Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, Vigilance
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
4/4
 U 
Land
Smelting Tower enters the battlefield tapped unless you return an artifact to your hand.
{t}, Add {u} or {r} to your mana pool.
 U 
Land
{t}: Add {1} to your mana pool.
{1}{w}{w}, {t}: Put a 1/1 white Cleric creature token onto the battlefield. Activate this ability only if you control five or more creatures.
 U 
Artifact Creature – Golem
Spare Golem enters the battlefield with a +1/+1 counter on it for each artifact card in your graveyard.
When Spare Golem dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on Spare Golem.
0/0
 C 
Instant
Target creature gets +1/+1 and gains first strike until end of turn. Untap that creature.
 C 
Instant
Negative Current deals 4 damage to target creature. Its controller can't gain life this turn.
 C 
Creature – Human Cleric
When Wandering Hermit enters the battlefield, Pray (You gain 1 life for each creature you control.)
2/2
 C 
Artifact
[Re-Engineer]
Whenever Foresight Capsule Re-engineers, scry 3.
{t}: Scry 1
 C 
Creature – Wall
Flying, defender
0/2
 C 
Artifact
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrying Orb tinkers, draw two cards
{t}: Scry 1
 C 
Instant
Turn to Coal deals 5 damage to target creature. Add {r}{r} to your mana pool.
 C 
Sorcery
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature you control fights target creature you don't control.
The creature you control gets +2/+2 until end of turn before it fights if you have faith.
 C 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature gains +1/+1 and becomes an artifact in addition to its other types.
 C 
Artifact
Scrap Parts enters the battlefield with X charge counters on it.
When Scrap Parts dies, search your library and graveyard for an artifact card with converted mana cost X or less, and put that card onto the battlefield.
Island
 
 B 
Basic Land – Island

Tithe Valkerie (rare)
Smelting Tower (uncommon)
Arch Cathedral (uncommon)
Spare Golem (uncommon)
Otherworldly Guidance (common)
Negative Current (common)
Wandering Hermit (common)
Foresight Capsule (common)
Angelwing Barrier (common)
Scrying Orb (common)
Turn to Coal (common)
Hunt the Heretic (common)
Experiment A113 (common)
Scrap Parts (common)
Island (basic)