Planescape: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planescape Details |
CardName: Automata, Gate Town Cost: Type: Legendary Land - Gate Pow/Tgh: / Rules Text: Automata, Gate Town enters the battlefield tapped. {T}: Add {U} to your mana pool. {4}{U}{U}, {T}: Transform Automata, Gate Town. Flavour Text: Back side: CardName: Cogs of Mechanus Cost: Type: Legendary Land - Plane Pow/Tgh: / Rules Text: Untap all creatures and lands you control during each player's untap step. You may cast spells as though they had flash. {T}: Add {U} to your mana pool. Flavour Text: Set/Rarity: Planescape Rare |
Code: History: [-] Add your comments: |
You should concentrate on positive effects for the back faces of these cards. Hard to remove effects that lock a player out of the game create resentment, while hard to remove effects that strongly advance their controller without hindering their opponents from playing their cards are given leniency.
All those planeswalkers and enchantments not untapping are really going to be an issue for Gideon.
Um yeah; wow. To a first approximation, lands re impossible for anyone to deal with. And this one is "Creatures? Nope." which is both ridonkulously powerful as well as stupidly annoying. And all I gotta to is get to turn 6? Playing a non-creature deck with ways to tap stuff? OUCH.
Yea, I figured this one was pushing it, with Faunel, Gate Town as a runner up. It was my first stab in the dark at fitting Mechanus's theme. There are other possibilities. Something to do with artifacts, as Mechanus is home of the Modrons and basically the artifact-themed plane of pure law.
Changed it to something different. Kind of drawing from Leyline of Anticipation and Prophet of Kruphix.