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CardName: Genesis Knowledge Cost: 2uu Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, you may put a +1/+1 counter on it. Flavour Text: Set/Rarity: Pethyron Uncommon

Genesis Knowledge
{2}{u}{u}
 
 U 
Enchantment
Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, you may put a +1/+1 counter on it.
Updated on 12 Feb 2019 by Froggychum

History: [-]

2019-02-08 20:59:24: Froggychum created the card Genesis Knowledge

Interesting little build-around.

Works with that one herd creature... oh! Works with all token creation! Sneaky! Though maybe a build-around shouldn't be sneaky?

And, uh; this set doesn't actually seem to have many ways to cheat creatures into play OR tokens. Still to come?

I think sneaky build arounds that arent too niche, but slightly subtle are fun to figure out

There is a lot of blue black return in this set, the insects are able to regenerate in black and there are some blue ones. This isn't really made for the naya beasts.

So there are quite a few ways to do it.

Also this set is finished to answer your question. I also didn't mea to ignore that, yes, this too works with tokens.

Edit: the second one in the block was finished at the time I uploaded this, i'm just being laze-e

It works with Hearty Wultur, Herdcaller, Accumulated Vibrations, Familiar Vibrations, Vibrosynthesis (and aren't those two cards, like, identical?), Echoes of the Dead, Grafting Soil, Reborn for the Hive, Soil Graft, Unborn Spoils, Uproot the Spineless (NICE Combo!), Battlejack.

.... Yeah; ok, 12 cards out of 49. A fair amount of tokens after all. Not sure of the asfan, but that's more analysis than I feel like doing right now.

That'll do, pig. That'll do. (not rude, it's from the simpsons movie i think)

Also stop making me feel lazy (i already know im). If you keep doing this I'm gonna have to start paying you for it (/s because I'm 6 years old wth)

Also Familiar Vibrations is just a ... lesser version of Vibrosynthesis. And yeah, Uproot the Spineless comboes well with this, IF you play it right. The more creatures you regenerate, the weaker they become, was the idea. So if you regenerate two, then this evens out, if you do three, well you get the effect for just one -1/-1 counter. And anymore than four this isn't really helping.

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