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CardName: Goblin Chirurgeon Cost: {R} Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Sacrifice a Goblin: Target creature is indestructible until end of turn. It attacks this turn, if able. Flavour Text: Set/Rarity: Risen Empires Common |
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regenerate -> invulnerable UEOT
I think we'll make this a 1/1 instead of a 0/2 purely because we have far too much groundstall, and this won't help!
Isn't that just indestructible? Which is also how wizards makes new cards with that ability? Although modern cards with this ability also explicitly tap the creature usually, exactly to prevent ground stall
Um; yes it is. I just forgot the word :)
Since the cost is sacrifice, groundstall is somewhat mitigated
I'd probably be better off finding some completely different card to turn this into. I mean; why is red going around saving things (even if it IS by sewing goblins to them)?
... I could swear I had this thought somewhere on this cardset before now. Ah well.
invulnerable -> indestructible; and give it reds style of 'tap'. This is now an enrage-style lure; which could be interesting. Normally this would need upcosting, but given that the attacking creature is certain to survive; maybe not? The flexibility of this makes it strong, I think; but I'm going to try keeping it at 1. And I did want to encuorage breaking the stalls; so 2-birds for one goblin.