Space: The Convergence: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Computronium Colourless None 0 0
2 Federation Guy Colourless None 0 0
3 Hive Mind Colourless None 0 0
4 Lunar Lockup Colourless Rare 3{3} Device {1}, {t}: Displace target unit you control.
{7}, {t}: Displace target unit.
When Lunar Lockup enters the void from the war zone, return all unit cards it displaced to the war zone under their owners' control.
0
5 Nanotechnician Colourless None 0 0
6 Replicant Colourless None 5{5} Unit – Synth 1 3 0
7 Simulacra Colourless None 0 0
8 24/7 Maintenance Personnel White None 1{w} Unit – Human Natural Techie 1 3 {3}, {t}: Shield any number of Units with Artifice this turn. 0
9 Academy First Class White None 1{w} Unit – Human Pilot 1 1 Speed

{t}: Target Ship or Vehic Unit gains your choice of +2/+1 or +1/+2 until end of turn.
0
10 Arcadian Guard White Common 3{2}{w} Unit – Human Soldier G-Mod 2 5 Speed, Stabilize 1 1501490403 on 31 Jul 2017 by Tahazzar
11 Counter-Terrorism Division White None 2{w}{w} Unit – Human Cyborg 2 3 When Counter-Terrorism Division is engaged, tap target {b} or {r} Unit. That Unit doesn't untap during its controller's next untap step. 0
12 Generation Vessel White Rare 8{5}{w}{w}{w} Unit – Ship Carrier 7 7 Orbital

At the beginning of each player's upkeep, create 1 1/1 {w} Human Civie Unit token.
1 1420550860 on 06 Jan 2015 by Alex
13 Orbital Bombardment White Rare 5{3}{w}{w} Strategy – Ballistics Destroy all Units without Orbital target player controls. 0
14 Peacekeepers White None 3{1}{w}{w} Unit – Cyborg * 5 Peacekeepers's power becomes equal to the durability of target creature intercepted by it until end of turn. 0
15 Propaganda Campaign White Rare 2{w}{w} Augment – Gray Ops Units you control get +1/+1. 1 1512375838 on 04 Dec 2017 by Tahazzar
16 Revellark Volunteers White None 3{2}{w} Unit – Human Civie Soldier 2 7 Revellark Volunteers can intercept any number of Units. 0
17 S.S Emeria White Rare 12{9}{w}{w}{w} Unit – Ship Capital 10 10 Unique
Artificial, Orbital
When S.S Emeria teleports in, create 3 5/5 {w} Ship Cruiser Unit tokens with Artificial and Orbital.
4 1420550752 on 06 Jan 2015 by Alex
18 Stim Pack White Common 1{w} Tactic – Meds Choose one – Prevent the next 5 damage that would be dealt to target Unit without Artifical; or, target Unit without Artifical gets +0/+5 until end of turn. 0
19 Supernova White Rare 5{3}{w}{w} Strategy Destroy two target Planets each player controls. 1 1334724275 on 18 Apr 2012 by DrugsForRobots
20 Arctic Vault Blue Rare 1{u} Strategy Draw 3 cards. 0
21 Cold Fusion Blue Uncommon 1{u} Strategy Until end of turn, whenever a player taps a Planet for {u}, that player adds {u} to his or her fuel reserves (in addition to the fuel the planet produces). 1 1501491173 on 31 Jul 2017 by Tahazzar
22 Cyber Criminals Blue None 2{u}{u} Unit – Human Merc 2 2 Stealth

When Cyber Criminals deals combat damage to a player, draw 2 cards.
0
23 ESPer Children Blue None 1{u} Unit – Human Mutant Civie Psi 0 1 {1}: Shield ESPer Children.

{t}: You may look at 3 cards at random in your opponent's HQ.
0
24 Elite Hackers Blue Uncommon 4{2}{u}{u} Unit – Human Natural 2 2 When Elite Hackers enters the battlefield, gain command of target Device for as long as you control Elite Hackers. 0
25 GS Shrike M2 Blue None 4{2}{u}{u} Unit – Ship Striker 3 3 Artificial, Orbital, Stealth

When GS Shrike M2 teleports in, draw 1 card.
0
26 Metathran Transport Blue Rare 6{5}{u} Unit – Ship Carrier 5 5 Orbital

When Metathran Transport attacks, other non-Ship, non-Vehic Units you control gain Orbital until end of turn.
0
27 Mobius Strip Blue Common 1{u} Tactic Return target Unit to its owner's hand. 1 1501491352 on 31 Jul 2017 by Tahazzar
28 Networkers Blue Common 2{1}{u} Unit – Human Clone 1 1 {t}: Draw 2 cards, then discard 1 card. 0
29 NuGolems™ Blue None 4{3}{u} Unit – Synth 3 4 Artificial

{u}: NuGolems™ gains +1/-1 until end of turn.

