![Assorted] Kindred
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 50 of 209 Green cards
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
Put four +1/+1 counters on each of up to two target artifact creatures.
When this artifact enters the battlefield, if it isn't a token, create a token that's a copy of it.
,
, Sacrifice this Food: You gain 3 life.
,
, Sacrifice four tokens: Mill eight cards, then put any number of creature cards with mana value 4 or less milled this way onto the battlefield.




Creatures you control have reach and ward
.
At the beginning of combat during your turn, target creature you control gets +2/+4 until end of turn.

At the beginning of combat during your turn, target creature you control gets +2/+4 until end of turn.
[Cleave 


]
Surveil 4. You may reveal the top card of your library. If it's a creature card, put it onto the battlefield. [Cleavable Each opponent may repeat this process.]




Surveil 4. You may reveal the top card of your library. If it's a creature card, put it onto the battlefield. [Cleavable Each opponent may repeat this process.]
Until end of turn, target creature gets +X/+X and gains trample, where X is the greatest power among creatures you control and creature cards in your graveyard.
Equipped creature gets +1/+1.
As long as you control another creature that is modified, equipped creature has vigilance and ward
.
Equip
As long as you control another creature that is modified, equipped creature has vigilance and ward

Equip

Put a +1/+1 counter on target creature.
Put a deathtouch counter on target creature.
Put a deathtouch counter on target creature.
Create a 5/3 green Elemental creature token. If there are four or more land cards in you graveyard, create two of those tokens instead.
Put X +1/+1 counters on each of two target lands. They become 0/0 green Elemental creatures with haste until end of turn. They are still lands.
Target creature gets +4/+4 until end of turn. You gain 4 life.
When Barrel of Monkeys enters the battlefield or leaves the battlefield, create two 1/1 green Monkey creature tokens with reach.
Whenever a creature deals combat damage to an opponent, that creature's controller puts a +1/+1 counter on it.
Target creature gets +4/+2 and gains trample and indestructible until end of turn.
Put two +1/+1 counters on target creature you control. It deals damage equal to its power to target creature you don't control.
You may cast this spell as though it had flash if it targets a creature with reach you control.
Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.
Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.
Put three +1/+1 counters on target creature that entered this turn.
Search your library for an artifact or land card with a mana ability and mana value 2 or less. Put it onto the battlefield tapped. Then shuffle.
Whenever you expend 4, expend 8 or expend 12, untap target land you control.
Destroy target land.
Create two Food tokens. They are 1/1 green Insect creature tokens that are still Food.
Create two Food tokens. They are 1/1 green Insect creature tokens that are still Food.
Choose one or both —
• Destroy target artifact.
• Target creature gains indestructible until end of turn.
• Destroy target artifact.
• Target creature gains indestructible until end of turn.
When target creature you control dies this turn, you gain 4 life. It gets +2/+0 until end of turn, then fights target creature you don't control.
Target creature gets +3/+3 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Mill six cards. Return up to two basic land cards from your graveyard to your hand.
You gain 7 life. You can't lose life this turn.
When this enchantment enters, create a Food token.
At the beginning of each end step, if you have sacrificed a Food this turn, mill three cards.
At the beginning of each end step, if three or more cards have been exiled from your graveyard this turn, you gain 3 life.
At the beginning of each end step, if you have sacrificed a Food this turn, mill three cards.
At the beginning of each end step, if three or more cards have been exiled from your graveyard this turn, you gain 3 life.
Whenever a token creature dies, you gain 1 life.



: Populate, then sacrifice a creature.




Whenever a creature with power 5 or greater enters the battlefield under your control this turn, draw a card.
Draw a card.
Draw a card.
Target creature you control fights target creature you don't control with mana value 2 or less.
Whenever you cast a spell that targets one or more creatures you control, you gain 2 life.
You can’t cast this spell unless you have cast another spell this turn.
Target creature you control deals damage equal to its power to another target creature.
Target creature you control deals damage equal to its power to another target creature.
Whenever one or more creatures you control with +1/+1 counters on them deal combat damage to an opponent, draw a card. This ability triggers only once each turn.
, Discard a card: Put two +1/+1 counters on target creature. Activate only as a sorcery.

For each color, search your library for a creature card with mana value X or less that is only that color, put it onto the battlefield. Then shuffle.
Target creature gets +4/+4 and you gain 4 life.
Each player mills four cards. Each player may return a land card from their graveyard to their hand.
You may play an additional land this turn.
Draw a card.
You may play an additional land this turn.
Draw a card.
Whenever you create a Food token, you gain 1 life and scry 1.
, Tap an untapped creature you control: Create a Food token. Activate only once each turn.

Target creature you control explores, then proliferate.
Destroy target artifact. If it wasn't a creature, create a Food token.
As an additional cost to cast this spell, sacrifice a creature.
Put four +1/+1 counters on target creature.
Put four +1/+1 counters on target creature.
Mill three cards, then you may return a land card or double-faced card from your graveyard to your hand.
At the beginning of your precombat main phase, you gain 2 life and add 
.


Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Emerald Scales enters the battlefield, untap enchanted creature. It gains hexproof until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Enchant creature
When Emerald Scales enters the battlefield, untap enchanted creature. It gains hexproof until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Look at the top X cards of your library. You may put a permanent card with mana value X or less from among them onto the battlefield. Bury the rest.
If target creature you control has a counter on it, put a +1/+1 counter on it. It deals damage equal to its power to target creature creature you don't control.
Domain — This spell costs
less to cast for each basic land type among lands you control.
Create three Food tokens. Distribute three +1/+1 counters among creatures you control.

Create three Food tokens. Distribute three +1/+1 counters among creatures you control.
Choose one —
• Return target card from your graveyard to your hand.
• Target creature you control fights target creature you don't control.
Exile Fetch.
• Return target card from your graveyard to your hand.
• Target creature you control fights target creature you don't control.
Exile Fetch.
Target creature you control fights target creature you don't control. When it does, put a +1/+1 counter on the first creature.
Roll two six-sided dice. You gain life equal to the highest result. Mill a number of cards equal to the lowest result. You may return a creature or land card milled this way to your hand.
Choose one —
• Put a +1/+1 counter on each creature you control with a counter on it.
• Put a +1/+1 counter on each creature you control with no counter on it.
• Put a +1/+1 counter on each creature you control with a counter on it.
• Put a +1/+1 counter on each creature you control with no counter on it.
Draw a card. Draw another card if you have played a Forest this turn.
You gain life equal to the number of cards in your hand.
You gain life equal to the number of cards in your hand.
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
• Acorn Hail deals X damage to each creature with flying.
• Create X Food tokens.
• Create X 1/1 green Squirrel creature tokens.
• Mill X cards. Return a Treefolk card milled this way to your hand. If its mana value is X or less, put it onto the battlefield instead.
2021-12-20 19:47:07 by SecretInfiltrator