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CardName: Armor Thrull Cost: {2}{B} Type: Creature - Thrull Pow/Tgh: 1/3 Rules Text: {B}, Sacrifice Armor Thrull: Put a +1/+1 counter on target creature, then proliferate (each creature gets an additional counter of a kind it already has). Flavour Text: Set/Rarity: Risen Empires Common |
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Armor Thrull
Well; I'm not going to make a custom +1/+2 token. And +2/+2 is fine too; two +1 counters.
But I wanted to make a bit of a crossover theme, and so we'll do those two counters as +1 and proliferate.
That ties into both the spore mechanic, and the high-tide mechanic; as well as making you want to throw down lots of thrulls.
The only risk here is that maybe it's too good a combo and might overshadow everything else. But I think it's worth trying.
TODO: Add proliferate to other cards. I'm thinking maybe all high-tide cards directly do it as their way of counting up?
(art)
Putting repeatable proliferate as the tide mechanic is super busted. I like having them in the same environment, but definitely not the same card
That's also not the right reminder text for proliferate
Hmm. You're not wrong about proliferation combining with tide in an extremely strong way.
Regarding the reminder text - meh, it's shorter and gets the point across.