{u}: NuGolems™ gains -1/+1 until end of turn.
0
30 Pentafold Refraction Blue Uncommon 4{3}{u} Tactic Reveal the top five cards of your archive. An opponent divides them into two stacks. Put the cards from one of the stacks into your hand and the other stack into your void. 3 1330626731 on 01 Mar 2012 by SadisticMystic
31 Spacefold Mishap Blue Common 2{1}{u} Tactic Disrupt target Unit teleport. 1 1501491075 on 31 Jul 2017 by Tahazzar
32 Temporal Cascade Blue Mythic 5{3}{u}{u} Strategy Take an extra turn after this one. 1 1501491262 on 31 Jul 2017 by Tahazzar
33 Tractor Beam Blue Common 2{u}{u} Tactic Return target non-Planet permanent to its owner's HQ. 0
34 Unstable Telepaths Blue None 1{u} Unit – Human G-Mod Psi 1 1 Whenever Unstable Telepaths becomes tapped or untapped, look at 1 card in target opponent's HQ.

{t}, Forfeit Unstable Telepaths: Draw 2 cards.
0
35 Black Hole Black Rare 4{2}{b}{b} Strategy Black Hole can't be disrupted.
Destroy all Ships. They can't be Shielded.
5 1330419698 on 28 Feb 2012 by Alex
36 Darkspace Dreadnought Black Rare 9{6}{b}{b}{b} Unit – Ship Destroyer 13 13 Artificial, Orbital, Overpower
At the beginning of your upkeep, forfeit another Unit. If you do, Shield Darkspace Dreadnought.
0
37 Destitute Doubles Black None 4{2}{b}{b} Unit – Clone * * As Destitute Doubles enters the warzone, displace target non-Ship, non-Vehic Unit until Destitute Doubles leaves the warzone.

Destitute Doubles has the power and durability of the displaced Unit card.
2 1501680137 on 02 Aug 2017 by Tahazzar
38 Doom From Beyond The Stars Black None 5{b}{b}{b}{b}{b} Unit – Xzlthyd Horror 20 20 Doom From Beyond The Stars costs an additional {13} fuel to recruit unless you forfeit all planets you control, discard your HQ, and exile the top 30 cards from R&D.

Annihilate, Orbital
0
39 Falcian Reavers Black Common 3{1}{b}{b} Unit – Ship Pirate 3 3 Orbital, Deadly, Theft 0
40 Great Old One Black Rare 5{2}{b}{b}{b} Unit – Xzlthyd Horror 7 7 Deadly, Defender, Overpower

Whenever Great Old One blocks, it loses Defender and gains Orbital.
0
41 Manifold Malfunction Black None 3{1}{b}{b} Tactic – Sabotage Target Ship, Synth, or Vehic Unit gets -4/-4 until end of turn.

Draw 1 card.
0
42 Radiation Sickness Black None 3{1}{b}{b} Strategy Creatures without Artificial your opponent's control get -2/-2 until end of turn. 0
43 Saurian Scum Black Common 3{1}{b}{b} Unit – Lizard Mutant Merc 2 2 Discard 1 Device: Return Saurian Scum from your Void to the Warzone. They gain +1/+1 and Theft until end of turn. 0
44 Vespion Tanker Black None 4{2}{b}{b} Unit – Ship Carrier 1 5 Orbital

{t}: Vespion Tanker loses Orbital until end of turn. Add {b}{b}{b}{b} to your fuel reserves. Target opponent gains control of Vespion Tanker.
2 1501571539 on 01 Aug 2017 by Tahazzar
45 Asteroid Collision Red Common 3{2}{r} Strategy – Event Destroy target Planet. 2 1330618892 on 01 Mar 2012 by SadisticMystic
46 Daredevil Punks Red None 1{r} Unit – Human Pilot 1 1 {2}, {t}: Target Ship or Vehic Unit gains Speed until end of turn. If you spent {r} on this ability, that Unit also gets +2/+0 until end of turn. 0
47 Hellcat Marauder Red None 4{2}{r}{r} Unit – Ship Striker 5 5 Artificial, Orbital, Speed

Hellcat Marauder attacks each turn if able.
0
48 Invertible Ring Red Uncommon 4{3}{r} Augment Reverse each unit's power and durability. 3 1330670578 on 02 Mar 2012 by SadisticMystic
49 Ion Pulse Red Common 1{r} Tactic Ion Pulse deals 3 damage to target unit or player. 0
50 Outworld Raiders Red Common 1{r} Unit – Human Pirates 2 1 Speed 0
51 Photon Torpedos Red None 2{r}{r} Tactic – Ballistics Photon Torpedos deals 2 damage to target Unit.

