Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Spend this mana only to cast creature spells or activate abilities of creatures you control.
 U 
Artifact – Equipment
Equipped creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Equip {1}
 U 
Artifact Land
Ancient Ironworks enters the battlefield tapped.
When Ancient Ironworks enters the battlefield, return a land you control to its owner's hand.
T: Add {2} to your mana pool.
 U 
Creature – Human Knight
First strike
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on Lifebond Paladin.
2/3
 C 
Sorcery
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If you have faith, you may play an additional land this turn.
 C 
Enchantment – Aura
Enchant creature
When Caught in the Gears enters the battlefield, tap enchanted creature,
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice Caught in the Gears.
 C 
Artifact
{t}, Sacrifice Blessed Bauble: Target creature gains your choice of lifelink, trample, or vigilance until end of turn.
 C 
Creature – Human Cleric
When Honored Missionary dies, put a 1/1 white Cleric creature token onto the battlefield.
1/1
 C 
Artifact – Creature
[Re-Engineer]
When Scrapyard Drone re-engineers an artifact, return another target artifact card from your graveyard to your hand.
1/1
 C 
Artifact Creature – Thopter
Flying

When Modular Thopter dies draw a card
1/1
 C 
Artifact Creature – Construct
First strike
Autonomous Thrasher gets +1/+1 as long as you control another artifact
2/2
 C 
Sorcery
Target creature gets +3/+0 and gains trample and haste until end of turn.
 C 
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste and becomes an artifact until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and vigilance, and is an Angel in addition to its other types.
Island
 
 B 
Basic Land – Island

Woodland Monastery (rare)
Pendant of Blessings (uncommon)
Ancient Ironworks (uncommon)
Lifebond Paladin (uncommon)
Pilgrim's Journey (common)
Caught in the Gears (common)
Blessed Bauble (common)
Honored Missionary (common)
Scrapyard Drone (common)
Modular Thopter (common)
Autonomous Thrasher (common)
Steamroll (common)
Rage of the Machines (common)
Angelic Calling (common)
Island (basic)