![Assorted] Kindred
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Showing 50 of 212 Multicolour cards
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Show rarities: C U R
Chameleon Camouflage is all colors. This ability doesn’t affect its color identity.
Target permanent gains protection from all colors until end of turn.
Draw a card.
Target permanent gains protection from all colors until end of turn.
Draw a card.
Target creature you control gets +2/+4 and gains flying until end of turn.
Target unblocked creature gains double strike until end of turn. Whenever it deals combat damage to an opponent this turn, draw a card.
Mill four cards. You may return a card buried this way to your hand. If you return an artifact card this way, you gain 4 life.
Enchant permanent
Aura spells and attach abilities targeting enchanted permanent cost
less to cast. (Adjust, equip, fortify and ordain are attach abilities.)
Enchanted permanent has ward
. If it is a creature, it gets +1/+1.
Aura spells and attach abilities targeting enchanted permanent cost

Enchanted permanent has ward





Tap all non-Spirit creatures. They don't untap during their controller's next untap step. Create a 4/4 white Spirit creature token with flying.
Reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Reveal the top three card of your library. Put one of them of an opponent's choice into your graveyard. Put the other cards into your hand. You gain life equal to the mana value of the card put into your graveyard.
Choose one or both —
• Return target creature card from a graveyard to its owner's hand.
• Return target creature to its owner's hand.
• Return target creature card from a graveyard to its owner's hand.
• Return target creature to its owner's hand.
Choose target player. If you have less life than that player, you gain life equal to the difference. If you have less cards in hand, draw a number of cards equal to the difference.
Creatures your opponents control enter the battlefield tapped.
Whenever a creature an opponent controls attacks you, a planeswalker you control or a batte you defend, put a stun counter on it.
Whenever a creature an opponent controls attacks you, a planeswalker you control or a batte you defend, put a stun counter on it.
Return up to one target creature with a stun counter on it to its owner's hand.
Put a stun counter on up to one target tapped creature.
Tap up to one target untapped creature.
Put a stun counter on up to one target tapped creature.
Tap up to one target untapped creature.
"GO...TO...YOUR...ROOM!"
—The Ninth Doctor
—The Ninth Doctor
Tap all creatures you don't control. Each player draws a card and creates a Food token.
If target opponent would scry or surveil this turn, draw a card instead.
Draw a card.
Draw a card.
Enchant creature
When Bivalved Grasp enters the battlefield, tap enchanted creature.
Whenever you draw a card, if enchanted creature is tapped, put a stun counter or a -1/-1 counter on enchanted creature.
When Bivalved Grasp enters the battlefield, tap enchanted creature.
Whenever you draw a card, if enchanted creature is tapped, put a stun counter or a -1/-1 counter on enchanted creature.
Remove four counters from target permanent. Draw a card for each counter removed this way,
Whenever one or more artifact creatures you control become blocked, draw a card and you lose 1 life.
Whenever one or more colorless creatures you control become blocked, draw a card and you lose 1 life.
Whenever one or more face-down creatures you control become blocked, draw a card and you lose 1 life.
Whenever one or more colorless creatures you control become blocked, draw a card and you lose 1 life.
Whenever one or more face-down creatures you control become blocked, draw a card and you lose 1 life.
Each player mills three cards. Draw X cards and lose X life, where X is the number of card types among cards milled this way.
Choose target creature and target spell controlled by the same player. That player exiles one of them. Acquire that card. (You may play it spending mana as mana of any color.)
Target creature becomes a 0/0 black Germ until end of turn.
Target creature gets -5/-5 until end of turn. Its owner exiles the top five cards of their library.
If an opponent has drawn a card except the first one they draw in each of their draw steps, you may cast Draw to the Deep as though it had flash.
Draw two cards. Each player discards a card.
Draw two cards. Each player discards a card.
Target creature has base power and toughness 4/1 until end of turn.
When that creature dies this tun, draw a card.
When that creature dies this tun, draw a card.
Counter target activated or triggered ability. Exile its source if it is a permanent or spell. (Mana abilities can't be targeted.)
As Mystic Arcanum enters the battlefield, choose an instant or sorcery card name.
At the beginning of your upkeep, exile two cards from your graveyard. When you do, return target card with the chosen name from your graveyard to your hand.
At the beginning of your upkeep, exile two cards from your graveyard. When you do, return target card with the chosen name from your graveyard to your hand.
Tap two target creatures. They get -2/-2 until end of turn.
Choose two target creatures controlled by the same player. Their controller sacrifices one of them. Return the other to its owner's hand.
Draw two cards. Each opponent loses 2 life.
Choose one —
• Each opponent exiles two cards from their hand.
• Mill four cards. Put up to two cards milled this way into your hand.
• Each opponent exiles two cards from their hand.
• Mill four cards. Put up to two cards milled this way into your hand.
Return target creature card with mana value 6 or greater from the graveyard to the battlefield, then create a token that's a copy of it.
Target opponent discards two cards and you draw two cards.
When Rumor Mill enters the battlefield, draw two cards.
At the end of each player's upkeep, that player draws two cards.
At the end of each player's end step, that player discards a card.
At the end of each player's upkeep, that player draws two cards.
At the end of each player's end step, that player discards a card.
As an additional cost to cast this spell, discard a card.
Choose one —
• Counter target creature spell. Its controller discards a card.
• Destroy target creature. Draw a card.
Choose one —
• Counter target creature spell. Its controller discards a card.
• Destroy target creature. Draw a card.
Look at the top nine cards of your library then exile them face-down. Turn two of the cards still face-down face up. An opponent chooses face-up or face-down. Put one of the chosen cards into your hand, then repeat this process twice.
Turn target noncreature nonland permanent face down. It’s a 2/2 Cyberman artifact creature. Remove all counters from it.
As an additional cost to cast this spell, exile three cards from your graveyard.
Exile your hand, then draw three cards. You lose 3 life.
Exile your hand, then draw three cards. You lose 3 life.
At the beginning of your end step, if a permanent was put into a graveyard from the battlefield this turn, put a +1/+1 counter on target creature you control.
When Backalley Warfare enters the battlefield, Mill four cards. You may put a battle card milled this way into your hand.
Whenever a creature you control attacks a player, that creature deals 1 damage to target battle that player defends.
Whenever a creature you control attacks a player, that creature deals 1 damage to target battle that player defends.
Creatures your opponents control are goaded.
Whenever an attacking creature an opponent controls dies, that player loses 1 life and you gain 1 life.
At the beginning of your upkeep, sacrifice Call of the Gore Pits.
Whenever an attacking creature an opponent controls dies, that player loses 1 life and you gain 1 life.
At the beginning of your upkeep, sacrifice Call of the Gore Pits.
Collect their Heads deals 1 damage to each opponent and each creature an opponent controls. Each opponent discards a card.
Each opponent discards three cards. Whenever a player cannot discard a card this way, they lose 3 life.
As an additional cost to cast this spell, sacrifice X Treasures and discard X cards.
Create twice X Treasures, then draw twice X cards.
Create twice X Treasures, then draw twice X cards.
Flying, menace, persist


