Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Sphinx
Flying
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Machine Arbiter tinkers, you may gain control of target creature.
4/4
 U 
Artifact
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
 U 
Artifact Creature – Thopter
Flying
When Derelict Thopter dies, reveal the top five cards of your library. Put an artifact card revealed this way into your hand. Put the rest onto your graveyard.
2/2
 U 
Artifact
Whenever Thought Processor is put into your graveyard from play, reveal cards from the top of your library until you reveal a permanent card. Put that card into your hand and the rest on the bottom of your library in a random order.
 C 
Enchantment – Aura
Enchant creature
When Caught in the Gears enters the battlefield, tap enchanted creature,
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice Caught in the Gears.
 C 
Instant
Counter target spell unless it's controller pays {1} for each artifact you control.
The hum of a hundred engines is enough to make any man forget a word or a wiggle.
 C 
Creature – Giant
Reach
When Hillside Hermit enters the battlefield, you gain 3 life.
"He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
 C 
Creature – Elf
Whenever a source gains you 3 or more life, untap Grace-touched Elf.
{t}: Add {w} to your mana pool.
1/1
 C 
Instant
Return target creature to its owner's hand. If you control an artifact, Scry 1.
 C 
Sorcery
Target creature gets +3/+0 and gains trample and haste until end of turn.
 C 
Land
{t}: Add {1} to your mana pool.
{5}{w}{w}, {t}, Sacrifice Sacred Soil: Pray AA (AA :You gain 1 life for each creature you control.)
 C 
Creature – Human Cleric Archer
Reach
{t}: Add {g} to your mana pool.
Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
 C 
Sorcery
Put two 2/2 colorless Hound Construct artifact creature tokens with haste onto the battlefield.
 C 
Creature – Wall
Flying, defender
0/2
Swamp
 
 B 
Basic Land – Swamp

Machine Arbiter (rare)
Prayer Beads (uncommon)
Derelict Thopter (uncommon)
Thought Processor (uncommon)
Caught in the Gears (common)
Uncontrolled Feedback (common)
Hillside Hermit (common)
Grace-touched Elf (common)
Retraction (common)
Steamroll (common)
Sacred Soil (common)
Priest of Nylea (common)
Release the Hounds (common)
Angelwing Barrier (common)
Swamp (basic)