Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, put a 1/1 white Cleric creature token onto the battlefield, then pray.
 U 
Sorcery
Put three 1/1 colorless Construct artifact creature tokens onto the battlefield.
 U 
Creature – Human Artificer
{1}{u}, Exile two artifact cards from your graveyard: Draw a card.
"You can learn from the mistakes of the past."
1/2
 U 
Creature – Gnome Artificer
Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Gnomish Rocketeer tinkers, target creature gets +3/+0 and gains flying until end of turn.
3/2
 C 
Instant
Untap all artifacts and creatures you control.
 C 
Sorcery
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature you control fights target creature you don't control.
The creature you control gets +2/+2 until end of turn before it fights if you have faith.
 C 
Creature – Elemental
Kinetic Elemental attacks each turn if able.
{r}: Kinetic Elemental gets +1/-1 until end of turn.
It just keeps going.
1/5
 C 
Creature – Rhino Soldier
When Rhox Faithkeeper enters the battlefield, gain 3 life
3/3
 C 
Artifact – Equipment
Equipped creature gains reach and may block an additional creature each combat.
When equipped creature dies, you gain 1 life.
Equip {0}
 C 
Creature – Human Cleric
When Wandering Hermit enters the battlefield, Pray (You gain 1 life for each creature you control.)
2/2
 C 
Sorcery
Exile target nonland permanent.
 C 
Artifact
When Sparkstone enters the battlefield or is put into a graveyard from the battlefield, Sparkstone deals 3 damage to target creature you don't control.
 C 
Artifact Creature – Thopter
Flying

When Modular Thopter dies draw a card
1/1
 C 
Enchantment – Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
Swamp
 
 B 
Basic Land – Swamp

Follow the Calling (rare)
Assemble Machinery (uncommon)
Rune Analysy (uncommon)
Gnomish Rocketeer (uncommon)
Wind the Cogs (common)
Hunt the Heretic (common)
Kinetic Elemental (common)
Rhox Faithkeeper (common)
Martyr's Collar (common)
Wandering Hermit (common)
Righteous Judgement (common)
Sparkstone (common)
Modular Thopter (common)
Cloister (common)
Swamp (basic)