Photon Torpedos deals 2 damage to target Unit.
1 1502112299 on 07 Aug 2017 by Alex
52 Planet Crack Red Common 2{1}{r} Strategy Destroy target Planet. It's controller adds {r}{r}{r}{r}{r} to his or her fuel reserves. 2 1501490980 on 31 Jul 2017 by Tahazzar
53 Ridk Orangs Red Common 1{r} Creature – Ape Mutant 1 1 Ridk Orangs gets +1/+2 as long as you control a Planet that can produce {g}. 0
54 Rototurrets Red None 2{1}{r} Unit – Vehic Artillery 4 1 Defender, Range 0
55 Rusted X-TK1 Red None 2{1}{r} Unit – Vehic Mecha 3 1 Speed

{2}{r}: Return Rusted X-TK1 from your void to the warzone.
0
56 Simian Brawlers Red Common 3{2}{r} Unit – Ape Mutant 3 2 Speed

Discard 1 Device: Simian Brawlers gets +1/+1 until end of turn and gains Overpower.
0
57 Slag Extractor Red Common 3{1}{r}{r} Augment Tap an untapped Planet you control that could produce {r}: Add {r}{r}{r} to your fuel reserves. That planet doesn't untap during your untap step next turn. 0
58 Solar Flare Red Uncommon 1{x}{r} Strategy Solar Flare deals X damage to target Unit. 0
59 Spice Addicts Red Common 1{r} Unit – Human Mutant Psi 1 1 {t}: Look at the top four cards of your R&D. Spice Addicts deals 1 damage to you. 4 1420823207 on 09 Jan 2015 by Link
60 Storm Troops Red Rare 3{r}{r}{r} Unit – Human Soldier Clone 6 1 Speed, Overpower

At the beginning of the end step, sacrifice Storm Troops.
0
61 Arcadian Citizens Green Common 1{g} Unit – Human Natural Civie 1 3 {t}: Add {g} or {w} to your fuel reserves. 0
62 Defense Grid Green Uncommon 3{1}{g}{g} Augment Whenever a Unit with Orbital attacks you, Defense Grid deals 4 damage to it. 0
63 Eden Primarchs Green Rare 3{1}{g}{g} Unit – Human Natural Civie 2 2 {w} Units you control gain +1/+1.

{t}: Add {g} to your fuel reserves for each {w} Unit you control.
0
64 Hyperadrenaline Green Common 1{g} Tactic – Meds Target Unit without Artifice gets +3/+3 until end of turn. 0
65 Terraform Green Common 2{1}{g} Strategy Search your R&D for a Planet card that can produce {g} and put it into the warzone. 2 1357813848 on 10 Jan 2013 by Alex
66 Turzmazrak Green Rare 2{1}{g} Unit – Lhurgoyf * 1+* Turzmazrak's power is equal to the number of card types among cards in all graveyards and its durability is equal to that number plus 1. 0
67 Utopia Blossoms Green Rare 1{g} Unit – Plant 0 1 Orbital
{t}: Add {w} or {u} or {g} to your fuel reserves.
3 1330407946 on 28 Feb 2012 by dude1818
68 V16 Warthogs Green None 2{g}{g} Unit – Vehic Buggy 3 2 Artifice, Overpower 0
69 Supression Angel Multicolour None 3{1}{w}{u} Unit – Vehic Mech 2 2 Artificial

{w/u}{w/u}: Supression Angel gains Orbital until end of turn and Mutant, Pirate, Psi, and Rebel Units cost an additional {2} to recruit.
0
70 General Hoffman of Arcadia Multicolour Mythic 5{3}{g}{w} Unit – Human Soldier 2 2 Each unit you control gets +1/+1 for each other unit you control. 0
71 Vimir, Master Genegineer Multicolour Mythic 3{1}{g}{u} Unit – Human G-Mod Engineer 2 2 {x}{g}: The next unit you recruit enters the battlefield with X +1/+1 counters on it.
{1}{u}: Reverse target unit's power and durability until end of turn.
1 1335030055 on 21 Apr 2012 by DrugsForRobots
72 Motley Crew Multicolour None 4{u}{b}{r}{g} Unit – Mutant Pirate Pilot 4 4 Motley Crew is an Ape, a Bird, a Fish, and a Lizard in addition to its other types.

