Faith vs Science DD challenge: Virtual Booster
| Faith vs Science DD challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
First strike, prowess
1/1
|
Flying, Vigilance
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.4/4
|
As an additional cost to cast Break Down, discard an artifact.
Draw 2 cards. |
Spare Golem enters the battlefield with a +1/+1 counter on it for each artifact card in your graveyard.
When Spare Golem dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on Spare Golem. 0/0
|
Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.) When Gnomish Rocketeer tinkers, target creature gets +3/+0 and gains flying until end of turn. 3/2
|
|
When Sunburst Elemental dies,
Pray (You gain 1 life for each creature you control.). 2/2
|
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Creatures you control get +1/+0 and gain haste until end of turn.
|
Convoke
Target creature gets +1/+0 for each creature you control and gains first strike until end of turn. |
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -3/-0 and loses flying. "Good news: The gravity orb works.
Bad news: It's a real downer." -Jazra, research notes |
Destroy target artifact or enchantment. Then, gain 3 life.
What you offer to nature shall be returned tenfold.
|
|
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target player sacrifices an attacking creature. If you have faith, you gain 5 life. |
![]() : Experienced Testsubject gains hexproof until end of turn."Sometimes the most important thing to know is when to duck."
3/2
|
Pray
![]() (![]() :You gain 1 life for each creature you control.)
Whenever you gain 3 or more life, Parish Guardian gains trample until end of turn. 4/4
|
Equipped creature gains reach and may block an additional creature each combat.
When equipped creature dies, you gain 1 life. Equip ![]() |
|
Graceful Ascetic
(common, foil)
Tithe Valkerie
(rare)
Break Down
(uncommon)
Spare Golem
(uncommon)
Gnomish Rocketeer
(uncommon)
Sunburst Elemental
(common)
Rush of Thopters
(common)
Unified Belief
(common)
Weigh Down
(common)
Elvish Tithe
(common)
Angelwing Shards
(common)
Experienced Testsubject
(common)
Parish Guardian
(common)
Martyr's Collar
(common)
Forest
(basic)

for each creature he or she controls that's attacking you.



