beginning of your combat phase, another Orc you control chosen at random attacks this turn if able.
And keep that sweet original flavour text