Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Beast
Trample
Pray {5}{g}{g} ({5}{g}{g} :You gain 1 life for each creature you control.)
Whenever you pray, creatures you control gain +3/+3 until end of turn.
6/6
 U 
Sorcery
As an additional cost to cast Break Down, discard an artifact.
Draw 2 cards.
 U 
Sorcery
Convoke
Put a 1/1 white Cleric creature token onto the battlefield for each creature you control.
 U 
Artifact
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Quicksilver Manipulator tinkers, you may tap or untap target artifact or creature.
{2}, {t}: You may tap or untap target artifact or creature.
 C 
Enchantment – Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
 C 
Artifact Creature – Construct
{3}{r}: Malmetal Construct gets +4/+0 until end of turn.
0/4
 C 
Creature – Human Cleric
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on Young Monk.
2/1
 C 
Creature – Human Cleric
Whenever you pray, draw a card.
2/3
 C 
Creature – Elemental
Kinetic Elemental attacks each turn if able.
{r}: Kinetic Elemental gets +1/-1 until end of turn.
It just keeps going.
1/5
 C 
Artifact Creature – Construct
Artifact creatures you control have haste
5/3
 C 
Creature – Elemental
When Sunburst Elemental dies,
Pray (You gain 1 life for each creature you control.).
2/2
 C 
Artifact – Equipment
Equipped creature gains reach and may block an additional creature each combat.
When equipped creature dies, you gain 1 life.
Equip {0}
 C 
Artifact
When Sparkstone enters the battlefield or is put into a graveyard from the battlefield, Sparkstone deals 3 damage to target creature you don't control.
 C 
Creature – Human Knight
Pray {5}{w}{w} ({5}{w}{w} :You gain 1 life for each creature you control.)
Whenever you pray, creatures you control get +1/+1 until end of turn.
3/4
Island
 
 B 
Basic Land – Island

Temple Caretaker (rare)
Break Down (uncommon)
Gather the Faithful (uncommon)
Quicksilver Manipulator (uncommon)
Cloister (common)
Malmetal Construct (common)
Young Monk (common)
Harmonic Hymnist (common)
Kinetic Elemental (common)
Cog Winder (common)
Sunburst Elemental (common)
Martyr's Collar (common)
Sparkstone (common)
Knight of the Faith (common)
Island (basic)