![Assorted] Kindred: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may sacrifice a Plains rather than pay this spell's mana cost.
Target creature gets +2/+6 until end of turn. |
Each opponent exiles a creature they control and a card from their hand and loses 3 life. You gain 3 life. You may play the exiled cards for as long as they remain exiled.
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Put a +1/+1 counter any number of target creatures that share a name. Those creatures get +1/+1 and gain ward
until end of turn. |
Butcher's Rampage deals X damage divided as you choose among any number of targets, where X is the greatest power among creatures you control as you cast this spell.
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Spells you cast that target permanents you control cost
less to cast.
Whenever you cast a spell that targets a permanent you control, you gain 2 life. If that permanent is a creature, put a +1/+1 counter on it. |
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Choose two or more target creatures that share a name. They get +2/+2 until end of turn.
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When Writhing Dish enters the battlefield, surveil 3.
, , Exile six cards from your graveyard: Each opponent loses 3 life. You gain 3 life. |
Draw two cards, then discard a card unless you control an enchanted creature.
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Reveal the top two cards of your library, then put them into your hand. You gain 1 life for each green card or Forest card revealed this way, and lose 1 life for each nongreen, nonland card revealed this way.
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Exile the top card of your library. Until the end of your next turn, you may play that card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Enchant artifact or creature
When this Aura enters, draw a card. Whenever enchanted permanent becomes tapped, draw a card, then discard a card. |
Equipped creature has vigilance.
When equipped creature dies, you gain 3 life. Equip ![]() |
Target creature you control deals damage equal to its power to target creature you don't control. You gain life equal to the toughness of the creature you control.
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If target creature you control has a counter on it, put a +1/+1 counter on it. It deals damage equal to its power to target creature creature you don't control.
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Plow the Trench
(common, foil)
Gorge on Souls
(mythic)
Squad Maneuver
(uncommon)
Butcher's Rampage
(uncommon)
Thaumaturge's Blessing
(uncommon)
Countless Nuisances
(common)
Writhing Dish
(common)
Otherworldly Gaze
(common)
Creaking Whisper
(common)
Playful Mind
(common)
Brickscurry Espionage
(common)
Anointed Bandages
(common)
Treepath Strike
(common)
Empowered Strike
(common)
Swamp
(basic)




until end of turn.
, Exile six cards from your graveyard: Each opponent loses 3 life. You gain 3 life.