Faith vs Science DD challenge
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Enchant creature
Enchanted creature has flying and vigilance, and is an Angel in addition to its other types.
Enchanted creature has flying and vigilance, and is an Angel in addition to its other types.
Flying
When Angelic Jailer enters the battlefield, exile target creature an opponent controls until Angelic Jailer leaves the battlefield. (That creature returns under its owner's control.)
When Angelic Jailer enters the battlefield, exile target creature an opponent controls until Angelic Jailer leaves the battlefield. (That creature returns under its owner's control.)
3/3
Enchant creature
Enchanted creature gets +1/+3.
If enchanted creature is an Angel, it has "Each other creature you control gets +1/+3."
Enchanted creature gets +1/+3.
If enchanted creature is an Angel, it has "Each other creature you control gets +1/+3."
Flying, defender
0/2
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target player sacrifices an attacking creature. If you have faith, you gain 5 life.
Target player sacrifices an attacking creature. If you have faith, you gain 5 life.
Enchant creature
When Apotheosis enters the battlefield, put a 1/1 white Cleric creature token onto the battlefield.
Enchanted creature gets +2/+2 and has flying.
When Apotheosis enters the battlefield, put a 1/1 white Cleric creature token onto the battlefield.
Enchanted creature gets +2/+2 and has flying.
Equip 
Equipped creature gets +2/+2 and has Lifelink.


Equipped creature gets +2/+2 and has Lifelink.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
When Congregation enters the battlefield, put two 1/1 white Cleric creature tokens onto the battlefield.
Whenever a creature enters the battlefield under your control, gain 1 life.
Whenever a creature enters the battlefield under your control, gain 1 life.
Enchanted creature can't attack or block.


: Pray



Whenever you pray, put a 2/2 white soldier creature token onto the battlefield.
Pray

(

:You gain 1 life for each creature you control.)
Pray






Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
When Faithful Recruit enters the battlefield, if it has faith it gets a +1/+1 counter.
When Faithful Recruit enters the battlefield, if it has faith it gets a +1/+1 counter.
2/3
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Destroy all creatures. If you had faith, destroy all but one creature instead.
Destroy all creatures. If you had faith, destroy all but one creature instead.
At the beginning of your upkeep, put a 1/1 white Cleric creature token onto the battlefield, then pray.
Convoke
Put a 1/1 white Cleric creature token onto the battlefield for each creature you control.
Put a 1/1 white Cleric creature token onto the battlefield for each creature you control.
First strike, prowess
1/1
Defender
This creature may block an additional creature.
This creature may block an additional creature.
Sometimes an guardian angel just isn't big enough.
4/5
Flying
Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, other creatures you control gain flying until end of turn.
Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, other creatures you control gain flying until end of turn.
2/4
Reach
When Hillside Hermit enters the battlefield, you gain 3 life.
When Hillside Hermit enters the battlefield, you gain 3 life.
"He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
When Honored Missionary dies, put a 1/1 white Cleric creature token onto the battlefield.
1/1
When Inquisitor's Escort enters the battlefield, tap target creature.
"Nothing makes an honest tinkerer quite as nervous as the witch-hunters of the Broken Ring hailing from their artles temples."
-someone Science-deck legendary
-someone Science-deck legendary
3/4
Pray 

(

:You gain 1 life for each creature you control.)
Whenever you pray, creatures you control get +1/+1 until end of turn.






Whenever you pray, creatures you control get +1/+1 until end of turn.
3/4
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
Vigilance
2/3
Put two 1/1 white Cleric creature tokens onto the battlefield, then pray.
Target creature gets +1/+1 and gains first strike until end of turn. Untap that creature.
Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on each creature you control.
Whenever you pray, put a +1/+1 counter on each creature you control.
2/3
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Tap target creature. If you have faith, exile that creature instead.
Tap target creature. If you have faith, exile that creature instead.
First strike, vigilance
Whenever you pray, you may return Revered Hero from your graveyard to the battlefield.
Whenever you pray, you may return Revered Hero from your graveyard to the battlefield.
Saint Illeas is called upon in times of need – and some say answers prayers personally.
3/3
Exile target nonland permanent.
Whenever you pray, Sacrament Protector gains first strike until end of turn.
3/1
Put four 1/1 white cleric tokens onto the battlefield.
Flying
Pray

