Faith vs Science DD challenge: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Destroy all creatures. If you had faith, destroy all but one creature instead. |
Put four 1/1 white cleric tokens onto the battlefield.
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Creatures you control gain first strike and menace until end of turn.
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Ancient Ironworks enters the battlefield tapped.
When Ancient Ironworks enters the battlefield, return a land you control to its owner's hand. T: Add to your mana pool. |
Equipped creature gains reach and may block an additional creature each combat.
When equipped creature dies, you gain 1 life. Equip ![]() |
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Pray
![]() ![]() (![]() ![]() :You gain 1 life for each creature you control.)
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library. : Add to your mana pool.1/2
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Pray
![]() (![]() :You gain 1 life for each creature you control.)
Whenever you gain 3 or more life, Parish Guardian gains trample until end of turn. 4/4
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Flash
When Elvish Purist enters the battlefield, you may destroy target artifact or enchantment 1/1
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![]() : Experienced Testsubject gains hexproof until end of turn."Sometimes the most important thing to know is when to duck."
3/2
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When Honored Missionary dies, put a 1/1 white Cleric creature token onto the battlefield.
1/1
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Pray
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Negative Current deals 4 damage to target creature. Its controller can't gain life this turn.
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Choose one —
• Counter target instant or sorcery spell. • Counter target activated ability. (Mana abilities cannot be targeted.) |
Enchanted creature can't attack or block.
![]() ![]() : Pray |
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Final Apocalypse
(rare)
Sanctimonious Army
(uncommon)
Reverberating March
(uncommon)
Ancient Ironworks
(uncommon)
Martyr's Collar
(common)
Sylvan Spiritualist
(common)
Parish Guardian
(common)
Elvish Purist
(common)
Experienced Testsubject
(common)
Honored Missionary
(common)
Worshiping
(common)
Negative Current
(common)
Refute
(common)
Ethereal Chains
(common)
Mountain
(basic)





: Add 

: Experienced Testsubject gains hexproof until end of turn.