![Assorted] Kindred
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Enchant creature
Enchanted creature has absorb 2 and ward
.
Enchanted creature has absorb 2 and ward

Put two stun counters on each creature target player controls.
You may reveal up to three Wish cards you own from outside the game and put them into your hand. Exile Three Wishes.
As an additional cost to cast this spell, tap and exert two untapped creatures you control.
Draw four cards.
Draw four cards.
Target creature gets -4/-0 until end of turn. Put a stun counter on it.
Draw a card.
Draw a card.
As an additional cost to cast this spell, discard a card.
Tap target creature. Put four stun counters on it.
Tap target creature. Put four stun counters on it.
Draw three cards, then discard a card unless another player has discarded a card already this turn.
Choose an opponent. You and that each choose a nonland permanent. Return the chosen permanents to their owners' hands.
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card.
Create a 3/1 white Reflection creature token and a 1/3 black Reflection creature token.
Switch target creature’s power and toughness until end of turn if its base toughness is greater than its base power. It gains hexproof until end of turn.
Scry 1.
Scry 1.
Return target creature to its owner's hand. That player puts a card from their hand on the top or bottom of their library.
As an additional cost to cast this spell, exile the top ten cards of your library.
Return up to two target nonland permanents to their owners' hands
Return up to two target nonland permanents to their owners' hands
Choose one —
• Return target creature to its owner's hand. Scry 1.
• Counter target creature spell.
• Return target creature to its owner's hand. Scry 1.
• Counter target creature spell.
Investigate.
Draw a card.
Draw a card.
Up to two target creatures each get +1/+0 until end of turn.
Up to two target creatures can’t be blocked this turn.
Up to two target creatures can’t be blocked this turn.
Choose six target creatures and/or creature spells. Return them to their owners' hands.
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of your end step, draw a card, then discard a card.
When this enchantment fades away, return it to the battlefield as a creature.
At the beginning of your end step, draw a card, then discard a card.
When this enchantment fades away, return it to the battlefield as a creature.
5/5
Target creature gains flying until end of turn. If it isn't blue, draw a card.
Up to one target creature you control can't be blocked this turn.
Return up to one target creature an opponent controls to its owner's hand.
Return up to one target creature an opponent controls to its owner's hand.
Target creature gets -5/+5 until end of turn.
Choose one or both —
• Counter target creature spell unless its controller pays
.
• Target creature gets -4/-0 until end of turn.
• Counter target creature spell unless its controller pays

• Target creature gets -4/-0 until end of turn.
Two target lands you control become 2/2 Assembly-Worker artifact creatures. They're still land. They gain haste until end of turn.

, Exile Workers to Arms from your graveyard: Land creatures you control get +1/+1 until end of turn.


As an additional cost to cast this spell, sacrifice a land.
Draw two cards.


, Exile four cards from your graveyard, Sacrifice Wormfang News: Draw two card.
Draw two cards.



Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2022-01-07 13:44:47 by SecretInfiltrator