: Extinct Dragon becomes a 4/4 creature and is no longer a Skeleton, a tribal or an artifact. (This effect lasts indefinitely.)



Each player sacrifices an artifact, a creature and a land.
As an additional cost to cast Fiendish Gamble, discard a card.
When target creature you control dies this turn, exile it. If you do, draw two cards.
When target creature an opponent controls dies this turn, exile it. If you do, draw two cards.
When target creature you control dies this turn, exile it. If you do, draw two cards.
When target creature an opponent controls dies this turn, exile it. If you do, draw two cards.
As an additional cost to cast this spell, you may discard a card and/or pay 3 life.
If you have discarded a card to cast this spell or have no cards in hand, draw a card.
If you have paid life to cast this spell or have 5 or less life, draw a card.
Draw a card.
If you have discarded a card to cast this spell or have no cards in hand, draw a card.
If you have paid life to cast this spell or have 5 or less life, draw a card.
Draw a card.
In this fateful hour, they were hellbent for victory.
As an additional cost to cast this spell, sacrifice X creatures.
Create twice X 1/1 black and red Rat Goblin creature tokens with haste.
Create twice X 1/1 black and red Rat Goblin creature tokens with haste.
Hellfire Salvo deals 5 damage to target battle, creature or planeswalker.
Flashback –

, Exile a creature card from your graveyard.
Flashback –



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Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
At the beginning of each end step, if your life total is less than it was at the beginning of the turn, you gain 3 life.
2023-07-23 07:24:16 by SecretInfiltrator