Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying
Battalion – Whenever Angel Redeemer and at least two other creatures you control attack, return target creature with converted mana cost 3 or less from your graveyard onto the battlefield tapped and attacking.
3/3
 U 
Sorcery
Draw a card for each artifact you control.
They all lined up so...perfectly!
 U 
Land
Smelting Tower enters the battlefield tapped unless you return an artifact to your hand.
{t}, Add {u} or {r} to your mana pool.
 U 
Sorcery
Convoke
Put a 1/1 white Cleric creature token onto the battlefield for each creature you control.
 C 
Creature – Rhino Soldier
When Rhox Faithkeeper enters the battlefield, gain 3 life
3/3
 C 
Artifact Creature – Golem
When Malleable Golem dies, draw a card.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. It has "Tap 3 other nonland permanents you control: untap this."
 C 
Artifact Creature – Thopter
Flying
When Coldsteel Watcher enters the battlefield, tap target creature.
2/2
{3}{w}
 
 C 
Instant
Put two 1/1 white Cleric creature tokens onto the battlefield, then pray.
 C 
Sorcery
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If you have faith, you may play an additional land this turn.
 C 
Instant
As an additional cost to cast Blessed Vigor, you may reveal an Angel card from your hand.
Untap target creature. If you revealed an Angel card or controlled an Angel as you cast Blessed Vigor, untap each other creature you control.
 C 
Instant
Untap all artifacts and creatures you control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3.
If enchanted creature is an Angel, it has "Each other creature you control gets +1/+3."
 C 
Creature – Elemental
Kinetic Elemental attacks each turn if able.
{r}: Kinetic Elemental gets +1/-1 until end of turn.
It just keeps going.
1/5
Mountain
 
 B 
Basic Land – Mountain

Angel Redeemer (rare)
Clockwork Theory (uncommon)
Smelting Tower (uncommon)
Gather the Faithful (uncommon)
Rhox Faithkeeper (common)
Malleable Golem (common)
Cogwork Binding (common)
Coldsteel Watcher (common)
Mass (common)
Pilgrim's Journey (common)
Blessed Vigor (common)
Wind the Cogs (common)
Angelic Protection (common)
Kinetic Elemental (common)
Mountain (basic)