Faith vs Science DD challenge: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another nontoken creature enters the battlefield under your control, Pray (You gain 1 life for each creature you control.)
Whenever you pray, draw a card. 2/4
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: Add to your mana pool.
![]() ![]() : Until end of turn, Walking Lab becomes a blue and red Golem creature with power and toughness equal to the number of artifact cards in your graveyard. It's still a land. |
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, draw a card. |
Flying
When Derelict Thopter dies, reveal the top five cards of your library. Put an artifact card revealed this way into your hand. Put the rest onto your graveyard. 2/2
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When Sparkstone enters the battlefield or is put into a graveyard from the battlefield, Sparkstone deals 3 damage to target creature you don't control.
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Target creature you control fights target creature you don't control. If that creature dies this turn, put two +1/+1 counters on the creature you control.
Just because it is all for show doesn't make it any less deadly.
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Defender
This creature may block an additional creature. Sometimes an guardian angel just isn't big enough.
4/5
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Untap all artifacts and creatures you control.
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Whenever a source gains you 3 or more life, untap Grace-touched Elf.
: Add to your mana pool.1/1
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Vigilance
2/3
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When Thopter Wellspring enters or leaves the battlefield, put a colorless 1/1 Thopter artifact creature token with flying onto the battlefield.
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When Unseemly Zealot enters the battlefield, another target creature gets +1/+1 until end of turn.
3/4
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Return target creature to its owner's hand. If you control an artifact, Scry 1.
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Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards. "Diamonds, rubies, gold...Ah, here it is! Iron rod!"
2/1
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Archbishop Mercellus
(rare)
Walking Lab
(uncommon)
Massey's Galvenizer
(uncommon)
Derelict Thopter
(uncommon)
Sparkstone
(common)
Ritual Combat
(common)
Guardian Giant
(common)
Wind the Cogs
(common)
Grace-touched Elf
(common)
Loxodon Faithful
(common)
Thopter Wellspring
(common)
Unseemly Zealot
(common)
Retraction
(common)
Junker Goblin
(common)
Forest
(basic)


: Add
to your mana pool.


: Until end of turn, Walking Lab becomes a blue and red Golem creature with power and toughness equal to the number of artifact cards in your graveyard. It's still a land.