Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target artifact or creature you control. Reveal cards from cards from the top of your library until you reveals an artifact card. Put that card onto the battlefield, then shuffles all other cards revealed this way into your library.
 U 
Sorcery
Draw a card for each artifact you control.
They all lined up so...perfectly!
 U 
Artifact
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
 U 
Creature – Goblin Artificer
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Return an artifact with converted mana cost 3 or less from your graveyard to the battlefield and then destroy it.
3/2
 C 
Creature – Elf Cleric
When Elfhame Preacher enters the battlefield, choose one -
·Draw a card.
·Pray.
1/2
 C 
Creature – Human Cleric
When Honored Missionary dies, put a 1/1 white Cleric creature token onto the battlefield.
1/1
 C 
Artifact
Exile an artifact from your graveyard: Add 1 to your mana pool.
 C 
Artifact
When Blueprints enters the battlefield or is put into a graveyard from the battlefield, draw a card.
 C 
Creature – Human
{2}{u}: Experienced Testsubject gains hexproof until end of turn.
"Sometimes the most important thing to know is when to duck."
3/2
 C 
Sorcery
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Creatures you control get +1/+0 and gain haste until end of turn.
 C 
Enchantment – Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
 C 
Enchantment – Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Inner Strength enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
-Meditations of Molimo
 C 
Creature – Gnome Artificer
{t}: Add {1} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/1
 C 
Creature – Human Cleric
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on Young Monk.
2/1
Swamp
 
 B 
Basic Land – Swamp

Polyform (rare)
Clockwork Theory (uncommon)
Prayer Beads (uncommon)
Shoddy Mechanic (uncommon)
Elfhame Preacher (common)
Honored Missionary (common)
Scrap Pile (common)
Blueprints (common)
Experienced Testsubject (common)
Rush of Thopters (common)
Cloister (common)
Inner Strength (common)
Gnomish Engineer (common)
Young Monk (common)
Swamp (basic)