(

:You gain 1 life for each creature you control.)
Whenever you Pray, put a 4/4 white angel creature token with flying onto the battlefield under your control.
Pray






Whenever you Pray, put a 4/4 white angel creature token with flying onto the battlefield under your control.
4/4
Flying
Creature tokens you control get +1/+1
Creature tokens you control get +1/+1
3/3
First Strike
Whenever an Angel enters the battlefield under your control, put a +1/+1 counter on Soldier of Peace.
Whenever an Angel enters the battlefield under your control, put a +1/+1 counter on Soldier of Peace.
1/1
Whenever one or more creatures attack you or a planeswalker you control, Stand as One deals X damage to target attacking creature, where X is the number of creatures you control.
When Sunburst Elemental dies,
Pray (You gain 1 life for each creature you control.).
Pray (You gain 1 life for each creature you control.).
2/2
Flying
Pray

Whenever you pray, put a +1/+1 counter on each other creature your control.
Pray



Whenever you pray, put a +1/+1 counter on each other creature your control.
4/4
Flying, First Strike
Aslong as you have twenty more life than your starting life total, creatures you control gain +6/+6 and are indestructible.
Aslong as you have twenty more life than your starting life total, creatures you control gain +6/+6 and are indestructible.
4/4
Flying, Vigilance
Creatures can't attack you unless their controller pays
for each creature he or she controls that's attacking you.
Creatures can't attack you unless their controller pays

4/4
Convoke
Target creature gets +1/+0 for each creature you control and gains first strike until end of turn.
Target creature gets +1/+0 for each creature you control and gains first strike until end of turn.
When Unseemly Zealot enters the battlefield, another target creature gets +1/+1 until end of turn.
3/4
Vigilance

: Vinetouched Clergy gets +2/+2 and gains indestructible until end of turn.


3/1
When Wandering Hermit enters the battlefield, Pray (You gain 1 life for each creature you control.)
2/2
Pray
Exile target creature you control. Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield. Shuffle the rest into your library.
Flash
[Re-Engineer]
When Aetherium Repulsionist re-engineers an artifact, return another target creature you control and target creature an opponent controls to their owner's hands.
[Re-Engineer]
When Aetherium Repulsionist re-engineers an artifact, return another target creature you control and target creature an opponent controls to their owner's hands.
1/3
Put three 1/1 colorless Construct artifact creature tokens onto the battlefield.
When Blueprints enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Flash
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever Bounce Scrabbler tinkers, return target nonland permanent to its owner's hand.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever Bounce Scrabbler tinkers, return target nonland permanent to its owner's hand.
2/1
Enchant creature
When Caught in the Gears enters the battlefield, tap enchanted creature,
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice Caught in the Gears.
When Caught in the Gears enters the battlefield, tap enchanted creature,
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice Caught in the Gears.
Draw a card for each artifact you control.
They all lined up so...perfectly!
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. It has "Tap 3 other nonland permanents you control: untap this."
Enchanted creature doesn't untap during its controller's untap step. It has "Tap 3 other nonland permanents you control: untap this."
Flying
When Coldsteel Watcher enters the battlefield, tap target creature.
When Coldsteel Watcher enters the battlefield, tap target creature.
2/2
Counter target spell with converted mana cost X or less, where X is the number of artifacts you control.
Flying
When Derelict Thopter dies, reveal the top five cards of your library. Put an artifact card revealed this way into your hand. Put the rest onto your graveyard.
When Derelict Thopter dies, reveal the top five cards of your library. Put an artifact card revealed this way into your hand. Put the rest onto your graveyard.
2/2
When Duality Cat becomes the target of a spell or ability, if it's a Zombie, flip a coin. If you win the flip, it's no longer a Zombie. Otherwise, sacrifice it.
3/4
You may have Emulation Machine enter the battlefield as a copy of any artifact card in your graveyard.
Search your library for up to two artifact cards, reveal them, and put them into you hand. Then, shuffle your library.
Counter target spell.
If you control an artifact, draw a card.
If you control an artifact, draw a card.


