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Mechanics

Showing all 49 cards

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 R 
Enchantment
Creatures you control have power equal to your life total divided among them as you choose.
 U 
Enchantment
Creatures you control have base toughness equal to the number of creatures you control with the same base toughness.
 U 
Creature – Fox Beast
Stampede – Whenever Charger of Good Omens attacks and has power 4 or greater, it gains Lifelink until end of turn.
{w}: +1/+1 until end of turn.
2/2
 C 
Creature – Ox Beast
Defender
4/6
 U 
Creature – Sheep Beast
Shroud
When Hearty Wultur dies, you may put a Beast card with converted mana cost 4 or less from your hand onto the battlefield tapped.
'Hey, I was going to eat that!'
1/1
 U 
Creature – Beast Scout
At the beginning of each upkeep, if Herdcaller has a Call counter on it, sacrifice it.
Herd – Whenever Herdcaller blocks and has power 4 or greater, you may put a Beast card with converted mana cost 3 or less from your hand onto the battlefield tapped. Put a Call counter on Herdcaller
1/1
 C 
Creature – Elephant Cat Beast
Stampede – Whenever Ramming Tusklyon attacks and has power 4 or greater, put a +1/+1 counter on it.
4/3
 C 
Enchantment – Aura
Enchant Creature
When Tough Skin enters the battlefield enchanted creature is Indestructible until end of turn.
Enchanted creature gets +0/+2
'Why me no can rip you are flesh?'
 C 
Creature – Ox Beast
First Strike
2/2
 M 
Enchantment
You may cast spells put into the graveyard from permanents reverberating. They cost {x} less to cast where X is the number of spells put into the graveyard this way this turn.
 U 
Creature – Insect
Trample
{1}{u}: Reverberate 2 (Target player puts the top two card(s) of their library into their graveyard.)
Whenever Echoscale Crawler reverberates, it gets +1/+1 until end of turn for each creature card put into a graveyard this way.
1/1
 C 
Sorcery
Create a token that is a copy of target creature that reverberated this turn.
 U 
Enchantment
Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, you may put a +1/+1 counter on it.
5 comments
last 2019-02-12 17:28:31 by Froggychum
 C 
Creature – Insect
{2}{u}, Sacrifice Glasswing Lensfly: Reverberate 4 (Target player puts the top four card(s) of their library into their graveyard.)
1/1
 R 
Creature – Insect
{2}{u}: Put Persistent Eartick into your library third from the top.
Whenever Persistent Eartick deals combat damage to a player, Reverberate 3 (Target player puts the top three card(s) of their library into their graveyard.). Whenever you do, you may pay {2}. When you do, shuffle your graveyard into your library.
1/3
2 comments
last 2019-04-16 15:27:45 by Froggychum
 U 
Creature – Insect
{1}{u}: Shuffle Pooltick from your graveyard into your library
Whenever Pooltick deals combat damage to a player, Reverberate 1 (Target player puts the top one card(s) of their library into their graveyard.)
1/1
 R 
Creature – Insect
{u}: Reverberate 1 (Target player puts the top one card(s) of their library into their graveyard.)
Whenever Spellshot Spitter reverberates, you may cast the card put into the graveyard this way if it's an instant or sorcery card you own.
1/2
 U 
Enchantment
Whenever a nontoken creature reverberates, create a token that is a copy of it.
 U 
Creature – Insect
Defender
{2}{b}: Reverberate 2 (Target player puts the top two card(s) of their library into their graveyard.)
Whenever Blacknote Beetle reverberates, it deals 2 damage to the targeted player.
2/2
 C 
Sorcery
Return target creature that was put there this turn from your graveyard to your hand.
 M 
Sorcery
For each creature card put into a graveyard this turn from permanents reverberating, create a 1/1 black Insect creature token with Flying and Haste, with "Whenever this token deals combat damage to a player, reverberate 3 and draw a card."
{4}{b}{b}: Return Echoes of the Dead from your graveyard to your hand.
 U 
Enchantment
Whenever a creature card in a graveyard becomes the target of a spell or ability, you may exile it and another creature card in the same graveyard. When you do, create a 4/4 black Zombie creature token with Menace
 C 
Sorcery
Return up to two target creature cards from your graveyard to your hand
 R 
Sorcery
Exile all creature cards from your graveyard, create those many 2/2 black Insect creature tokens with Flying and Haste. Sacrifice them at the end step.
