CardName: Raiding Party
Cost: {1}{R}
Type: Enchantment
Pow/Tgh: /
Rules Text: {R} as a sorcery: Target creature gains +1/+0 until end of
turn
Flavour Text: The bassclaw drumming could be heard from miles. It let us
know they would attack, but fear outweighed any advantage
from being warned.
Set/Rarity: Risen Empires Uncommon
Raiding Party
U
Enchantment
as a sorcery: Target creature gains +1/+0 until end of turn
The bassclaw drumming could be heard from miles. It let us know they would attack, but fear outweighed any advantage from being warned.
So, yeah. This is a modern no-no. "Tap all your white creatures, or lose all your white lands", after red sacrifices a creature.
And hey, it has prot-white too. Just... yeah, but why, but no?
So. Luckily, I already have a need that needs to slot; which is Dwarven Lieutenant where I accidentally all of the functionality, when I turned it into part of the knight cycle instead.
So this can be mass firebreathing. I wonder, could/should this be "Target creature gains prowess UEOT"? Stick with the simplest implementation first. This is... kinda strong. I think we'd better keep the 'cost 2 to pump' thing. I'm very tempted to make this 'as a sorcery' instead. Actually, yes; do that. It fits the flavour much better. You can pump up for an attack; but not for a defence. It also makes it a bit less devastating, so go back to pure fire-breathing.
Now, does this still need to cost 3? Make it 2 so you can start using it a bit sooner.
And reminds me that the set lacks disenchant. Need to slot that in somewhere.
So, yeah. This is a modern no-no. "Tap all your white creatures, or lose all your white lands", after red sacrifices a creature.
And hey, it has prot-white too. Just... yeah, but why, but no?
So. Luckily, I already have a need that needs to slot; which is Dwarven Lieutenant where I accidentally all of the functionality, when I turned it into part of the knight cycle instead.
So this can be mass firebreathing. I wonder, could/should this be "Target creature gains prowess UEOT"? Stick with the simplest implementation first. This is... kinda strong. I think we'd better keep the 'cost 2 to pump' thing. I'm very tempted to make this 'as a sorcery' instead. Actually, yes; do that. It fits the flavour much better. You can pump up for an attack; but not for a defence. It also makes it a bit less devastating, so go back to pure fire-breathing.
Now, does this still need to cost 3? Make it 2 so you can start using it a bit sooner.
And reminds me that the set lacks disenchant. Need to slot that in somewhere.