1/1
When Gravortus, the Duplicator enters or leaves the battlefield, put a copy of target nonlegendary artifact you control onto the battlefield.
4/4
Flying
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Machine Arbiter tinkers, you may gain control of target creature.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Machine Arbiter tinkers, you may gain control of target creature.
4/4


0/4
Tap another untapped artifact you control: Target player puts the top two cards of his or her library into their graveyard.
2/2
Flying
When Modular Thopter dies draw a card
When Modular Thopter dies draw a card
1/1
Exile target artifact or creature you control. Reveal cards from cards from the top of your library until you reveals an artifact card. Put that card onto the battlefield, then shuffles all other cards revealed this way into your library.
Choose one —
• Counter target instant or sorcery spell.
• Counter target activated ability. (Mana abilities cannot be targeted.)
• Counter target instant or sorcery spell.
• Counter target activated ability. (Mana abilities cannot be targeted.)
Return target creature to its owner's hand. If you control an artifact, Scry 1.


"You can learn from the mistakes of the past."
1/2
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrap Sweeper tinkers, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Whenever Scrap Sweeper or another artifact you control is put into a graveyard from the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
When Scrap Sweeper tinkers, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Whenever Scrap Sweeper or another artifact you control is put into a graveyard from the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
2/2
[Re-Engineer]
Whenever Scrap-Cataloguer Drone Re-engineers, draw cards equal to the sacrificed artifact's converted mana cost.
Whenever Scrap-Cataloguer Drone Re-engineers, draw cards equal to the sacrificed artifact's converted mana cost.
2/2
Flying
Scrapyard Flock can't attack unless you have three or more artifact cards in your graveyard.
Scrapyard Flock can't attack unless you have three or more artifact cards in your graveyard.
"It's a pet project of mine. I work on it on my spare time and with spare parts."
-Ivor, Stronghold Machinist
-Ivor, Stronghold Machinist
4/4
Scrapyard Sneak can't be blocked.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrapyard Sneak tinkers, put a +1/+1 counter on it.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrapyard Sneak tinkers, put a +1/+1 counter on it.
2/2
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrying Orb tinkers, draw two cards
: Scry 1
When Scrying Orb tinkers, draw two cards

Survey the Blueprints costs
less to cast for each artfact card in your graveyard.
Draw three cards.

Draw three cards.
"The prototypes were inefficient at times, but also visionary. We improve upon them, working on a masterwork that spans generations."
-Lireau, court artificer
-Lireau, court artificer
Scry 1, then draw a card.
Scry 1, then draw a card.
Scry 1, then draw a card.
"... and iterate."
Flying
When Thopter Surveyor enters the battlefield, look at target player's hand.
When Thopter Surveyor enters the battlefield, look at target player's hand.
2/1
Choose position or momentum—
• Position — Exile target creature you control, then return that card to the battlefield under your control.
• Momentum — Target creature can't be blocked this turn.
• Position — Exile target creature you control, then return that card to the battlefield under your control.
• Momentum — Target creature can't be blocked this turn.
Counter target spell unless it's controller pays
for each artifact you control.

The hum of a hundred engines is enough to make any man forget a word or a wiggle.
Return all nonartifact, nonland permanents to their owner's hand.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -3/-0 and loses flying.
Enchanted creature gets -3/-0 and loses flying.
"Good news: The gravity orb works.
Bad news: It's a real downer."
-Jazra, research notes
Bad news: It's a real downer."
-Jazra, research notes
Untap all artifacts and creatures you control.
First strike
Autonomous Thrasher gets +1/+1 as long as you control another artifact
Autonomous Thrasher gets +1/+1 as long as you control another artifact
2/2
Bolt of Least Action costs
less to cast if it targets the creature with the lowest toughness or tied for the lowest toughness.
Bolt of Least Action deals 3 damage to target creature.

