Faith vs Science DD challenge: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Battalion – Whenever Angel Redeemer and at least two other creatures you control attack, return target creature with converted mana cost 3 or less from your graveyard onto the battlefield tapped and attacking. 3/3
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Draw a card for each artifact you control.
They all lined up so...perfectly!
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Smelting Tower enters the battlefield tapped unless you return an artifact to your hand.
, Add or to your mana pool. |
Convoke
Put a 1/1 white Cleric creature token onto the battlefield for each creature you control. |
When Rhox Faithkeeper enters the battlefield, gain 3 life
3/3
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When Malleable Golem dies, draw a card.
3/3
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. It has "Tap 3 other nonland permanents you control: untap this." |
Flying
When Coldsteel Watcher enters the battlefield, tap target creature. 2/2
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Put two 1/1 white Cleric creature tokens onto the battlefield, then pray.
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Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If you have faith, you may play an additional land this turn. |
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As an additional cost to cast Blessed Vigor, you may reveal an Angel card from your hand.
Untap target creature. If you revealed an Angel card or controlled an Angel as you cast Blessed Vigor, untap each other creature you control. |
Untap all artifacts and creatures you control.
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Enchant creature
Enchanted creature gets +1/+3. If enchanted creature is an Angel, it has "Each other creature you control gets +1/+3." |
Kinetic Elemental attacks each turn if able.
: Kinetic Elemental gets +1/-1 until end of turn.It just keeps going.
1/5
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Angel Redeemer
(rare)
Clockwork Theory
(uncommon)
Smelting Tower
(uncommon)
Gather the Faithful
(uncommon)
Rhox Faithkeeper
(common)
Malleable Golem
(common)
Cogwork Binding
(common)
Coldsteel Watcher
(common)
Mass
(common)
Pilgrim's Journey
(common)
Blessed Vigor
(common)
Wind the Cogs
(common)
Angelic Protection
(common)
Kinetic Elemental
(common)
Mountain
(basic)



, Add
to your mana pool.

