Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Tap six untapped creatures you control: Pray.
 U 
Artifact Creature – Human Wizard
Flash
[Re-Engineer]
When Aetherium Repulsionist re-engineers an artifact, return another target creature you control and target creature an opponent controls to their owner's hands.
1/3
 U 
Artifact Creature – Kavu
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Mechanical Kavu tinkers, it deals 4 damage to target creature or player.
4/2
 U 
Creature – Elephant
Whenever Blessed Elephant attacks or blocks, put a +1/+1 counter on it.
Pray Remove 5 +1/+1 counters from Blessed Elephant (Remove 5 +1/+1 counters from Blessed Elephant :You gain 1 life for each creature you control.)
3/3
 C 
Artifact Creature – Thopter
Flying
When Thopter Surveyor enters the battlefield, look at target player's hand.
2/1
 C 
Instant
As an additional cost to cast Blessed Vigor, you may reveal an Angel card from your hand.
Untap target creature. If you revealed an Angel card or controlled an Angel as you cast Blessed Vigor, untap each other creature you control.
 C 
Creature – Human Cleric
When Unseemly Zealot enters the battlefield, another target creature gets +1/+1 until end of turn.
3/4
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool and gains 1 life.
The villagers pray for a plentiful harvest and in turn leave part of their surplus as thanks for the blessing.
 C 
Creature – Plant
Defender
When Weakened Phytohydra dies, put a copy of it onto the battlefield.
0/1
 C 
Creature – Bird
Flying
Scrapyard Flock can't attack unless you have three or more artifact cards in your graveyard.
"It's a pet project of mine. I work on it on my spare time and with spare parts."
-Ivor, Stronghold Machinist
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and vigilance, and is an Angel in addition to its other types.
 C 
Land
{t}: Add {1} to your mana pool.
{3}, {t}, Sacrifice Sentinel Hall: Put two 1/1 colorless Construct artifact creature tokens with defender onto the battlefield.
 C 
Creature – Giant
Reach
When Hillside Hermit enters the battlefield, you gain 3 life.
"He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
 C 
Creature – Goblin
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards.
"Diamonds, rubies, gold...Ah, here it is! Iron rod!"
2/1
Forest
 
 B 
Basic Land – Forest

Elderwood Rituals (rare)
Aetherium Repulsionist (uncommon)
Mechanical Kavu (uncommon)
Blessed Elephant (uncommon)
Thopter Surveyor (common)
Blessed Vigor (common)
Unseemly Zealot (common)
Harvest Shrine (common)
Weakened Phytohydra (common)
Scrapyard Flock (common)
Angelic Calling (common)
Sentinel Hall (common)
Hillside Hermit (common)
Junker Goblin (common)
Forest (basic)