Bolt of Least Action deals 3 damage to target creature.
As an additional cost to cast Break Down, discard an artifact.
Draw 2 cards.
Draw 2 cards.
Artifact creatures you control have haste
5/3
Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Cogwork Bull tinkers,up to three target creatures can't block this turn.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Cogwork Bull tinkers,up to three target creatures can't block this turn.
4/3
Haste
When Cogwork Looter dies, discard your hand, then draw a card.
When Cogwork Looter dies, discard your hand, then draw a card.
1/1
Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.


"Sometimes the most important thing to know is when to duck."
3/2
Enchant Creature
Whenever enchanted creature gains +1/+1 and becomes an artifact in addition to its other types.
Whenever enchanted creature gains +1/+1 and becomes an artifact in addition to its other types.
Sacrifice two artifacts: Put a creature or artifact from your hand onto the battlefield. It gains haste. Sacrifice it at end of turn.
Within the rage of failure, he finds the spark of genius.
3/2
Equip
Equipped creature gets +1/+1 and gains "
: This creature gets +1/+0 until end of turn."

Equipped creature gets +1/+1 and gains "

Destroy all artifacts in play. For each artifact destroyed this way, put a 3/1 red elemental creature token into the battlefield.
Menace
Whenever Foundry Titan enters the battlefield or attacks, you may return an artifact card from your graveyard to the battlefield. It gains haste. Exile it at the end of your next turn.
Whenever Foundry Titan enters the battlefield or attacks, you may return an artifact card from your graveyard to the battlefield. It gains haste. Exile it at the end of your next turn.
6/6
Galvanize deals 1 damage to each creature your opponents control.
Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Gnomish Rocketeer tinkers, target creature gets +3/+0 and gains flying until end of turn.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Gnomish Rocketeer tinkers, target creature gets +3/+0 and gains flying until end of turn.
3/2
As an additional cost to cast Improvised Bomb, sacrifice an artifact.
Improvised Bomb deals 3 damage to target creature and that creature's controller.
Improvised Bomb deals 3 damage to target creature and that creature's controller.
Destroy all nonland permanents. Each player reveals cards from the top of their library until the total converted mana cost of revealed cards is more than or equal to the total converted mana cost of destroyed permanents they controlled and casts all spells revealed this way without paying their mana costs.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards.
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards.
"Diamonds, rubies, gold...Ah, here it is! Iron rod!"
2/1
Kinetic Elemental attacks each turn if able.
: Kinetic Elemental gets +1/-1 until end of turn.

It just keeps going.
1/5
Flying
At the beginning of your upkeep, you may return any number of artifacts from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.
At the beginning of your upkeep, you may return any number of artifacts from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.
5/5
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Master Exploder tinkers, it deals damage to each other creature equal to that artifact's converted mana cost.
When Master Exploder tinkers, it deals damage to each other creature equal to that artifact's converted mana cost.
3/3
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Mechanical Kavu tinkers, it deals 4 damage to target creature or player.
When Mechanical Kavu tinkers, it deals 4 damage to target creature or player.
4/2
Negative Current deals 4 damage to target creature. Its controller can't gain life this turn.




"No! No, no, no! I cannot stop yet; I cannot settle for this. I need more. I need another design. Right now!"
-Lireu, court artificer
-Lireu, court artificer
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Ogre Inventor tinkers, it deals 3 damage to target player.
When Ogre Inventor tinkers, it deals 3 damage to target player.
Thunkk revolutionized the Ogre way of life with his most famed invention: "Exploding Rock."
4/3
Untap target creature and gain control of it until end of turn. That creature gains haste and becomes an artifact until end of turn.
Put two 2/2 colorless Hound Construct artifact creature tokens with haste onto the battlefield.
Creatures you control gain first strike and menace until end of turn.
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Creatures you control get +1/+0 and gain haste until end of turn.
As an additional cost to cast Scrapheap Experiment you may sacrifice an artifact.
For each artifact card in your graveyard, add
to your mana pool. If you sacrificed an artifact, add 
to your mana pool.
For each artifact card in your graveyard, add



Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Return an artifact with converted mana cost 3 or less from your graveyard to the battlefield and then destroy it.
Return an artifact with converted mana cost 3 or less from your graveyard to the battlefield and then destroy it.
3/2
Reach (This creature can block creatures with flying.)
6/1
Sacrifice an artifact: Smokestack Whelp gains flying until end of turn.

