Space: The Convergence

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Mechanics | Glossary

Showing all 95 cards

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 R 
Device
{1}, {t}: Displace target unit you control.
{7}, {t}: Displace target unit.
When Lunar Lockup enters the void from the war zone, return all unit cards it displaced to the war zone under their owners' control.
"A giant prison, inside the moon! No one would ever suspect a thing!"
Unit – Synth
1/3
 
Unit – Human Natural Techie
{3}, {t}: Shield any number of Units with Artifice this turn.

A saying hundreds of years old: An ounce of prevention is worth a pound of cure.
1/3
Unit – Human Pilot
Speed

{t}: Target Ship or Vehic Unit gains your choice of +2/+1 or +1/+2 until end of turn.
1/1
 C 
Unit – Human Soldier G-Mod
Speed, Stabilize
2/5
1 comment
2017-07-31 08:40:03 by Tahazzar
Unit – Human Cyborg
When Counter-Terrorism Division is engaged, tap target {b} or {r} Unit. That Unit doesn't untap during its controller's next untap step.
2/3
 R 
Unit – Ship Carrier
Orbital

At the beginning of each player's upkeep, create 1 1/1 {w} Human Civie Unit token.
7/7
1 comment
2015-01-06 13:27:40 by Alex
 R 
Strategy – Ballistics
Destroy all Units without Orbital target player controls.
Unit – Cyborg
Peacekeepers's power becomes equal to the durability of target creature intercepted by it until end of turn.
*/5
 R 
Augment – Gray Ops
Units you control get +1/+1.
1 comment
2017-12-04 08:23:58 by Tahazzar
Unit – Human Civie Soldier
Revellark Volunteers can intercept any number of Units.

When the alien hordes arrived on Mankind's doorstep, invading the planet Revellark, her citizens came forward united in a common cause: fighting for their right to exist.
2/7
 R 
Unit – Ship Capital
Unique
Artificial, Orbital
When S.S Emeria teleports in, create 3 5/5 {w} Ship Cruiser Unit tokens with Artificial and Orbital.
10/10
4 comments
last 2017-11-27 20:49:34 by DrugsForRobots
 C 
Tactic – Meds
Choose one – Prevent the next 5 damage that would be dealt to target Unit without Artifical; or, target Unit without Artifical gets +0/+5 until end of turn.
 R 
Strategy
Destroy two target Planets each player controls.
1 comment
2012-04-18 04:44:35 by DrugsForRobots
 R 
Strategy
Draw 3 cards.
The vaults contained only what was necessary to insure life continued.
 U 
Strategy
Until end of turn, whenever a player taps a Planet for {u}, that player adds {u} to his or her fuel reserves (in addition to the fuel the planet produces).
1 comment
2017-07-31 08:52:53 by Tahazzar
Unit – Human Merc
Stealth

When Cyber Criminals deals combat damage to a player, draw 2 cards.
2/2
Unit – Human Mutant Civie Psi
{1}: Shield ESPer Children.

{t}: You may look at 3 cards at random in your opponent's HQ.

Any one of these children that could save the lives of billions of innocents.
0/1
 U 
Unit – Human Natural
When Elite Hackers enters the battlefield, gain command of target Device for as long as you control Elite Hackers.
2/2
Unit – Ship Striker
Artificial, Orbital, Stealth

When GS Shrike M2 teleports in, draw 1 card.
3/3
 R 
Unit – Ship Carrier
Orbital

When Metathran Transport attacks, other non-Ship, non-Vehic Units you control gain Orbital until end of turn.
5/5
 C 
Tactic
Return target Unit to its owner's hand.
"Why does it feel like we've been through this before?"
1 comment
2017-07-31 08:55:52 by Tahazzar
 C 
Unit – Human Clone
{t}: Draw 2 cards, then discard 1 card.

"They spend countless hours sorting through the Archives looking for patterns in the mass of raw data."
1/1
Unit – Synth
Artificial

{u}: NuGolemsâ„¢ gains +1/-1 until end of turn.

