Faith vs Science DD challenge: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Master Exploder tinkers, it deals damage to each other creature equal to that artifact's converted mana cost. 3/3
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: Add to your mana pool.
![]() ![]() : Until end of turn, Walking Lab becomes a blue and red Golem creature with power and toughness equal to the number of artifact cards in your graveyard. It's still a land. |
[Re-Engineer]
When Mindscraper re-engineers an artifact, target player puts the top two cards of their library into their graveyard. : Exile Mindscraper then return it to the battlefield. |
Whenever Blessed Elephant attacks or blocks, put a +1/+1 counter on it.
Pray Remove 5 +1/+1 counters from Blessed Elephant (Remove 5 +1/+1 counters from Blessed Elephant :You gain 1 life for each creature you control.) 3/3
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Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on Young Monk. 2/1
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Enchant creature
Enchanted creature has flying and vigilance, and is an Angel in addition to its other types. |
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards. "Diamonds, rubies, gold...Ah, here it is! Iron rod!"
2/1
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: Add to your mana pool.
, , Sacrifice Sentinel Hall: Put two 1/1 colorless Construct artifact creature tokens with defender onto the battlefield. |
When Elven Preacher enters the battlefield, draw a card.
![]() ![]() , : Pray1/1
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When Sunburst Elemental dies,
Pray (You gain 1 life for each creature you control.). 2/2
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Flying
When Thopter Surveyor enters the battlefield, look at target player's hand. 2/1
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Whenever you pray, draw a card.
2/3
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: Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.1/1
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Target creature gets +1/+1 and gains first strike until end of turn. Untap that creature.
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Master Exploder
(rare)
Walking Lab
(uncommon)
Mindscraper
(uncommon)
Blessed Elephant
(uncommon)
Young Monk
(common)
Angelic Calling
(common)
Junker Goblin
(common)
Sentinel Hall
(common)
Elven Preacher
(common)
Sunburst Elemental
(common)
Thopter Surveyor
(common)
Harmonic Hymnist
(common)
Gnomish Engineer
(common)
Otherworldly Guidance
(common)
Swamp
(basic)


: Add
to your mana pool.


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