: Smokestack Whelp gains +1/+0 until end of turn.


2/2
When Sparkstone enters the battlefield or is put into a graveyard from the battlefield, Sparkstone deals 3 damage to target creature you don't control.
Target creature gets +3/+0 and gains trample and haste until end of turn.
Target creature you control gains+3/+0 until end of turn. Then that creature fights another target creature.
Turn to Coal deals 5 damage to target creature. Add 
to your mana pool.


Delve
Exile the top ten cards of your library. Until end of turn, you may play those cards.
Exile the top ten cards of your library. Until end of turn, you may play those cards.
Exile an artifact card from a graveyard: Exile the top card of your library. You may play that card this turn.
1/3
Flying, Trample

: Pray
Whenever you Pray, Creatures you control get +3/+3 and gain Trample until end of turn.


Whenever you Pray, Creatures you control get +3/+3 and gain Trample until end of turn.
4/4
Whenever Blessed Elephant attacks or blocks, put a +1/+1 counter on it.
Pray Remove 5 +1/+1 counters from Blessed Elephant (Remove 5 +1/+1 counters from Blessed Elephant :You gain 1 life for each creature you control.)
Pray Remove 5 +1/+1 counters from Blessed Elephant (Remove 5 +1/+1 counters from Blessed Elephant :You gain 1 life for each creature you control.)
3/3
As an additional cost to cast Blessed Vigor, you may reveal an Angel card from your hand.
Untap target creature. If you revealed an Angel card or controlled an Angel as you cast Blessed Vigor, untap each other creature you control.
Untap target creature. If you revealed an Angel card or controlled an Angel as you cast Blessed Vigor, untap each other creature you control.
As an additional cost to play Call for Power, you may reveal an Angel card in your hand.
Target creature gains +2/+2 and trample until end of turn. If you control an angel or revealed an angel, instead that creature gains +4/+4 and trample until end of turn.
Target creature gains +2/+2 and trample until end of turn. If you control an angel or revealed an angel, instead that creature gains +4/+4 and trample until end of turn.
Convoke
Divine Wind deals X damage to each creature with flying.
Divine Wind deals X damage to each creature with flying.
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Tap six untapped creatures you control: Pray.
Tap six untapped creatures you control: Pray.
When Elfhame Preacher enters the battlefield, choose one -
·Draw a card.
·Pray.
·Draw a card.
·Pray.
1/2
When Elven Preacher enters the battlefield, draw a card.


,
: Pray




1/1



Wherever you pray, creatures you control gain trample until end of turn.
3/2
Flash
When Elvish Purist enters the battlefield, you may destroy target artifact or enchantment
When Elvish Purist enters the battlefield, you may destroy target artifact or enchantment
1/1
Destroy target artifact or enchantment. Then, gain 3 life.
What you offer to nature shall be returned tenfold.
Tap two untapped creatures you control: Add
or
to your mana pool


1/1
Whenever a source gains you 3 or more life, untap Grace-touched Elf.
: Add
to your mana pool.


1/1
Whenever you pray, draw a card.
2/3
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool and gains 1 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool and gains 1 life.
The villagers pray for a plentiful harvest and in turn leave part of their surplus as thanks for the blessing.
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature you control fights target creature you don't control.
The creature you control gets +2/+2 until end of turn before it fights if you have faith.
Target creature you control fights target creature you don't control.
The creature you control gets +2/+2 until end of turn before it fights if you have faith.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Inner Strength enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3.
When Inner Strength enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
-Meditations of Molimo
-Meditations of Molimo
Pray 

(

:You gain 1 life for each creature you control.)
Whenever you pray, Lonak Devotee gets +3/+3 until end of turn.






