![Assorted] Kindred
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 50 of 224 Blue cards
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
Scry 3. Draw a card for each supertype among permanents you control.
Draw two cards.
You may put two cards from your hand on the bottom of your library. If you do, draw another card.
You may put two cards from your hand on the bottom of your library. If you do, draw another card.
As an additional cost to cast Aetherflow Sabotage, mill four cards.
Counter target spell.
Counter target spell.


Counter target spell. You may cast a nonland card from your hand with mana value less than or equal to that spell's mana value without paying its mana cost.
Draw two cards, then exile two cards from your hand. You may cast a card you own from exile.
Create a 1/1 blue Tentacle creature token.
Draw a card.

: If you have seven or more cards in hand, return this card from your graveyard to your hand. You can't cast spells this turn. Activate as a sorcery.
Draw a card.


When Artisan's Jewelry enters the battlefield, draw a card.

,
, Sacrifice Artisan's Jewelry: Draw two cards.



Vigilance
As long as you have cast a spell this turn, Autonomous Mech is a creature. It's still an artifact.
As long as you have cast a spell this turn, Autonomous Mech is a creature. It's still an artifact.
3/6
Return target tapped creature to its owner's hand.
Draw a card, then discard a card.
Draw a card, then discard a card.
Whenever you roll a dice, if the result is 1, 2 or 3, draw that many cards, then discard two cards.

,
: Roll two d4. Draw a card.



Choose three. You may choose the same mode more than once.
• You may tap or untap target creature.
• Return target creature to its owner’s hand if it is tapped.
• Target creature gains flying until end of turn.
• You may tap or untap target creature.
• Return target creature to its owner’s hand if it is tapped.
• Target creature gains flying until end of turn.
When Benthic Song enters the battlefield or leaves the battlefield, draw two cards.
Put a +1/+1 counter on target creature you control. You may switch its power and toughness.
Return target creature to its owner's hand.
Return up to one target creature that entered the battlefield this turn to its owner's hand.
Return up to one target creature that entered the battlefield this turn to its owner's hand.






Return up to one target creature an opponent controls and up to one target noncreature, nonland permanent an opponent controls to their owners' hands.
Draw two cards. If you rolled three or more dice his turn, draw three cards instead.
Scry 2. Draw two cards. Put two cards from your hand on the bottom of your library.
Distribute X stun counters among any number of target creatures. For each untapped creature with a stun counter on it, tap it and remove a stun counter from it. For each creature with two or more stun counters on it, you may return it to its owner's hand.
Choose one or both —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.
Enchant artifact or creature
When this Aura enters, draw a card.
Whenever enchanted permanent becomes tapped, draw a card, then discard a card.
When this Aura enters, draw a card.
Whenever enchanted permanent becomes tapped, draw a card, then discard a card.
As an additional cost to cast Build a Future, tap four untapped creatures you control.
Take an extra turn after this one. Exile Build a Future.
Take an extra turn after this one. Exile Build a Future.
Draw a card, then discard a card.
You may put an artifact card with mana value less than or equal to the number of cards named Build the Circuit in your graveyard plus 1 from your hand onto the battlefield. If you don't, investigate.
You may put an artifact card with mana value less than or equal to the number of cards named Build the Circuit in your graveyard plus 1 from your hand onto the battlefield. If you don't, investigate.
Burden of Proof enters the battlefield with two burden counters on it.
When Burden of Proof enters the battlefield and at the beginning of your upkeep, you may collect evidence X, where X is the number of burden counters on Burden of Proof. If you do, draw a card. Then, if you have collected evidence 10 or more, you win the game.
When Burden of Proof enters the battlefield and at the beginning of your upkeep, you may collect evidence X, where X is the number of burden counters on Burden of Proof. If you do, draw a card. Then, if you have collected evidence 10 or more, you win the game.
Draw a card if you control an artifact.
Draw a card if you control a creature.
Draw a card, then discard a card.
Draw a card if you control a creature.
Draw a card, then discard a card.
At the beginning of your upkeep, scry 1.
As you scry, you may reveal any number of cards with mana value 9. If you do, put them into your hand rather than anywhere else.
As you scry, you may reveal any number of cards with mana value 9. If you do, put them into your hand rather than anywhere else.
Draw a number of cards equal to the number of cards in your hand, then discard that many card minus two.
Draw three cards, then discard two cards.
At the beginning of your end step, discard a card unless you have cast another spell after casting this spell.
At the beginning of your end step, discard a card unless you have cast another spell after casting this spell.
Tap target creature. Put two stun counters on it.
Attacking creatures get -3/-0 until end of turn.
Scry X, where X is the number of creatures attacking you and permanents you defend. (You defend planeswalkers you control.)
Scry X, where X is the number of creatures attacking you and permanents you defend. (You defend planeswalkers you control.)
If target creature would leave the battlefield this turn, exile it instead, then return it to the battlefield.
Draw a card.
Draw a card.
Return target creature to its owner's hand.
Draw a card, then discard a card.
Draw a card, then discard a card.
This spell costs
less to cast if it targets a creature you control.
Return target creature to its owner’s hand. Surveil 2.

Return target creature to its owner’s hand. Surveil 2.
You may discard an artifact card. If you do, draw four cards. Otherwise draw two cards.
If you have no cards in hand, draw two cards.
Tap target creature. Tap another target creature and put a stun counter on it. Tap a third target creature and put two stun counters on it.
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Counter target spell. Draw a card.

Counter target spell. Draw a card.





Whenever you discard one or more cards, you may tap target permanent. You may do this only once each turn.
Whenever you discard one or more cards, you may untap target permanent. You may do this only once each turn.
Whenever you discard one or more cards, you may untap target permanent. You may do this only once each turn.
Choose a different creature you control for each color. Draw a card for each creature chosen this way.
Enchant creature
Enchanted creature has skulk.
, Discard a card: Untap enchanted creature.
Enchanted creature has skulk.

As an additional cost to cast this spell, return a creature you control to its owner's hand.
Draw three cards.
Draw three cards.








Target opponent returns two nonland permanents they control to their hand.
Draw two cards.
Draw two cards.
Put two +1/+1 counters on up to one target creature that is an artifact, colorless and/or face-down.
Up to two target creatures block this turn if able.
Up to two target creatures block this turn if able.
Draw a card unless an opponent discards a card, sacrifices a permanent or pays 3 life. Repeat this process.
Draw two cards.
Draw two cards.
You may cast spells this turn as though they had flash.
Each creature you control enters the battlefield this turn with an additional vigilance counter on it.
Draw a card.
Each creature you control enters the battlefield this turn with an additional vigilance counter on it.
Draw a card.
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2023-07-14 11:53:32 by SecretInfiltrator