![Assorted] Kindred: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Tribal Sorcery – Elk
Whenever an opponent casts a spell, draw two cards.
Draw a card.
 U 
Tribal Sorcery – Mutant
Choose one —
• Put a +1/+1 counter on each creature you control with a counter on it.
• Put a +1/+1 counter on each creature you control with no counter on it.
 U 
Tribal Instant – Horror
Creatures target player controls attack this turn if able.
Whenever one of those creatures dies this turn, choose yourself or its controller. The chosen player discards a card, then draws a card.
 U 
Tribal Sorcery – Sphinx
Target opponent draws a card. You draw three cards.
 C 
Tribal Instant – Aetherborn
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards a card and sacrifices a creature.
 C 
Tribal Sorcery – Oyster
Tap target creature. Put two stun counters on it.
 C 
Tribal Instant – Archer
[Feat 2()] (You may cast this spell by tapping two untapped Archer creatures you control.)
Untap all creatures you control.
 C 
Tribal Instant – Llama
Target creature gets +1/+1 until end of turn.
Target creature gets +2/+2 until end of turn.
 C 
Kindred Instant – Otter
Exile the top card of your library. Until the end of your next turn, you may play that card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Tribal Sorcery – Bat
Target opponent discards two cards and loses 2 life. You gain 2 life.
 C 
Tribal Instant – Assassin
Tap target creature. It gets -2/-2 until end of turn.
 C 
Tribal Sorcery – Dryad
Choose target creature. Search your library for a basic land card, put it onto the battlefield, then shuffle. The chosen creature gets +X/+X until end of turn, where X is the number of Forests you control.
 C 
Tribal Sorcery – Human
Create two 1/1 white Human creature tokens plus one more of those tokens for each card name Village Assembly in your graveyard.
 C 
Tribal Sorcery – Wolf
Mill four cards. Return a creature card with the same name as a creature you control from your graveyard to your hand. If its mana value is 2 or less, put it onto the battlefield instead.
Plains
 
 B 
Basic Land – Plains

Grazing Calm (rare)
Forced Evolution (uncommon)
Stir to Madness (uncommon)
Enlighten (uncommon)
Take them With You (common)
Clamp Down (common)
Quick Action (common)
Prairie Prowess (common)
Playful Mind (common)
Nightswarm Assault (common)
Chokehold (common)
Weave the Roots (common)
Village Assembly (common)
Call the Kindred (common)
Plains (basic)