Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Spellshaper
Flying, Trample
{7}{g}: Pray
Whenever you Pray, Creatures you control get +3/+3 and gain Trample until end of turn.
4/4
 U 
Land
{t}: Add {1} to your mana pool.
{4}{g}{w}: Until end of turn, Church of the Faithful becomes a green and white Elemental creature with "This creature's power and toughness are each equal to the number of creatures you control." It's still a land.
 U 
Enchantment
{1}{r}, Discard a card: Draw a card.
{1}{r}, Sacrifice Obsession: Draw a card.
"No! No, no, no! I cannot stop yet; I cannot settle for this. I need more. I need another design. Right now!"
-Lireu, court artificer
 U 
Artifact Creature – Human Wizard
Flash
[Re-Engineer]
When Aetherium Repulsionist re-engineers an artifact, return another target creature you control and target creature an opponent controls to their owner's hands.
1/3
 C 
Artifact – Creature
[Re-Engineer]
When Scrapyard Drone re-engineers an artifact, return another target artifact card from your graveyard to your hand.
1/1
 C 
Artifact Creature – Construct
First strike
Autonomous Thrasher gets +1/+1 as long as you control another artifact
2/2
 C 
Instant
Galvanize deals 1 damage to each creature your opponents control.
 C 
 
Defender
This creature may block an additional creature.
Sometimes an guardian angel just isn't big enough.
4/5
 C 
Artifact
{t}, Sacrifice Blessed Bauble: Target creature gains your choice of lifelink, trample, or vigilance until end of turn.
 C 
Sorcery
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature you control fights target creature you don't control.
The creature you control gets +2/+2 until end of turn before it fights if you have faith.
 C 
Instant
Convoke
Target creature gets +1/+0 for each creature you control and gains first strike until end of turn.
 C 
Artifact
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrying Orb tinkers, draw two cards
{t}: Scry 1
 C 
Sorcery
Target creature you control gains+3/+0 until end of turn. Then that creature fights another target creature.
 C 
Enchantment – Aura
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
Swamp
 
 B 
Basic Land – Swamp

Barkwing Angel (rare)
Church of the Faithful (uncommon)
Obsession (uncommon)
Aetherium Repulsionist (uncommon)
Scrapyard Drone (common)
Autonomous Thrasher (common)
Galvanize (common)
Guardian Giant (common)
Blessed Bauble (common)
Hunt the Heretic (common)
Unified Belief (common)
Scrying Orb (common)
Tinstreet Brawl (common)
Lost in Awe (common)
Swamp (basic)