Faith vs Science DD challenge: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, look at the top card of your library. If it's an artifact card, you may cast it without paying its mana cost. 2/2
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Flash
[Re-Engineer] When Aetherium Repulsionist re-engineers an artifact, return another target creature you control and target creature an opponent controls to their owner's hands. 1/3
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Enchant creature
When Apotheosis enters the battlefield, put a 1/1 white Cleric creature token onto the battlefield. Enchanted creature gets +2/+2 and has flying. |
: Add to your mana pool.
![]() ![]() : Until end of turn, Church of the Faithful becomes a green and white Elemental creature with "This creature's power and toughness are each equal to the number of creatures you control." It's still a land. |
: Add to your mana pool.
![]() ![]() , , Sacrifice Sacred Soil: Pray AA (AA :You gain 1 life for each creature you control.) |
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Scry 1, then draw a card.
Scry 1, then draw a card. "... and iterate."
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Untap target creature and gain control of it until end of turn. That creature gains haste and becomes an artifact until end of turn.
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Vigilance
2/3
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Enchant creature
Enchanted creature has flying and vigilance, and is an Angel in addition to its other types. |
When Wandering Hermit enters the battlefield, Pray (You gain 1 life for each creature you control.)
2/2
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When Malleable Golem dies, draw a card.
3/3
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Enchant Creature
Whenever enchanted creature gains +1/+1 and becomes an artifact in addition to its other types. |
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature you control fights target creature you don't control. The creature you control gets +2/+2 until end of turn before it fights if you have faith. |
Target creature gets +3/+0 and gains trample and haste until end of turn.
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Massey, Engine Manager
(rare)
Aetherium Repulsionist
(uncommon)
Apotheosis
(uncommon)
Church of the Faithful
(uncommon)
Sacred Soil
(common)
Test and Reject
(common)
Rage of the Machines
(common)
Loxodon Faithful
(common)
Angelic Calling
(common)
Wandering Hermit
(common)
Malleable Golem
(common)
Experiment A113
(common)
Hunt the Heretic
(common)
Steamroll
(common)
Plains
(basic)




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