{u}: NuGolemsâ„¢ gains -1/+1 until end of turn.
3/4
 U 
Tactic
Reveal the top five cards of your archive. An opponent divides them into two stacks. Put the cards from one of the stacks into your hand and the other stack into your void.
3 comments
last 2012-03-02 10:41:07 by Alex
 C 
Tactic
Disrupt target Unit teleport.
1 comment
2017-07-31 08:51:15 by Tahazzar
 M 
Strategy
Take an extra turn after this one.
1 comment
2017-07-31 08:54:22 by Tahazzar
 C 
Tactic
Return target non-Planet permanent to its owner's HQ.
Unit – Human G-Mod Psi
Whenever Unstable Telepaths becomes tapped or untapped, look at 1 card in target opponent's HQ.

{t}, Forfeit Unstable Telepaths: Draw 2 cards.
Collectively their powers were amplified but so were the migraines.
1/1
 R 
Strategy
Black Hole can't be disrupted.
Destroy all Ships. They can't be Shielded.
5 comments
last 2012-02-28 13:20:14 by jmgariepy
 R 
Unit – Ship Destroyer
Artificial, Orbital, Overpower
At the beginning of your upkeep, forfeit another Unit. If you do, Shield Darkspace Dreadnought.
13/13
Unit – Clone
As Destitute Doubles enters the warzone, displace target non-Ship, non-Vehic Unit until Destitute Doubles leaves the warzone.

Destitute Doubles has the power and durability of the displaced Unit card.
*/*
2 comments
last 2017-08-02 17:40:59 by DrugsForRobots
Unit – Xzlthyd Horror
Doom From Beyond The Stars costs an additional {13} fuel to recruit unless you forfeit all planets you control, discard your HQ, and exile the top 30 cards from R&D.

Annihilate, Orbital
20/20
 C 
Unit – Ship Pirate
Orbital, Deadly, Theft
3/3
 R 
Unit – Xzlthyd Horror
Deadly, Defender, Overpower

Whenever Great Old One blocks, it loses Defender and gains Orbital.

"There exist horrors beyond our comprehension in the dark and deep places of the world. We'd do well to let them be."
7/7
Tactic – Sabotage
Target Ship, Synth, or Vehic Unit gets -4/-4 until end of turn.

Draw 1 card.
Strategy
Creatures without Artificial your opponent's control get -2/-2 until end of turn.
 C 
Unit – Lizard Mutant Merc
Discard 1 Device: Return Saurian Scum from your Void to the Warzone. They gain +1/+1 and Theft until end of turn.
2/2
Unit – Ship Carrier
Orbital

{t}: Vespion Tanker loses Orbital until end of turn. Add {b}{b}{b}{b} to your fuel reserves. Target opponent gains control of Vespion Tanker.
1/5
2 comments
last 2017-08-01 07:18:57 by DrugsForRobots
 C 
Strategy – Event
Destroy target Planet.
"Leave it to the outworlders to acquire highly advanced weapons technology and use it to throw rocks at us."
2 comments
last 2017-07-31 08:50:43 by Tahazzar
Unit – Human Pilot
{2}, {t}: Target Ship or Vehic Unit gains Speed until end of turn. If you spent {r} on this ability, that Unit also gets +2/+0 until end of turn.
1/1
Unit – Ship Striker
Artificial, Orbital, Speed

Hellcat Marauder attacks each turn if able.
5/5
 U 
Augment
Reverse each unit's power and durability.
"Behold! A space colony you can turn inside out and still have it look identical!
3 comments
last 2015-01-05 18:49:33 by LivesByProxy
 C 
Tactic
Ion Pulse deals 3 damage to target unit or player.
 C 
Unit – Human Pirates
Speed
2/1
Tactic – Ballistics
Photon Torpedos deals 2 damage to target Unit.

