Gate to Ukmor: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. <reprint>
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Enchant creature
Enchanted creature gets +1/+3 : Attach Nomadic Favor to target creature. |
Flash
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn. 3/2
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Regenerate target creature. You gain control of that creature if it regenerates this way.
Cycling (, Discard this card: Draw a card.) |
Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature. 2/4
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Whenever you discard a card, you may pay . If you do, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/1
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn. 2/2
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Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: Add to your mana pool. , Remove two charge counters from Krel Shard: Add one mana of any colour to your mana pool. |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric. , Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn. 3/2
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Lavafist Adept: Lavafist Adept gets +1/+0 and gains first strike until end of turn. 2/2
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Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling (, Discard this card: Draw a card.) |
Put a 1/1 white Druid creature token onto the battlefield.
Infuse (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Then if Rol'gur's Punishment was discharged, that player loses life equal to the discarded card's converted mana cost. |
Flying
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card. "Like water off an Anati's back" – Albahri saying
2/1
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As Gelweri Hideout enters the battlefield, you may put a depletion counter on it. If you don’t, Gelweri Hideout enters the battlefield tapped.
: Add to your mana pool. : Add or to your mana pool. Activate this ability only if Gelweri Hideout has no depletion counters on it. |
Brass Herald
(rare)
Nomadic Favor
(common)
Kin Defender
(uncommon)
Albahri Burden
(rare)
Eternal Watcher
(common)
Compulsive Krelbeast
(rare)
Elvish Kreltender
(common)
Krel Shard
(uncommon)
Bokor Thrull
(common)
Lavafist Adept
(common)
Alpha Mark
(common)
Varsi's Call
(common)
Rol'gur's Punishment
(uncommon)
Anati Sky-eyes
(rare)
Gelweri Hideout
(uncommon)