Faith vs Science DD challenge: Virtual Booster
| Faith vs Science DD challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Archangel of Heavens costs
less to cast if you prayed this turn.
Flying, vigilance 6/6
|
Flash
[Re-Engineer] When Aetherium Repulsionist re-engineers an artifact, return another target creature you control and target creature an opponent controls to their owner's hands. 1/3
|
Trample, vigilance
Commune Elemental's power and toughness are each equal to the number of creatures you control. */*
|
As an additional cost to cast Break Down, discard an artifact.
Draw 2 cards. |
When Sparkstone enters the battlefield or is put into a graveyard from the battlefield, Sparkstone deals 3 damage to target creature you don't control.
|
|
Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.) When Cogwork Bull tinkers,up to three target creatures can't block this turn. 4/3
|
Pray
![]() ![]() (![]() ![]() :You gain 1 life for each creature you control.)
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library. : Add to your mana pool.1/2
|
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards. "Diamonds, rubies, gold...Ah, here it is! Iron rod!"
2/1
|
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Inner Strength enters the battlefield, you gain 3 life. Enchanted creature gets +3/+3. "Look into yourself and you will find divinity."
-Meditations of Molimo |
: Add to your mana pool.
, , Sacrifice Sentinel Hall: Put two 1/1 colorless Construct artifact creature tokens with defender onto the battlefield. |
|
Flying
Scrapyard Flock can't attack unless you have three or more artifact cards in your graveyard. "It's a pet project of mine. I work on it on my spare time and with spare parts."
-Ivor, Stronghold Machinist 4/4
|
First strike, prowess
1/1
|
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. It has "Tap 3 other nonland permanents you control: untap this." |
Reach
When Hillside Hermit enters the battlefield, you gain 3 life. "He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
|
|
Archangel of Heavens
(rare)
Aetherium Repulsionist
(uncommon)
Commune Elemental
(uncommon)
Break Down
(uncommon)
Sparkstone
(common)
Cogwork Bull
(common)
Sylvan Spiritualist
(common)
Junker Goblin
(common)
Inner Strength
(common)
Sentinel Hall
(common)
Scrapyard Flock
(common)
Graceful Ascetic
(common)
Cogwork Binding
(common)
Hillside Hermit
(common)
Swamp
(basic)





: Add 
