![Assorted] Kindred: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Tribal Instant – Horse
You may sacrifice a Plains rather than pay this spell's mana cost.
Target creature gets +2/+6 until end of turn.
 
 M 
Tribal Sorcery – Orgg
Each opponent exiles a creature they control and a card from their hand and loses 3 life. You gain 3 life. You may play the exiled cards for as long as they remain exiled.
 U 
Tribal Instant – Astartes
Put a +1/+1 counter any number of target creatures that share a name. Those creatures get +1/+1 and gain ward {1} until end of turn.
 U 
Tribal Instant – Orgg
Butcher's Rampage deals X damage divided as you choose among any number of targets, where X is the greatest power among creatures you control as you cast this spell.
 U 
Tribal Enchantment – Wizard
Spells you cast that target permanents you control cost {1} less to cast.
Whenever you cast a spell that targets a permanent you control, you gain 2 life. If that permanent is a creature, put a +1/+1 counter on it.
 C 
Tribal Sorcery – Kobold
Choose two or more target creatures that share a name. They get +2/+2 until end of turn.
 C 
Tribal Artifact – Worm Food
When Writhing Dish enters the battlefield, surveil 3.
{3}, {t}, Exile six cards from your graveyard: Each opponent loses 3 life. You gain 3 life.
 C 
Tribal Instant – Metathran
Draw two cards, then discard a card unless you control an enchanted creature.
 C 
Tribal Sorcery – Treefolk
Reveal the top two cards of your library, then put them into your hand. You gain 1 life for each green card or Forest card revealed this way, and lose 1 life for each nongreen, nonland card revealed this way.
 C 
Kindred Instant – Otter
Exile the top card of your library. Until the end of your next turn, you may play that card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Kindred Enchantment – Rat Aura
Enchant artifact or creature
When this Aura enters, draw a card.
Whenever enchanted permanent becomes tapped, draw a card, then discard a card.
 C 
Tribal Artifact – Zombie Equipment
Equipped creature has vigilance.
When equipped creature dies, you gain 3 life.
Equip {1}
 C 
Tribal Sorcery – Ranger
Target creature you control deals damage equal to its power to target creature you don't control. You gain life equal to the toughness of the creature you control.
 C 
Tribal Instant – Monk
If target creature you control has a counter on it, put a +1/+1 counter on it. It deals damage equal to its power to target creature creature you don't control.
Swamp
 
 B 
Basic Land – Swamp

Plow the Trench (common, foil)
Gorge on Souls (mythic)
Squad Maneuver (uncommon)
Butcher's Rampage (uncommon)
Thaumaturge's Blessing (uncommon)
Countless Nuisances (common)
Writhing Dish (common)
Otherworldly Gaze (common)
Creaking Whisper (common)
Playful Mind (common)
Brickscurry Espionage (common)
Anointed Bandages (common)
Treepath Strike (common)
Empowered Strike (common)
Swamp (basic)