Faith vs Science DD challenge: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you pray, put a 2/2 white soldier creature token onto the battlefield.
Pray ![]() ![]() (![]() ![]() :You gain 1 life for each creature you control.) |
[Re-Engineer]
When Mindscraper re-engineers an artifact, target player puts the top two cards of their library into their graveyard. : Exile Mindscraper then return it to the battlefield. |
As an additional cost to cast Improvised Bomb, sacrifice an artifact.
Improvised Bomb deals 3 damage to target creature and that creature's controller. |
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, draw a card. |
![]() : Majestic Pridebeast gains vigilance until end of turn.6/4
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Target creature you control fights target creature you don't control. If that creature dies this turn, put two +1/+1 counters on the creature you control.
Just because it is all for show doesn't make it any less deadly.
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Vigilance
2/3
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Flying
Pray 5WW (5WW :You gain 1 life for each creature you control.) Whenever you pray, other creatures you control gain flying until end of turn. 2/4
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Flying
Scrapyard Flock can't attack unless you have three or more artifact cards in your graveyard. "It's a pet project of mine. I work on it on my spare time and with spare parts."
-Ivor, Stronghold Machinist 4/4
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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -3/-0 and loses flying. "Good news: The gravity orb works.
Bad news: It's a real downer." -Jazra, research notes |
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As an additional cost to play Call for Power, you may reveal an Angel card in your hand.
Target creature gains +2/+2 and trample until end of turn. If you control an angel or revealed an angel, instead that creature gains +4/+4 and trample until end of turn. |
When Wandering Hermit enters the battlefield, Pray (You gain 1 life for each creature you control.)
2/2
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Scrap Parts enters the battlefield with X charge counters on it.
When Scrap Parts dies, search your library and graveyard for an artifact card with converted mana cost X or less, and put that card onto the battlefield. |
Galvanize deals 1 damage to each creature your opponents control.
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Faith's Call
(rare)
Mindscraper
(uncommon)
Improvised Bomb
(uncommon)
Massey's Galvenizer
(uncommon)
Majestic Pridebeast
(common)
Ritual Combat
(common)
Loxodon Faithful
(common)
Harbinger of Avacyn
(common)
Scrapyard Flock
(common)
Weigh Down
(common)
Call for Power
(common)
Wandering Hermit
(common)
Scrap Parts
(common)
Galvanize
(common)
Forest
(basic)


: Exile Mindscraper then return it to the battlefield.