Photon Torpedos deals 2 damage to target Unit.
1 comment
2017-08-07 13:24:59 by Alex
 C 
Strategy
Destroy target Planet. It's controller adds {r}{r}{r}{r}{r} to his or her fuel reserves.
2 comments
last 2017-12-04 08:21:32 by Tahazzar
 C 
Creature – Ape Mutant
Ridk Orangs gets +1/+2 as long as you control a Planet that can produce {g}.

Scientists on Thera-2B accidentally created an highly intelligent, highly aggressive breed of ape. They wouldn't make that mistake again.
1/1
Unit – Vehic Artillery
Defender, Range
4/1
Unit – Vehic Mecha
Speed

{2}{r}: Return Rusted X-TK1 from your void to the warzone.
3/1
 C 
Unit – Ape Mutant
Speed

Discard 1 Device: Simian Brawlers gets +1/+1 until end of turn and gains Overpower.
3/2
 C 
Augment
Tap an untapped Planet you control that could produce {r}: Add {r}{r}{r} to your fuel reserves. That planet doesn't untap during your untap step next turn.
 U 
Strategy
Solar Flare deals X damage to target Unit.
Once a rare natural phenomena, they became all to frequent, and far more accurate.
 C 
Unit – Human Mutant Psi
{t}: Look at the top four cards of your R&D. Spice Addicts deals 1 damage to you.
Spice consumption was largely recreational, as it gave the user glimpses of the future. This was, however, not without consequence.
1/1
4 comments
last 2017-08-01 00:07:08 by DrugsForRobots
 R 
Unit – Human Soldier Clone
Speed, Overpower

At the beginning of the end step, sacrifice Storm Troops.
6/1
 C 
Unit – Human Natural Civie
{t}: Add {g} or {w} to your fuel reserves.
1/3
 U 
Augment
Whenever a Unit with Orbital attacks you, Defense Grid deals 4 damage to it.
 R 
Unit – Human Natural Civie
{w} Units you control gain +1/+1.

{t}: Add {g} to your fuel reserves for each {w} Unit you control.
2/2
 C 
Tactic – Meds
Target Unit without Artifice gets +3/+3 until end of turn.
"With advancements in nanogenetics, even a cruiser can have living cells imbedded within its hull, strengthening it exponentially."
- Vimir, Master Gengineer
 C 
Strategy
Search your R&D for a Planet card that can produce {g} and put it into the warzone.
2 comments
last 2013-01-10 10:35:00 by Vitenka
 R 
Unit – Lhurgoyf
Turzmazrak's power is equal to the number of card types among cards in all graveyards and its durability is equal to that number plus 1.
*/1+*
 R 
Unit – Plant
Orbital
{t}: Add {w} or {u} or {g} to your fuel reserves.
The blossoms show amazing resistance to the extremes of space, blooming even in the darkest corners of the galaxy, beautiful fields of them extending for lightyears.
0/1
3 comments
last 2012-04-18 04:51:59 by DrugsForRobots
Unit – Vehic Buggy
Artifice, Overpower
3/2
Unit – Vehic Mech
Artificial

{w/u}{w/u}: Supression Angel gains Orbital until end of turn and Mutant, Pirate, Psi, and Rebel Units cost an additional {2} to recruit.
2/2
 M 
Unit – Human Soldier
Each unit you control gets +1/+1 for each other unit you control.
2/2
 M 
Unit – Human G-Mod Engineer
{x}{g}: The next unit you recruit enters the battlefield with X +1/+1 counters on it.
{1}{u}: Reverse target unit's power and durability until end of turn.
"Perfection is not the end of progress. Progress is only made when perfection is achieved."
- Vimir, Master Gene Engineer
2/2
1 comment
2012-04-21 17:40:55 by DrugsForRobots
Unit – Mutant Pirate Pilot
Motley Crew is an Ape, a Bird, a Fish, and a Lizard in addition to its other types.

