![Assorted] Kindred
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Showing 50 of 212 Multicolour cards
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Show rarities: C U R
You gain 9 life and draw three cards. Put up to three land cards from your hand onto the battlefield
Two target players draw two cards each. Each other player gains 4 life.
Target creature an opponent controls gets -2/-0 until end of turn, then fights target creature you control.
Whenever an opponent draws their first card each turn, each player puts the top card of their library into their hand.
When you cast this spell, if it targets two or more players, copy it. (Do not choose new targets.)
Target player puts two +1/+1 counters on a creature they control.
Target player draws a card.
Target player creatures two Treasure tokens.
Target player puts two +1/+1 counters on a creature they control.
Target player draws a card.
Target player creatures two Treasure tokens.
Mill two cards. If you control a creature or milled a creature card this way, draw two cards. Otherwise, mill two more cards, then surveil 2.
At the beginning of your end step, create a Food token.
At the beginning of your upkeep, if you control more Food than the number of cards in your hand, draw a card.
At the beginning of your upkeep, if you control more Food than the number of cards in your hand, draw a card.
Draw a card for each creature you control that is an Advisor, a Noble and/or enchanted by a Role.
Cycling

(

, Discard this card: Draw a card.)
When you cycle this card, create a Royal Role token attached to another target creature you control. That creature gains hexproof until end of turn.
Cycling






When you cycle this card, create a Royal Role token attached to another target creature you control. That creature gains hexproof until end of turn.
Choose one —
• Counter target noncreature spell.
• Destroy target creature with flying.
• Counter target noncreature spell.
• Destroy target creature with flying.
Whenever you play a land, draw a card
Choose creature or land. Draw three cards, then discard two cards. Draw a card for each card of the chosen type discarded this way.
Up to two target creatures each gain flying and deathtouch until end of turn.
Each player mills half their library, rounded up. You may return a instant or sorcery card from your graveyard to your hand.
Choose one or both —
• Counter target noncreature spell.
• Breaking Aether deals 2 damage to each creature.
• Counter target noncreature spell.
• Breaking Aether deals 2 damage to each creature.
Whenever you cast your second spell each turn, gain control of target creature an opponent controls until end of turn. That creature gains haste until end of turn. Untap it.
Gain control of target creature until end of turn. Turn it face down. It's a 2/2 Cyberman artifact creature. Untap it. It gains haste until end of turn.
As an additional cost to cast this spell, discard a card.
Exile the top six cards of your library. Put two of them into your hand. You may play a card exiled this way until end of turn.
Exile the top six cards of your library. Put two of them into your hand. You may play a card exiled this way until end of turn.
This spell costs
less to cast if it targets a permanent you own.
Gain control of target artifact or creature with mana value X.

Gain control of target artifact or creature with mana value X.
Each player returns a creature they control to its owner's hand. Send a Storm deals 7 damage to each other creature.
When Sorcerous Elixir enters the battlefield, return target instant or sorcery card from your graveyard to your hand.


,
, Sacrifice Sorcerous Elixir: Copy target instant or sorcery spell you control. You may choose new targets for the copy.




Enchant creature
You control enchanted creature. It can't block.
Whenever enchanted creature becomes tapped, it deals 3 damage to you.
You control enchanted creature. It can't block.
Whenever enchanted creature becomes tapped, it deals 3 damage to you.
Instant and sorcery spells you cast this turn cost
less to cast.
Creatures you control get +2/+0 until end of turn.

Creatures you control get +2/+0 until end of turn.
Exile up to one target instant card and up to one target sorcery card from your graveyard. You may cast those cards until the end of your next turn. Create two tapped Treasure tokens.
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, draw a card.
Whenever you cast a noncreature spell, you may exile this enchantment until your next turn. If you do, creatures you control get +1/+0 until end of turn.
When this enchantment enters, draw a card.
Whenever you cast a noncreature spell, you may exile this enchantment until your next turn. If you do, creatures you control get +1/+0 until end of turn.
This spell costs
less to cast for each creature token you control.
Draw three cards, then discard two cards. You may cast an instant or sorcery card from your graveyard.