{t}: Target Ship or Vehic Unit gains Orbital, Speed, Theft, and Overpower until end of turn.
0
73 Android Assassin Artifact Rare 3{3} Unit – Synth 2 2 Artifical (This unit counts as a Device, in addition to being a Unit.)
Android Assassin doesn't untap during your next untap step.
{t}: Destroy target tapped unit.
1 1355263483 on 11 Dec 2012 by Link
74 Pocket Dimension Artifact Rare 1{1} Device {t}, Forfeit Pocket Dimension: Add 3 fuel of any type to your fuel reserves. 6 1330631588 on 01 Mar 2012 by dude1818
75 Warp Drive Artifact Uncommon 1{1} Device {t}: Add {c}{c}{c} to your fuel reserves. 0
76 Amara Vel Land None 0 Planet Unique

{t}: Add {u} to your fuel reserves.

{t}: Add {u}{u}{u}{u} to your fuel reserves. Amara Vel doesn't untap during your next untap step.
0
77 Benalia Land None 0 Planet Unique

{t}: Put a time counter on Benalia.

{t}, Remove X time counters from Benalia: Add X {w} to your fuel reserves.
0
78 Biorganic Land None 0 Fuel 0
79 Caladaran Land None 0 Planet Unique

{t}: Put a time counter on Caladaran.

{t}, Remove X time counters from Caladaran: Add X {g} to your fuel reserves.
0
80 Crystalux Land None 0 Fuel 0
81 Degobas Land None 0 Planet Unique

{t}: Put a time counter on Degobas.

{t}, Remove X time counters from Degobas: Add X {b} to your fuel reserves.
0
82 Gasoleum Land None 0 Fuel 0
83 Gelidine Land None 0 Fuel 0
84 Glagaren Land None 0 Planet Unique

{t}: Add {u} or {r} to your fuel reserves.

{t}:Add {u}{r} to your fuel reserves at the beginning of your next turn's precombat main phase.
0
85 Harkun Kreve Land None 0 Planet Unique

{t}: Add {r} or {g} to your fuel reserves.

{t}, {r}: Add {g}{g}{g}{g} to your fuel reserves. Harkun Kreve deals 1 damage to each non-Ship Unit you control. The damage can't be prevented.
0
86 Hel-Sryn Land None 0 Planet Unique

{t}: Add {r} to your fuel reserves.

{t}: Add {r}{r}{r} to your fuel reserves. Hel-Sryn deals 3 damage to you.
0
87 Ma'Ro Land None 0 Planet Unique

{t}: Add {r} or {g} to your fuel reserves.

{t}: Add {w} or {u} or {b} to your fuel reserves. Ma'Ro produces {c} instead of any other type until the end of your next turn.
0
88 Metalloy Land None 0 Fuel 0
89 Rivin S2 Land None 0 Planet Unique

{t}: Add {w} or {b} to your fuel reserves.

{t}: Flip a coin. If you win the flip, add {w}{w} to your fuel reserves. If you lose the flip, add {b}{b} to your fuel reserves.
3 1511770697 on 27 Nov 2017 by SecretInfiltrator
90 Tenva III Land None 0 Planet Unique (There can't be more than one unique card of a particular name in the warzone.)

{t}: Add {w} or {g} to your fuel reserves.

{t}: Add {u} or {b} or {r} to your fuel reserves. Tenva III produces {c} instead of any other type until the end of your next turn.
0
91 Tolario Land None 0 Planet Unique

{t}: Put a time counter on Tolario.

{t}, Remove X time counters from Tolario: Add X {u} to your fuel reserves.
0
92 Tosyon V Land None 0 Planet Unique

{t}: Add {u} or {g} to your fuel reserves.

{t}: Add {u}{u} or {g}{g} to your fuel reserves, and return Tosyon V to your HQ. It can't enter the Warzone again this turn.
0
93 Urgbor Land None 0 Planet Unique

{t}: Add {b} to your fuel reserves.

{t}: Add {c} to your fuel reserves. If you tapped another Planet for {b} this turn, add {b}{b}{b} to your fuel reserves instead.
0
94 Yaryeen Land None 0 Planet Unique

{t}: Add {w} or {u} to your fuel reserves.

{t}: Add {b} or {r} or {g} to your fuel reserves. Yarveen produces {c} instead of any other type until the end of your next turn.
0
95 Seeker Submersible Colourless Green None 3{1}{g}{g} Unit – Vehic Scout 2 3 Artificial

When Seeker Submersible teleports in, untap target Planet that can produce {u}. Until end of turn, whenever that Planet is tapped for fuel, its controller adds {u}{u}{u} to their fuel reserves.
0
Space: The Convergence: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Glossary