{t}: Target Ship or Vehic Unit gains Orbital, Speed, Theft, and Overpower until end of turn.
4/4
 R 
Unit – Synth
Artifical (This unit counts as a Device, in addition to being a Unit.)
Android Assassin doesn't untap during your next untap step.
{t}: Destroy target tapped unit.
2/2
1 comment
2012-12-11 22:04:43 by Link
 R 
Device
{t}, Forfeit Pocket Dimension: Add 3 fuel of any type to your fuel reserves.

The manifestation of ancient blueprints imagined by the prophet Ricky around 1993 AD, pocket dimensions have become the most coveted supply of energy throughout the universe.
6 comments
last 2017-08-01 18:06:47 by DrugsForRobots
 U 
Device
{t}: Add {c}{c}{c} to your fuel reserves.

The manufacture of warp drives from rare metals and quantum particles was almost lost forever in the wars that consumed the galaxy.
Planet
Unique

{t}: Add {u} to your fuel reserves.

{t}: Add {u}{u}{u}{u} to your fuel reserves. Amara Vel doesn't untap during your next untap step.
 
Planet
Unique

{t}: Put a time counter on Benalia.

{t}, Remove X time counters from Benalia: Add X {w} to your fuel reserves.
Fuel
Planet
Unique

{t}: Put a time counter on Caladaran.

{t}, Remove X time counters from Caladaran: Add X {g} to your fuel reserves.
Fuel
 
Planet
Unique

{t}: Put a time counter on Degobas.

{t}, Remove X time counters from Degobas: Add X {b} to your fuel reserves.
Fuel
Fuel
Planet
Unique

{t}: Add {u} or {r} to your fuel reserves.

{t}:Add {u}{r} to your fuel reserves at the beginning of your next turn's precombat main phase.
Planet
Unique

{t}: Add {r} or {g} to your fuel reserves.

{t}, {r}: Add {g}{g}{g}{g} to your fuel reserves. Harkun Kreve deals 1 damage to each non-Ship Unit you control. The damage can't be prevented.
Planet
Unique

{t}: Add {r} to your fuel reserves.

{t}: Add {r}{r}{r} to your fuel reserves. Hel-Sryn deals 3 damage to you.
 
Planet
Unique

{t}: Add {r} or {g} to your fuel reserves.

{t}: Add {w} or {u} or {b} to your fuel reserves. Ma'Ro produces {c} instead of any other type until the end of your next turn.
Fuel
Planet
Unique

{t}: Add {w} or {b} to your fuel reserves.

{t}: Flip a coin. If you win the flip, add {w}{w} to your fuel reserves. If you lose the flip, add {b}{b} to your fuel reserves.
3 comments
last 2017-11-27 20:57:17 by DrugsForRobots
Planet
Unique (There can't be more than one unique card of a particular name in the warzone.)

{t}: Add {w} or {g} to your fuel reserves.

{t}: Add {u} or {b} or {r} to your fuel reserves. Tenva III produces {c} instead of any other type until the end of your next turn.
 
Planet
Unique

{t}: Put a time counter on Tolario.

{t}, Remove X time counters from Tolario: Add X {u} to your fuel reserves.
Planet
Unique

{t}: Add {u} or {g} to your fuel reserves.

{t}: Add {u}{u} or {g}{g} to your fuel reserves, and return Tosyon V to your HQ. It can't enter the Warzone again this turn.
 
Planet
Unique

{t}: Add {b} to your fuel reserves.

{t}: Add {c} to your fuel reserves. If you tapped another Planet for {b} this turn, add {b}{b}{b} to your fuel reserves instead.
 
Planet
Unique

{t}: Add {w} or {u} to your fuel reserves.

{t}: Add {b} or {r} or {g} to your fuel reserves. Yarveen produces {c} instead of any other type until the end of your next turn.
Unit – Vehic Scout
Artificial

When Seeker Submersible teleports in, untap target Planet that can produce {u}. Until end of turn, whenever that Planet is tapped for fuel, its controller adds {u}{u}{u} to their fuel reserves.
2/3

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Show rarities: N C U R M

Or view by sections


Space: The Convergence: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Glossary