Draw three cards, then discard two cards. You may cast an instant or sorcery card from your graveyard.
As an additional cost to cast this spell, discard two cards.
Choose target creature. If a discarded card was a land card, that creature gains haste until end of turn. If a discarded card was an artifact or creature card, put a +1/+1 counter on it. If a discarded card was an instant or sorcery card, put a flying counter on it.
Target player draws two cards.
Choose target creature. If a discarded card was a land card, that creature gains haste until end of turn. If a discarded card was an artifact or creature card, put a +1/+1 counter on it. If a discarded card was an instant or sorcery card, put a flying counter on it.
Target player draws two cards.
When Coronation enters the battlefield, you become the monarch.
Whenever you draw a card, create a Treasure.
Whenever you draw a card, create a Treasure.
Choose a permanent type. Each player sacrifices a permanent of the chosen type, then sacrifices a permanent, then draws a card.
Creatures you control get +1/+1.


, Sacrifice Legion's Crusade: Create three 1/1 red and white Soldier creature tokens. Activate only as a sorcery.



Choose one or both —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact.
• Destroy target enchantment.
As an additional cost to cast this spell, discard a card.
Return up to two target creature cards with total mana value 4 or less from your graveyard to the battlefield.
Return up to two target creature cards with total mana value 4 or less from your graveyard to the battlefield.
Creatures you control get +0/+1.
Whenever a source deals damage to a permanent you control, Rough Skin deals 1 damage to that source's controller.
Whenever a source deals damage to a permanent you control, Rough Skin deals 1 damage to that source's controller.
As an additional cost to cast Song of Courtly Love, discard a card.
Draw two cards. If you exactly two permanents you control are legendary creatures and/or legendary planeswalkers, draw an additional card.
Draw two cards. If you exactly two permanents you control are legendary creatures and/or legendary planeswalkers, draw an additional card.
Venerable Strike deals X damage to any target. You gain X life. X is 3 or the greatest mana value among Equipments you control, whichever is greater.
Choose two target players. If one of them has a greater life total, they lose 3 life and the other player gains 3 life. If one of them has more cards in hand, they discard a card and the other player draws a card.
Each opponent loses 3 life and discards a card. You gain 3 life and draw a card.
Each opponent loses 3 life and discards a card. You gain 3 life and draw a card.
Target creature's controller sacrifices it.
Create a token that's a copy of another target creature.
When a third target creature dies this turn, return it to the battlefield under your control.
Create a token that's a copy of another target creature.
When a third target creature dies this turn, return it to the battlefield under your control.
Put the target creature card from a graveyard onto the battlefield face down under your control. It's a 2/2 Cyberman artifact creature. Exile up to one target noncreature artifact card from a graveyard. The face-down creature gains its activated and triggered abilities.
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Search your library for a card, then shuffle and put that card on top. You lose 2 life.
• Draw two cards, then discard a card.
• Reveal a card from your hand. Destroy target permanent if it shares a card type with the revealed card.

Choose one or more —
• Search your library for a card, then shuffle and put that card on top. You lose 2 life.
• Draw two cards, then discard a card.
• Reveal a card from your hand. Destroy target permanent if it shares a card type with the revealed card.
Put target creature card from a graveyard onto the battlefield under your control. Choose two of deathtouch, flying, hexproof, lifelink, menace and trample. For each chosen ability put that keyword counter on that creature.
For each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it’s a permanent card.
[Feat 3()] (You may cast this spell by tapping three untapped Archer creatures you control.)
Choose one or both -
• Destroy each creature with flying.
• Destroy each creature without flying.
Choose one or both -
• Destroy each creature with flying.
• Destroy each creature without flying.
Up to three target creatures each get +1/+1 until end of turn. Put a +1/+1 counter on each of them.
Whenever a source deals damage to one or more creatures you control, put a +1/+1 counter on each of those creatures.
When Sink into the Dunes enters the battlefield, exile target artifact or nonbasic land until Sink into the Dunes leaves the battlefield.
, Discard a card, Sacrifice Sink into the Dunes: Draw two cards.

If it's your turn, gain 7 life, draw two cards, then end the turn.
At the beginning of your end step, if an opponent has more cards in hand than you, draw a card.
At the beginning of your end step, if an opponent has more life than you, you gain 3 life.
At the beginning of your end step, if an opponent has more life than you, you gain 3 life.
Exile X target nonland permanents. You lose X life.
Return up to two target creature cards with total power 7 or less from your graveyard to the battlefield.
Put two +1/+1 counters on target creature you control.
Target player creates two Food tokens.
Target player creates two Food tokens.
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2023-06-16 10:58:51 by SecretInfiltrator