Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, Vigilance
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
4/4
 U 
Creature – Troll
Pray {5}{g}{g} ({5}{g}{g} :You gain 1 life for each creature you control.)
{2}{g}: Regenerate CARDNANE.
3/3
 U 
Instant
Choose position or momentum—
• Position — Exile target creature you control, then return that card to the battlefield under your control.
• Momentum — Target creature can't be blocked this turn.
 U 
Enchantment – Aura
Enchant creature
When Apotheosis enters the battlefield, put a 1/1 white Cleric creature token onto the battlefield.
Enchanted creature gets +2/+2 and has flying.
 C 
Creature – Dryad
When Maytr of the Faith dies, you may put another card from your graveyard on top of your library.
3/1
 C 
 
Defender
This creature may block an additional creature.
Sometimes an guardian angel just isn't big enough.
4/5
 C 
Creature – Human Cleric Archer
Reach
{t}: Add {g} to your mana pool.
Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
 C 
Artifact Creature – Construct
{3}{r}: Malmetal Construct gets +4/+0 until end of turn.
0/4
 C 
Land
{2}, {t}: Put a charge counter on Sunlaced Sands.
Remove X charge counters from Sunlaced Sands: Add X mana in any combination of colors to your mana pool.
 C 
Creature – Human Cleric
When Wandering Hermit enters the battlefield, Pray (You gain 1 life for each creature you control.)
2/2
 C 
Sorcery
Put two 2/2 colorless Hound Construct artifact creature tokens with haste onto the battlefield.
 C 
Creature – Human
{2}{u}: Experienced Testsubject gains hexproof until end of turn.
"Sometimes the most important thing to know is when to duck."
3/2
{3}{w}
 
 C 
Instant
Put two 1/1 white Cleric creature tokens onto the battlefield, then pray.
 C 
Sorcery
As an additional cost to play Call for Power, you may reveal an Angel card in your hand.
Target creature gains +2/+2 and trample until end of turn. If you control an angel or revealed an angel, instead that creature gains +4/+4 and trample until end of turn.
Plains
 
 B 
Basic Land – Plains

Tithe Valkerie (rare)
Revered Troll (uncommon)
Uncertainty Principle (uncommon)
Apotheosis (uncommon)
Maytr of the Faith (common)
Guardian Giant (common)
Priest of Nylea (common)
Malmetal Construct (common)
Sunlaced Sands (common)
Wandering Hermit (common)
Release the Hounds (common)
Experienced Testsubject (common)
Mass (common)
Call for Power (common)
Plains (basic)