Faith vs Science DD challenge: Recent Activity
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Mechanics | Skeleton |
Recent updates to Faith vs Science DD challenge: (Generated at 2025-07-03 04:22:38)
I'm not certain it is a good idea to hide away an activated ability like this on an Aura that will not be kept in front of you.
Possible alternative: Cloister.
See Ethereal Chains.
This is exactly the right kind of removal, too. Faith deck needed something that exiles to get around the graveyard shenanigans in the Science deck.
Do we want this to be able to flicker any permanent due to the noncreature artifacts that could use this?
I made Weigh Down to catch some of the Angels. Others can be burned with Turn to Coal. Maybe there should be another Aura that taps down a creature? Maybe a Sphinx to accompany the Dragon?
Contested by Tinstreet Brawl
See Release the Hounds.
I'm pretty sure its gonna be that red reach creatures always will have greater power than toughness. But thats just a guess based on that they will want to create differences between how the colors use the mechanic and that nearly all green creatures have higher or equal toughness that power.
6 power 1 toughness goblins feel weird... other than the fact it is good at its job once before being disposed of.
Consider making it a 4/4 giant with reach for 3RR or possibly 4RR 4/5. Call it Sky Scraper
"Contesting Emulation Machine." Likely this should be moved in while Emulation Machine should be moved to rare."
Alternatively, move this to rare.
French Vanilla reach creaature in red to fight the large angels.
Yeh I was thinking maybe we need a card like Thunderbolt.
Also remember red now gets reach according to Skyraker Giant so that is another option.
While true, most of the burn is really small. Most of the angels are 4+. The only 4+ "burn" spells are currently Master Exploder and Turn to Coal. Even then, Master Exploder only works when re-engineering either Reconbobulator or Wurmcoil Prototype which are both competing for the exact same spot in the set.
Everything else is burn for 3 or less, which doesn't do enough.
This is a problem.
It may need an increased mana cost, also its 2/2 body is kinda uninspiring
Changed from card drawing to casting for free to make it more exciting
Burn, bounce, and a big dragon?
Ok so how is the Science deck going to be able to fight all these damn angels?
I think this should be moved to RG05. The current RG05 doesn't feel like a Giant Creature, but this certainly does.
I personally would prefer if the secondary effect was something like "gain life equal to the sacrificed creature's power" rather than a second sacrifice.
This is especially true for a common card.
Do you want the second sacrificed creature to be attacking? I do, and the card doesn't specify that.
This card has no card draw (anymore). No reason to dwell on it.
Further I say it once again: Noncreature artifacts that onl do stuff when they "die" are not good design.
If it had cheap efficient card draw. I feel clunky card draw helps it able to have long games. Without those types of cards a lot of white decide just run out of steam late game.
Oh lord, lol, let me try that again. I'll get the hang of it, yet!
This is not a common. Besides the card itself being hard to understand at first glance and hard to set up something useful, X also isn't something you want to see much at common.
Tweaked mana cost to be less powerful
[[[]]] is for printed cards. ((())) is for other cards on Multiverse. You want ((())) in this case.
Braces {{{}}} are for mana symbols, not card links.
Neat, but I don't think anything with the words "activated ability" can be at anything less than uncommon.
This feels more uncommon. Closer to Wing shards than Celestial Flare. Not to mention 2-for-1 "potential"