![Assorted] Kindred
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Showing 48 of 48 Hybrid cards
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Show rarities: C U R
Return target creature you control to its owner's hand.
Scry 1.
Scry 1.
Exile target creature you control until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


Target permanent gains protection from instants and from sorceries.
Draw a card.
Draw a card.
Enchant creature
Enchanted creature gets +2/+2 and has flying and ward
.
Enchanted creature gets +2/+2 and has flying and ward

Put the top two cards of target player’s library onto the battlefield face down under your control. They’re 2/2 Cyberman artifact creatures.
Choose any number of target players. Exile their graveyards.
Choose any number of target players. Each of them mills six cards
You may return an instant card from a graveyard to its owner's hand.
Choose any number of target players. Each of them mills six cards
You may return an instant card from a graveyard to its owner's hand.
Mill five cards.
Surveil 5.
Surveil 5.
Equipped creature gets +3/+0 and has menace.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip




Pay 2 life: Target creature gains haste until end of turn.
, Sacrifice a creature: Add 
.



Trapped Hallway enters the battlefield tapped.
,
: Put a -1/-1 counter on target attacking creature.

, Sacrifice Trapped Hallway: Destroy target creature with a counter on it.




You may exile a red card or a green card from your hand rather than pay this spell's mana cost.
Target creature you control fights target creature you don't control.
Target creature you control fights target creature you don't control.
Put a +1/+1 counter on target creature. it gains haste until end of turn.
Eye of the Tiger enters the battlefield tapped.
, Sacrifice Eye of the Tiger: Add 
. Spend this mana only to cast creature spells. If you cast a creature spell this way, it gains haste.



Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
If you spent
to cast this spell, prevent all damage that would be dealt to the creature you control this way.
If you spent


Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Heart of the True is put into a graveyard, you may cast it from your graveyard until the end of your next turn.
Enchanted creature gets +2/+0 and has trample.
When Heart of the True is put into a graveyard, you may cast it from your graveyard until the end of your next turn.
Target creature gets +1/+1 and gains trample and haste until end of turn.



When Glade's Tranquility enters the battlefield, you gain 3 life.
, Sacrifice Glade's Tranquility: Destroy target non-Aura enchantment.

Untap target creature you control. It gets +X/+X until end of turn, where X is the number of tokens you control.
Up to two target creatures you control each gains hexproof.
Up to two target creatures each get +2/+1 until end of turn. You gain 2 life.
Choose two —
• You gain 3 life
• Target creature gets +2/+2 until end of turn.
• Draw a card.
• You gain 3 life
• Target creature gets +2/+2 until end of turn.
• Draw a card.
Target creature gets +1/+1 until end of turn.
Target creature gets +2/+2 until end of turn.
Target creature gets +2/+2 until end of turn.
When you cast this spell during your turn, create two Food tokens.
Choose up to one target creature you control. Its base power and toughness becomes 3/3 until end of turn.
Other creatures you control get +1/+1 until end of turn.
Choose up to one target creature you control. Its base power and toughness becomes 3/3 until end of turn.
Other creatures you control get +1/+1 until end of turn.
You gain life equal to the greatest toughness among creatures that died this turn.
Up to X target creatures each get +Y/+Y until end of turn.
X is three if you control a Plains or Antelope, otherwise it is two.
Y is 3 if you control a Forest or Antelope, otherwise it is 2.
X is three if you control a Plains or Antelope, otherwise it is two.
Y is 3 if you control a Forest or Antelope, otherwise it is 2.
You may have a player that controls two or less creatures create a 0/3 green Plant creature token.
You may put a +1/+1 counter on a creature with power 2 or less.
You may have a player with two or less cards in hand draw a card.
You may have a player with 10 or less life gain 6 life.
You may put a +1/+1 counter on a creature with power 2 or less.
You may have a player with two or less cards in hand draw a card.
You may have a player with 10 or less life gain 6 life.
Mill four cards, then return a card milled this way to your hand of each mana value among creatures you control.






Attacking creatures you control get +1/+0 until end of turn.
Whenever a creature you control dies this turn, you gain 1 life.
Whenever a creature you control dies this turn, you gain 1 life.
As an additional cost to cast this spell exile a creature card with mana value X or less from your graveyard.
Put a number of +1/+1 counters equal to the exiled card’s power on target creature.
Put a number of +1/+1 counters equal to the exiled card’s power on target creature.
At the beginning of your upkeep and whenever you sacrifice a Food, put a spore counter on Golden Thallid.
Decay (When this creature dies, cast it transformed without paying its mana cost. Keep the spore counters.)
Decay (When this creature dies, cast it transformed without paying its mana cost. Keep the spore counters.)
2/3
When Golden Compost enters the battlefield and at the beginning of your upkeep, remove a spore counter from Golden Compost. If you do, create a Treasure token. Otherwise, sacrifice Golden Compost and draw a card.
Put a deathtouch counter on target creature you control. At the beginning of the next end step, if you control that creature, draw a card.
Exile target creature you control whose power and toughness aren’t equal. Create two tokens that are copies of it except one of them has base power and toughness equal to the original creature's power and one has base power and toughness equal to the original creature's toughness.
As an additional cost to cast this spell, return a creature you control to its owner's hand.
You may put a creature card with mana value 4 or less from your hand onto the battlefield.
You may put a creature card with mana value 4 or less from your hand onto the battlefield.
Creatures with defender you control have vigilance and may attack as though they didn't have defender.


, Sacrifice a creature with defender: Put a +1/+1 counter on each creature with defender you control. Scry 1.



Draw a card for each creature you control with total power and toughness of 6 or greater.
If you would scry, you may create a 2/2 colorless Walrus creature token instead. You may do this only once each turn.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. You may put a multicolored card exiled this way into your hand.
Whenever a creature you control becomes tapped, you may put a stun counter on it. If you do, it gets +2/+0 until end of turn.
When you cast this spell from your hand, draw a card.
Draw a card, then discard a card.
Replicate
Draw a card, then discard a card.
Replicate

Exile cards from the top of your library until you exile two instant and/or sorcery cards with mana value 2 or less. Put them into your hand.
Creatures with toughness greater than their power can't block this turn.
Change the target of target spell with a single target that targets you.
Exile target creature, then return it to the battlefield under your control. At the beginning of your next end step, its owner gains control of it.
Exile the top four cards of your library. You may put a card exiled this way into your hand. Until the end of your next turn you may cast Equipment cards and Warrior cards exiled this way.
Up to two target creatures each get +1/+0 until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
You may sacrifice an artifact. If you do, draw a card.
You may sacrifice an artifact. If you do, you may put an artifact card with mana value 4 or less from your hand onto the battlefield.
last 2022-09-23 07:35:09 by SecretInfiltrator