 C 
Sorcery
Return target creature card from the graveyard to the battlefield tapped under your control.
2 comments
last 2019-02-12 17:22:13 by Froggychum
 R 
Enchantment
Whenever a creature you control deals combat damage to a player, you may search that players library for a creature card with the same converted mana cost and put that creature onto the battlefield tapped under your control.
 R 
Sorcery
Return any number of target creature cards from your graveyard to the battlefield tapped. Put a -1/-1 counter on each of them for each other creature removed this way. Creatures that would die this way are exiled instead.
 C 
Creature – Insect
Flying
When Wombpicker Needlenose enters the battlefield, Reverberate 1 (Target player puts the top one card(s) of their library into their graveyard.)
Whenever Wombpicker Needlenose reverberates, if the card put into the graveyard is a creature card, exile it and put a +1/+1 counter on Wombpicker Needlenose.
1/1
 R 
Creature – Devil Beast
Stampede – Whenever Aspiring Hellbeast attacks and has power 4 or greater, untap it, it gains Trample. There is an additional combat after this one where only Aspiring Hellbeast may attack. This ability may trigger only once per turn.
2/3
4 comments
last 2019-04-16 15:28:48 by Froggychum
 C 
Creature – Jackal Beast
Rage – Whenever Battlejack fights, exile the top card of your library, if a Beast card is exiled this way, you may cast it until end of turn.
2/2
 C 
Instant
Target creature you control fights another target creature you don't control.
 C 
Creature – Beast
Haste
1/1
 C 
Instant
Target attacking creature gets +2/+0 until end of turn.
 R 
Creature – Boar Badger Beast
Menace, Menacing Boregerst can only attack alone
Stampede – Whenever Menacing Boregerst attacks and has power 4 or greater, it deals 1 damage to each creature that blocked it this turn.
4/2
2 comments
last 2019-04-16 15:29:57 by Froggychum
 R 
Creature – Cyclops Beast
Trample
When One-Eyed Quaker enters the battlefield it deals 2 damage to each creature.
4/4
 U 
Creature – Beast
{t}, Remove Prodder of the Timid from combat: Untap target creature you control it gains Haste and attacks.
3/2
 C 
Creature – Gremlin Beast
Rage – Whenever Raging Longtooth fights, add {r}.
1/1
 C 
Creature – Salamander Beast
When Roartail enters the battlefield target creature cannot block this turn.
2/2
 C 
Sorcery
Target creature fights another target creature. Put a +1/+1 counter on the creature dealt less damage this way (If they are tied for least damage, neither creature gets the counter.)
 R 
Creature – Beast Giant
Trample
Whenever Landborn Glutton attacks, an opponent may tap all creatures they control. When they do, remove Landborn Glutton from combat. Otherwise, add {g}{g}{g}.
8/8
2 comments
last 2019-04-16 15:30:29 by Froggychum
 U 
Instant
Target creature gets +X/+X and gains Trample until end of turn, where X is it's power.
 U 
Sorcery
Untap all creatures you control. Put a +1/+1 counter on each Beast untapped this way.
 C 
Creature – Lizard Beast
Herd – Whenever Protezard blocks and has power 4 or greater, put a +1/+1 counter on it.
4/4
 U 
Enchantment
The first time a creature you control would fight each turn you may have it fight an additional time.
 R 
Creature – Rhino Beast
Herd – Whenever Rockhide Greatback blocks and has power 4 or greater, put a +1/+1 counter on each creature you control with power 4 or greater.
4/7
 U 
Creature – Beast
Herd – Whenever Scruffcatcher blocks and has power 4 or greater, if the blocked creature has lower power than Scruffcatcher, you may draw a card.
4/3
 R 
Sorcery
Creatures you control get +3/+3 until end of turn. At the end of turn, draw X cards where X is 7 minus the amount of damage dealt to your this turn (X cannot be less than 0)
 U 
Creature – Beast Wall
Herd – Whenever Unwavering Wall blocks and has power 4 or greater, you draw cards equal to a quarter of it's power rounded down.
2/8
 M 
Legendary Creature – Beast Avatar
Trample
Whenever a creature you control with power 4 or greater, attacks, blocks or fights, put a +1/+1 counter on each creature you control with power 4 or greater
6/6
2 comments
last 2019-04-16 15:30:53 by Froggychum

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Pethyron: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics