Faith vs Science DD challenge: Virtual Booster

Faith vs Science DD challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{3}{w}
 
 C 
Instant
Put two 1/1 white Cleric creature tokens onto the battlefield, then pray.
 
 M 
Artifact Creature – Giant
Menace
Whenever Foundry Titan enters the battlefield or attacks, you may return an artifact card from your graveyard to the battlefield. It gains haste. Exile it at the end of your next turn.
6/6
 U 
Land
Smelting Tower enters the battlefield tapped unless you return an artifact to your hand.
{t}, Add {u} or {r} to your mana pool.
 U 
Creature – Gnome Artificer
Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Gnomish Rocketeer tinkers, target creature gets +3/+0 and gains flying until end of turn.
3/2
 U 
Artifact Creature – Kavu
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Mechanical Kavu tinkers, it deals 4 damage to target creature or player.
4/2
 C 
Artifact Creature – Thopter
Flying
When Thopter Surveyor enters the battlefield, look at target player's hand.
2/1
 C 
Sorcery
As an additional cost to play Call for Power, you may reveal an Angel card in your hand.
Target creature gains +2/+2 and trample until end of turn. If you control an angel or revealed an angel, instead that creature gains +4/+4 and trample until end of turn.
 C 
Creature – Human Soldier
First Strike
Whenever an Angel enters the battlefield under your control, put a +1/+1 counter on Soldier of Peace.
1/1
 C 
Artifact Creature – Soldier
Haste
When Cogwork Looter dies, discard your hand, then draw a card.
1/1
 C 
Creature – Human Cleric
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on Young Monk.
2/1
 C 
Creature – Human Cleric
When Wandering Hermit enters the battlefield, Pray (You gain 1 life for each creature you control.)
2/2
 C 
Sorcery
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature you control fights target creature you don't control.
The creature you control gets +2/+2 until end of turn before it fights if you have faith.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and vigilance, and is an Angel in addition to its other types.
 C 
Artifact
Exile an artifact from your graveyard: Add 1 to your mana pool.
Island
 
 B 
Basic Land – Island

Mass (common, foil)
Foundry Titan (mythic)
Smelting Tower (uncommon)
Gnomish Rocketeer (uncommon)
Mechanical Kavu (uncommon)
Thopter Surveyor (common)
Call for Power (common)
Soldier of Peace (common)
Cogwork Looter (common)
Young Monk (common)
Wandering Hermit (common)
Hunt the Heretic (common)
Angelic Calling (common)
Scrap Pile (common)
Island (basic)