Jyhelm Flourishing : Recent Activity
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Recent updates to Jyhelm Flourishing : (Generated at 2024-05-15 02:07:30)
Jyhelm Flourishing : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Jyhelm Flourishing : (Generated at 2024-05-15 02:07:30)
True that it doesn't stop looter. You could make it "drew more than 1 card since the start of their last turn" to fix that loophole though.
That doesn't work to stop them using Merfolk Looter, though. They can still get away with it if they do it in anyone else's turn.
Could always go with : Deal 1 damage to target player who drew more than 1 card this turn.
That way they get their regular card draw in draw phase but anything else, like Howling Minemakes them a target for this.
Alternatively, you could make it cantrip.
Rough. Very close to saying "Win the game" against some decks if helped along with a couple of Icy Manipulator type cards. Seems harshest against mono-black creature decks.
The darts are very old, and are probably not a good indication of power level any more. It would be rare for this event to happen. For you to consistently hit the opponent, they would have to keep casting sorceries that drew them cards, combat trick cantrips or be drawing cards when something activated like Howling Mine. Cards like Merfolk Looter can just be activated during that player's draw step to avoid taking damage. Sure, that limits their options, but it puts the choice of how and when they take the damage in the hands of the opponent.
If I was to push this card, I'd drop its cost to , and I'd push it into the uncommon slot, since this card is destined to become 14th card pick in almost every draft.
It's a creature spell of the opponent's choice, which they're obligated to pick if there's one available (and there's usually not going to be more than one option to choose from), but phrased in such a way that just allows you to play it as a Boomerang, without requiring a creature spell on the stack. That's why it's so ridiculous.
That's why the second part is a creature of the opponent's choice.
If you can bounce any permanent of your choice, why would you pick one of your opponent's creatures that's stuck under Pacifism, or that has a useful ETB? That would be misplaying the card tremendously.
Bouncing a creature they control to reuse its abilities or clear it of an aura.
What advantage are they going to gain from it? It's not like you're ever going to play this in response to your own creature spell, and if you play it in response to their creature, you get a Remand (minus cantrip) in addition to undercosted bounce.
I tried to create this as a variant of Peel from Reality, boosting your options at the risk of an opponent gaining an advantage as well.
In constructed, I would definitely play this, and never run another creature. Every time I played it, I'd feel 'clever'. That's probably a good thing, but this might prove to be unbalanced if tested. I get the impression that there's a reason why we haven't seen 'Undo' in a while. Still, this is a card I'd love to test.
Boomerang minus a paint plus the ability to get a creature Remand out of the deal. Such a beating.
That ability is called Absorb 2.
Woah. I haven't look at the rest of your stuff, so I don't know if this is par for the course, but that is just too much information. I like the first ability, and I like Underlie, but the first ability is unique enough to be its own spell. Confusing abilities like underlie should have simple spells surrounding it.
Odd. Why sacrifice it? Why not just have it do 2 damage to a creature you control?
"Affinity for token creatures!"