CardName: Orgg
Cost: {3}{R}{R}
Type: Creature - Orgg
Pow/Tgh: 7/7
Rules Text: Trample
Orgg can't attack if defending player controls an untapped
creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Flavour Text:
Set/Rarity: Risen Empires Rare
Orgg
R
Creature – Orgg
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
This is, irritatingly, the one single card from this set that I do not own.
Anyway; it's got the cowards ability, but is a huge stompy trampler. There's basically nothing wrong with it - except the people who get excited by "It's huge!" (and so don't mind the cost) don't usually want something quite so stupid looking. And other people look at the downside and the cost, and well, sure, if you can stop your opponent having good creatures it's a decent finisher? But it's a bit tricksy and why bother?
#
And the answer to THAT is - have you SEEN this set? There's, what, three creatures with power 3+ in it? Deep Spawn, Derelor, Ebon Praetor, Feral Thallid... huh. Interesting. It's one in each colour. I hadn't actually noticed that cycle. There's basically NOTHING in the mid-range is my point though; so this is actually not as big a downside as it at-first appears.
It has a hilarious interaction with Brassclaw Orcs though :)
So... do I need to change it? I think all I really need to do is go all-in and make it EVEN BIGGER. I mean, it's already 6/6 for 5 which is a mismatch. So sure. Be 7/7.
Orgg
This is, irritatingly, the one single card from this set that I do not own.
Anyway; it's got the cowards ability, but is a huge stompy trampler. There's basically nothing wrong with it - except the people who get excited by "It's huge!" (and so don't mind the cost) don't usually want something quite so stupid looking. And other people look at the downside and the cost, and well, sure, if you can stop your opponent having good creatures it's a decent finisher? But it's a bit tricksy and why bother? # And the answer to THAT is - have you SEEN this set? There's, what, three creatures with power 3+ in it? Deep Spawn, Derelor, Ebon Praetor, Feral Thallid... huh. Interesting. It's one in each colour. I hadn't actually noticed that cycle. There's basically NOTHING in the mid-range is my point though; so this is actually not as big a downside as it at-first appears.
It has a hilarious interaction with Brassclaw Orcs though :)
So... do I need to change it? I think all I really need to do is go all-in and make it EVEN BIGGER. I mean, it's already 6/6 for 5 which is a mismatch. So sure. Be 7/7.