![Assorted] Kindred

Printable
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Showing 50 of 190 White cards

Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)

Show rarities: C U R

 U 
Tribal Sorcery – Human
Choose one —
• Create a 1/1 white Bird creature token with flying. You gain 1 life.
• Create two 1/1 white Mouse creature tokens.
• Create a 2/3 white Horse creature token.
 U 
Tribal Artifact – Spellshaper
{1}{w}, {t}, Discard a card: Create two 1/1 white Soldier creature tokens.
 U 
Tribal Instant – Vampire
Target creature you control gets +1/+0 and gains lifelink until end of turn. When it dies this turn, if its mana value was 3 or less, return that card to the battlefield.
 C 
Kindred Enchantment – Rabbit
Flash
When this enchantment enters, create a 1/1 white Rabbit creature token.
{1}{w}, Sacrifice this enchantment: Populate.
 C 
Tribal Artifact – Zombie Equipment
Equipped creature has vigilance.
When equipped creature dies, you gain 3 life.
Equip {1}
 C 
Tribal Instant – Sculpture
Target creature gains vigilance and gets +X/+X until end of turn, where X is the number of artifacts you control.
 U 
Tribal Instant – Hippogriff
Up to two target attacking creatures you control each get +1/+0 gain flying until end of turn. If one of them would die this turn, return it to its owner's hand instead.
 U 
Tribal Sorcery – Rigger
As an additional cost to cast this spell, sacrifice an artifact.
Assemble two Contraptions. Create two 1/1 colorless Construct artifact creature tokens with defender.
 C 
Tribal Instant – Bird
Any number of target Birds get +1/+1 and gain flying until end of turn.
 U 
Tribal Sorcery – Scion
Populate 3. (Create a token that’s a copy of each of one, two, or three creature tokens you control.)
 C 
Tribal Sorcery – Cleric
Tap any number of creatures you control. Put a +1/+1 counter on target creature for each creature tapped this way. You gain that much life.
 U 
Tribal Instant – Hippogriff
You may put a creature card with flying and mana value 4 or less from your hand or graveyard onto the battlefield. If you do, you gain life equal to its power.
 U 
Tribal Sorcery – Demigod
Create two 2/2 white Soldier creature tokens with "When this creature dies, create two 1/1 white Spirit enchantment creature tokens with flying."
 U 
Tribal Sorcery – Phelddagrif
Choose an opponent for each type among artifact, enchantment and planeswalker. You return a card of that type from your graveyard to your hand. That player returns a card of that type from their graveyard to their hand. Whenever a player can't return a card this way, they gain 3 life.
 C 
Tribal Enchantment – Human
Whenever you attack with exactly two creatures, each of them gets +1/+1 until end of turn. Untap them.
 U 
Tribal Instant – Ox
Exile two target creatures. For each creature exiled this way, its controller creates a 3/3 green Ox creature token.
 U 
Tribal Sorcery – Kirin
Tap all creatures. Put a stun counter on each of them you don't control.
 U 
Tribal Sorcery – Custodes
Exile up to one target artifact, battle, or enchantment.
Exile up to one target creature or planeswalker.
 R 
Kindred Sorcery – Goat
Destroy all artifacts and enchantments. Each player creates a 0/1 white Goat creature token for each permanent they control destroyed this way.
 C 
Tribal Sorcery – Wolf
Mill four cards. Return a creature card with the same name as a creature you control from your graveyard to your hand. If its mana value is 2 or less, put it onto the battlefield instead.
 C 
Tribal Instant – Cleric
[Feat 1]
Prevent all combat damage that would be dealt this turn.
 U 
Tribal Enchantment – Camel
Whenever a land enters the battlefield under your control, you gain 1 life. If it's a Plains or Desert, you gain 2 life instead.
{5}, Discard a land card: You gain 1 life and draw a card. Activate only once each turn.
 R 
Tribal Instant – Soltari
Creatures you control get +1/+1 and gain vigilance until end of turn. Each opponent sacrifices a nonland permanent with mana value less than the number of creatures attacking them.
 U 
Tribal Enchantment – Sculpture Aura
Enchant artifact or creature