Whenever you pray, Lonak Devotee gets +3/+3 until end of turn.
4/4


6/4
When Maytr of the Faith dies, you may put another card from your graveyard on top of your library.
3/1
Pray 
(
:You gain 1 life for each creature you control.)
Whenever you gain 3 or more life, Parish Guardian gains trample until end of turn.




Whenever you gain 3 or more life, Parish Guardian gains trample until end of turn.
4/4
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If you have faith, you may play an additional land this turn.
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If you have faith, you may play an additional land this turn.
Reach
: Add
to your mana pool.


Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
Pray 

(

:You gain 1 life for each creature you control.)

: Regenerate CARDNANE.








3/3
When Rhox Faithkeeper enters the battlefield, gain 3 life
3/3
Target creature you control fights target creature you don't control. If that creature dies this turn, put two +1/+1 counters on the creature you control.
Just because it is all for show doesn't make it any less deadly.
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, you may put three +1/+1 counters on Sacred Scale.
Whenever you pray, you may put three +1/+1 counters on Sacred Scale.
3/3
Hexproof
Pray

Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
Pray



Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
4/2
Pray 

(

:You gain 1 life for each creature you control.)
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
: Add
to your mana pool.






Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.


1/2
Trample
Pray

(

:You gain 1 life for each creature you control.)
Whenever you pray, creatures you control gain +3/+3 until end of turn.
Pray






Whenever you pray, creatures you control gain +3/+3 until end of turn.
6/6
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature gets +3/+3 until end of turn. If you had faith, put three +1/+1 counters on that creature instead.
Target creature gets +3/+3 until end of turn. If you had faith, put three +1/+1 counters on that creature instead.
Defender
When Weakened Phytohydra dies, put a copy of it onto the battlefield.
When Weakened Phytohydra dies, put a copy of it onto the battlefield.
0/1



1/1
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, return a card from your graveyard to your hand.
Whenever you pray, return a card from your graveyard to your hand.
2/1
Vigilance
Untap a land for each creature you control during each other player's untap step.
Untap a land for each creature you control during each other player's untap step.
3/3



Whenever you pray, you may untap Worshipper Hierarch.
0/1
Whenever a nontoken creature enters the battlefield under your control, put a ritual counter on Yanthar, High Elementalist.
, Remove X ritual counters from Yanthar: put an X/X green Elemental creature token onto the battlefield.

1/2
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on Young Monk.
Whenever you pray, put a +1/+1 counter on Young Monk.
2/1
Archangel of Heavens costs
less to cast if you prayed this turn.
Flying, vigilance

Flying, vigilance
6/6
Archangel of Tranquility costs
less to cast if you prayed this turn.
Flying, vigilance

Flying, vigilance
5/5
Whenever another nontoken creature enters the battlefield under your control, Pray (You gain 1 life for each creature you control.)
Whenever you pray, draw a card.
Whenever you pray, draw a card.
2/4
Trample, vigilance
Commune Elemental's power and toughness are each equal to the number of creatures you control.
Commune Elemental's power and toughness are each equal to the number of creatures you control.
*/*
First strike
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on Lifebond Paladin.
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on Lifebond Paladin.
2/3
Pray 

(

:You gain 1 life for each creature you control.)
Whenever you pray, draw a card.






Whenever you pray, draw a card.
When Bilst, Renegade Artificer enters the battlefield, put four 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Whenever an artifact you control is put into the graveyard from the battlefield, Bilst deals 1 damage to target creature or player and you draw a card.
Whenever an artifact you control is put into the graveyard from the battlefield, Bilst deals 1 damage to target creature or player and you draw a card.
2/2





2/3
Prowess
2
:Reveal the top card of your library. If it's an nonland artifact card, you may cast it without paying it's man's cost. Otherwise, put it into your graveyard.
2


He can turn anything into a weapon.
3/4
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, draw a card.
Whenever you sacrifice an artifact, draw a card.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, look at the top card of your library. If it's an artifact card, you may cast it without paying its mana cost.
Whenever you sacrifice an artifact, look at the top card of your library. If it's an artifact card, you may cast it without paying its mana cost.
2/2
[Re-Engineer]
Whenever you Re-engineer an artifact, put a colorless artifact construct creature token with power and toughness equal to the converted mana cost of the sacrificed permanent.
Whenever you Re-engineer an artifact, put a colorless artifact construct creature token with power and toughness equal to the converted mana cost of the sacrificed permanent.
2/2

Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Cobbled Engine tinkers, put two 1/1 Myr artifact creature tokens onto the battlefield.
When Cobbled Engine tinkers, put two 1/1 Myr artifact creature tokens onto the battlefield.
2/2
Tinker
When Cogwork Sorcerer tinkers, draw a card.
When Cogwork Sorcerer tinkers, draw a card.
1/1




"Infusing the ground samples with a small dose of mana we attempt to recreate the conditions of the field study."
- Jazra, research notes
- Jazra, research notes
[Re-Engineer]
Whenever Foresight Capsule Re-engineers, scry 3.
: Scry 1
Whenever Foresight Capsule Re-engineers, scry 3.

When Malleable Golem dies, draw a card.
3/3
Equipped creature gains reach and may block an additional creature each combat.
When equipped creature dies, you gain 1 life.
Equip
When equipped creature dies, you gain 1 life.
Equip

[Re-Engineer]
When you Re-Engineer an artifact, tap target creature.
,
: Tap target creature.
When you Re-Engineer an artifact, tap target creature.


[Re-Engineer]
When Mindscraper re-engineers an artifact, target player puts the top two cards of their library into their graveyard.
: Exile Mindscraper then return it to the battlefield.
When Mindscraper re-engineers an artifact, target player puts the top two cards of their library into their graveyard.

Equipped creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Equip
Equip

Activated abilities of creatures you control cost up to
less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.





Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Quicksilver Manipulator tinkers, you may tap or untap target artifact or creature.
,
: You may tap or untap target artifact or creature.
When Quicksilver Manipulator tinkers, you may tap or untap target artifact or creature.


Whenever an artifact is put into your graveyard from the battlefield, you may shuffle it into your library.
Scrap Parts enters the battlefield with X charge counters on it.
When Scrap Parts dies, search your library and graveyard for an artifact card with converted mana cost X or less, and put that card onto the battlefield.
When Scrap Parts dies, search your library and graveyard for an artifact card with converted mana cost X or less, and put that card onto the battlefield.
Exile an artifact from your graveyard: Add 1 to your mana pool.
[Re-Engineer]
When Scrapyard Drone re-engineers an artifact, return another target artifact card from your graveyard to your hand.
When Scrapyard Drone re-engineers an artifact, return another target artifact card from your graveyard to your hand.
1/1
Spare Golem enters the battlefield with a +1/+1 counter on it for each artifact card in your graveyard.
When Spare Golem dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on Spare Golem.
When Spare Golem dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on Spare Golem.
0/0
When Thopter Wellspring enters or leaves the battlefield, put a colorless 1/1 Thopter artifact creature token with flying onto the battlefield.
Whenever Thought Processor is put into your graveyard from play, reveal cards from the top of your library until you reveal a permanent card. Put that card into your hand and the rest on the bottom of your library in a random order.
When Wurmcoil Prototype enters the battlefield or dies, put a 3/3 colorless Wurm artifact creature token onto the battlefield.
3/3
Ancient Ironworks enters the battlefield tapped.
When Ancient Ironworks enters the battlefield, return a land you control to its owner's hand.
T: Add
to your mana pool.
When Ancient Ironworks enters the battlefield, return a land you control to its owner's hand.
T: Add

Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Angel's Rest enters the battlefield tapped unless you have faith.
: Add
or
to your mana pool.
Angel's Rest enters the battlefield tapped unless you have faith.
























Smelting Tower enters the battlefield tapped unless you return an artifact to your hand.
, Add
or
to your mana pool.





Remove X charge counters from Sunlaced Sands: Add X mana in any combination of colors to your mana pool.










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Battalion – Whenever Angel Redeemer and at least two other creatures you control attack, return target creature with converted mana cost 3 or less from your graveyard onto the battlefield tapped and attacking.
2015-08-12 03:27:04 by CasualR