Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on each creature you control.
2/3
 U 
Creature – Elephant
Whenever Blessed Elephant attacks or blocks, put a +1/+1 counter on it.
Pray Remove 5 +1/+1 counters from Blessed Elephant (Remove 5 +1/+1 counters from Blessed Elephant :You gain 1 life for each creature you control.)
3/3
 U 
Sorcery
Put four 1/1 white cleric tokens onto the battlefield.
 U 
Creature – Troll
Pray {5}{g}{g} ({5}{g}{g} :You gain 1 life for each creature you control.)
{2}{g}: Regenerate CARDNANE.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3.
If enchanted creature is an Angel, it has "Each other creature you control gets +1/+3."
 C 
Instant
Turn to Coal deals 5 damage to target creature. Add {r}{r} to your mana pool.
 C 
Land
{t}: Add {1} to your mana pool.
{5}{w}{w}, {t}, Sacrifice Sacred Soil: Pray AA (AA :You gain 1 life for each creature you control.)
 C 
Creature – Gnome Artificer
{t}: Add {1} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/1
 C 
Enchantment – Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Inner Strength enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
-Meditations of Molimo
 C 
Creature – Angel
Flying
Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, other creatures you control gain flying until end of turn.
2/4
 C 
Artifact Creature – Construct
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Cobbled Engine tinkers, put two 1/1 Myr artifact creature tokens onto the battlefield.
2/2
 C 
Creature – Elemental
Kinetic Elemental attacks each turn if able.
{r}: Kinetic Elemental gets +1/-1 until end of turn.
It just keeps going.
1/5
 C 
Creature – Human Cleric
Vigilance
{3}{g}: Vinetouched Clergy gets +2/+2 and gains indestructible until end of turn.
3/1
 C 
Artifact Creature – Construct
Artifact creatures you control have haste
5/3
Swamp
 
 B 
Basic Land – Swamp

Reinforcement Clergy (rare)
Blessed Elephant (uncommon)
Sanctimonious Army (uncommon)
Revered Troll (uncommon)
Angelic Protection (common)
Turn to Coal (common)
Sacred Soil (common)
Gnomish Engineer (common)
Inner Strength (common)
Harbinger of Avacyn (common)
Cobbled Engine (common)
Kinetic Elemental (common)
Vinetouched Clergy (common)
Cog Winder (common)
Swamp (basic)