Enchanted permanent is a Treasure artifact and loses all other card types. It has "{t}, Sacrifice this permanent: Add one mana of any color."
 C 
Tribal Enchantment – Balloon Aura
Enchant creature
Enchanted creature has flying and can't attack or block.
 C 
Tribal Instant – Angel
Put a +1/+1 counter and a flying counter on target creature.
 R 
Tribal Sorcery – Kirin
Choose a number. Destroy all creatures with mana value equal to that number.
 C 
Tribal Sorcery – Gith
Choose one —
• Put a +1/+1 counter on each of up to three target creatures.
• Proliferate.
 U 
Tribal Enchantment – Mouse
When Cheese Raid enters the battlefield, create a Food token.
Whenever you cast a Trap spell, create a Food token. This ability triggers only once each turn.
 U 
Tribal Sorcery – Soldier
Choose one —
• Exile target creatures with mana value 5 or greater.
• Exile two target creatures with mana value 2 or less.
 C 
Tribal Instant – Gargoyle
Return up to two target creatures you control to their owners' hands.
 C 
Tribal Instant – Deserter
If target creature dies this turn, create a number of 1/1 red Deserter creature tokens equal to its power.
 U 
Tribal Sorcery – Inquisitor
Exile target modified creature. You gain 3 life.
 R 
Tribal Sorcery – Soldier
Create X 1/1 white Soldier creature tokens. When you do, Converge on the Objective deals damage equal to the number of creatures you control to up to one target creature or planeswalker.
 C 
Tribal Sorcery – Ally
Up to two target creatures get +1/+2 until end of turn.
Draw a card.
 U 
Tribal Instant – Bird
Cormorant Strike deals damage equal to the number of creatures you control to target creature.
Cormorant Strike deals damage equal to the number of creatures with flying you control to target creature.
 C 
Kindred Instant – Advisor Noble
Scry 1. You gain 1 life and draw a card.
Flashback {3}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Tribal Instant – Dwarf
For each opponent, tap up to one target creature that player controls.
Attacking creatures get +1/+0 until end of turn.
 U 
Tribal Enchantment – Gargoyle
Whenever one or more creatures with defender or vigilance enter the battlefield, draw a card. This ability triggers only once each turn.
 C 
Tribal Instant – Archon
Exile target nonwhite permanent if it is an artifact, if it is an enchantment, or if it is a creature and you control an Archon.
 R 
Tribal Artifact – Archon Equipment
Equipped creature gets +3/+0.
Whenever equipped creature becomes blocked, exile target nonland permanent an opponent controls.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Instant – Spirit
You may cast Dearly Departed only if two or more creatures have died this turn.
Create two 1/1 white Spirit creature tokens with flying.
 U 
Tribal Sorcery – Volver
[Cleave {1}{r}{w}{b}]
Exile target [Cleavable nonland] permanent. [Cleavable Its controller creates three Treasure tokens.]
 C 
Tribal Instant – Artificer
Choose one —
• Create a +1/+1 gear attached to target creature. (It's an Equipment artifact token with equip {1}.)
• Create a 1/1 colorless Servo artifact creature token.
 U 
Tribal Instant – Assassin
Opponents and permanents they control lose hexproof, indestructible, protection, shroud and ward until end of turn.
Draw a card.
 R 
Tribal Sorcery – Spellshaper
Destroy all creatures.
Kicker — {2}{u}, Discard a card — If this spell was kicked with this cost, draw two cards.
 C 
Tribal Sorcery – Mystic
Target creature you control gets +1/+1 and gains flying until end of turn.
 C 
Tribal Instant – Horse
Untap target artifact. If it's a Vehicle, it becomes an artifact creature until end of turn. If it's a creature, put a +1/+1 counter on it.
 C 
Tribal Instant – Flagbearer
Change the target of target spell that targets a creature you control to another creature you control.
Draw a card.
 U 
Tribal Instant – Spirit
You may put a creature card with mana value 2 from your hand onto the battlefield. If you don't, you gain 4 life.
You may put a creature card with mana value 3 from your hand onto the battlefield. If you don't, draw a card.

Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)

Show rarities: C U R


![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity