Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elf Cleric
Whenever another nontoken creature enters the battlefield under your control, Pray (You gain 1 life for each creature you control.)

Whenever you pray, draw a card.
2/4
 U 
Land
{t}: Add {1} to your mana pool.
{2}{u}{r}: Until end of turn, Walking Lab becomes a blue and red Golem creature with power and toughness equal to the number of artifact cards in your graveyard. It's still a land.
 U 
Artifact
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, draw a card.
 U 
Artifact Creature – Thopter
Flying
When Derelict Thopter dies, reveal the top five cards of your library. Put an artifact card revealed this way into your hand. Put the rest onto your graveyard.
2/2
 C 
Artifact
When Sparkstone enters the battlefield or is put into a graveyard from the battlefield, Sparkstone deals 3 damage to target creature you don't control.
 C 
Sorcery
Target creature you control fights target creature you don't control. If that creature dies this turn, put two +1/+1 counters on the creature you control.
Just because it is all for show doesn't make it any less deadly.
 C 
 
Defender
This creature may block an additional creature.
Sometimes an guardian angel just isn't big enough.
4/5
 C 
Instant
Untap all artifacts and creatures you control.
 C 
Creature – Elf
Whenever a source gains you 3 or more life, untap Grace-touched Elf.
{t}: Add {w} to your mana pool.
1/1
 C 
Creature – Elephant Soldier
Vigilance
2/3
 C 
Artifact
When Thopter Wellspring enters or leaves the battlefield, put a colorless 1/1 Thopter artifact creature token with flying onto the battlefield.
 C 
Creature – Human Cleric
When Unseemly Zealot enters the battlefield, another target creature gets +1/+1 until end of turn.
3/4
 C 
Instant
Return target creature to its owner's hand. If you control an artifact, Scry 1.
 C 
Creature – Goblin
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards.
"Diamonds, rubies, gold...Ah, here it is! Iron rod!"
2/1
Forest
 
 B 
Basic Land – Forest

Archbishop Mercellus (rare)
Walking Lab (uncommon)
Massey's Galvenizer (uncommon)
Derelict Thopter (uncommon)
Sparkstone (common)
Ritual Combat (common)
Guardian Giant (common)
Wind the Cogs (common)
Grace-touched Elf (common)
Loxodon Faithful (common)
Thopter Wellspring (common)
Unseemly Zealot (common)
Retraction (common)
Junker Goblin (common)
Forest (basic)