Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Archangel of Tranquility costs {5} less to cast if you prayed this turn.
Flying, vigilance
5/5
 U 
Artifact
[Re-Engineer]

When Mindscraper re-engineers an artifact, target player puts the top two cards of their library into their graveyard.

{2}: Exile Mindscraper then return it to the battlefield.
 U 
Artifact Creature – Kavu
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Mechanical Kavu tinkers, it deals 4 damage to target creature or player.
4/2
 U 
Sorcery
As an additional cost to cast Break Down, discard an artifact.
Draw 2 cards.
 C 
Creature – Human Knight
Pray {5}{w}{w} ({5}{w}{w} :You gain 1 life for each creature you control.)
Whenever you pray, creatures you control get +1/+1 until end of turn.
3/4
 C 
Creature – Gnome Artificer
{t}: Add {1} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/1
 C 
Land
{t}: Add {1} to your mana pool.
{3}, {t}, Sacrifice Sentinel Hall: Put two 1/1 colorless Construct artifact creature tokens with defender onto the battlefield.
 C 
Sorcery
Target creature you control fights target creature you don't control. If that creature dies this turn, put two +1/+1 counters on the creature you control.
Just because it is all for show doesn't make it any less deadly.
 C 
 
Defender
This creature may block an additional creature.
Sometimes an guardian angel just isn't big enough.
4/5
 C 
Sorcery
Pray
 C 
Creature – Elf
Flash
When Elvish Purist enters the battlefield, you may destroy target artifact or enchantment
1/1
 C 
Creature – Elf
Whenever a source gains you 3 or more life, untap Grace-touched Elf.
{t}: Add {w} to your mana pool.
1/1
 C 
Sorcery
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Creatures you control get +1/+0 and gain haste until end of turn.
 C 
Creature – Human
{2}{u}: Experienced Testsubject gains hexproof until end of turn.
"Sometimes the most important thing to know is when to duck."
3/2
Island
 
 B 
Basic Land – Island

Archangel of Tranquility (rare)
Mindscraper (uncommon)
Mechanical Kavu (uncommon)
Break Down (uncommon)
Knight of the Faith (common)
Gnomish Engineer (common)
Sentinel Hall (common)
Ritual Combat (common)
Guardian Giant (common)
Worshiping (common)
Elvish Purist (common)
Grace-touched Elf (common)
Rush of Thopters (common)
Experienced Testsubject (common)
Island (basic)