![Assorted] Kindred
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Showing 50 of 190 White cards
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Show rarities: C U R
Mechanized Warfare deals damage to target battle, creature or planeswalker equal to the total number of creatures, Equipments and Vehicles you control.
Return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
[Feat 3]
Return target creature card from a graveyard to the battlefield under your control.
Return target creature card from a graveyard to the battlefield under your control.
Sacrifice all Reflections you control, then create two 2/2 white Reflection creature tokens.
Whenenver you cast a creature spell with power or toughness 1 or less, draw a card. This ability triggers only once each turn.
Create two tapped 4/4 white Giant Wizard creature tokens with ward
. They don't untap during your next untap step.



Return all creature cards with mana value 1 or less from your graveyard to the battlefield.
Whenever a creature enters the battlefield under your control, another target creature you control gets +1/+1 until end of turn.
Artifact spells and Aura spells you cast cost
less to cast.

: Attach target permanent attached to a creature you control to another target creature you control.



[Feat 1()] (You may cast this spell by tapping an untapped Archer creature you control.)
Enchant creature
Enchanted creature can't attack or block.
Enchant creature
Enchanted creature can't attack or block.
You may sacrifice a Plains rather than pay this spell's mana cost.
Target creature gets +2/+6 until end of turn.
Target creature gets +2/+6 until end of turn.














At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.

, Sacrifice Prepared for Battle: Target attacking creature gets +1/+1 until end of turn.


Equipped creature gets +1/+1.
Whenever equipped creature attacks, you gain 2 life.
, Sacrifice Pristine Collar: Return target creature card from your graveyard to the battlefield, if it has the same name as a creature that died this turn while Pristine Collar was attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, you gain 2 life.

Equip


For each opponent you are attacking, tap a creature that player controls.
Enchant artifact or creature
Enchanted permanent is a 4/4 creature with defender in addition to its other types.
Enchanted permanent is a 4/4 creature with defender in addition to its other types.
Creatures with flying and creatures with mana value 2 or less get +1/+1 and flying until end of turn.
You gain 3 life.
You gain 3 life.
Create two 2/1 white Cat Warrior creature tokens.
When Raised among Ruins enters the battlefield, target creature gets +1/+1 until end of turn.

, Sacrifice Raised among Ruins: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.


Untap all creatures you control. Creatures with flying you control get +1/+1 until end of turn. If you control three or more creatures with flying, draw a card.
Create two 0/1 white Caribou creature tokens. You gain 2 life.
As long as you have discarded a card this turn, Razormane Barricade has indestructible.
, Discard a card: Target permanent gains indestructible until end of turn.

If your life is half your starting life total or less, create two Food tokens.
If you have three or less cards in hand, create a Shard token.
If you control three or less lands, create a Treasure token.
If you have three or less cards in hand, create a Shard token.
If you control three or less lands, create a Treasure token.
Choose target creature you control. Return up to one target Aura card that could enchant it and an up to one target Equipment card from your graveyard to the battlefield. Attach them to that creature.
Return up to two target Aura, Equipment and/or Vehicle cards from your graveyard to your hand.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter it.
Return two target creature cards with mana value 3 or less from your graveyard to your hand.
Choose one —
• Return a creature you control to its owner's hand.
• Search your library for a Plains card, reveal it, put it into your hand, then shuffle.
• Return a creature you control to its owner's hand.
• Search your library for a Plains card, reveal it, put it into your hand, then shuffle.
When Rib Cage enters the battlefield, phase out target creature until Rib Cage leaves the battlefield.

,
: Exile Rib Cage, then return it to the battlefield tapped.



Put your choice of a +1/+1 counter or a flying counter on target creature.
Untap all creatures you control. Put up to two creature cards with total mana value 3 or less from your hand onto the battlefield.
Any number of target creatures get +1/+2 until end of turn. You lose 1 life for each of them.
Whenever you gain life, target creature you control gets +1/+1 until end of turn. Triggers only once each turn and only before combat.
Whenever you lose life, target creature you control gets +1/+1 until end of turn. Triggers only once each turn and only before combat.
Whenever you lose life, target creature you control gets +1/+1 until end of turn. Triggers only once each turn and only before combat.
Choose three —
• Exile target artifact.
• Exile target tapped creature.
• Exile target enchantment.
• Exile target card from a graveyard.
• Exile target artifact.
• Exile target tapped creature.
• Exile target enchantment.
• Exile target card from a graveyard.
You may put a creature card with mana value 1 from your hand onto the battlefield.
You gain 3 life.
Draw a card.
You gain 3 life.
Draw a card.
Equipped creature has vigilance, gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


Up to two target creatures you control each get +1/+2 until end of turn. One of them of your choice fights up to one target blocking creature you don't control.
Return up to two target creatures you control to their owner' hands.
[Feat 1]
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated.
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated.
Creatures you control gain indestructible until end of turn. You gain 1 life for each creature you control.
Choose target attacking or blocking creature you don't control. Savvy Hunt deals damage to it equal to the number of cards in your hand.
Tap all creatures with power 3 or greater target player controls.
Return target creature you control to its owner's hand. Create a Food token.
Look at the top four cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Search your library for an enchantment card, reveal it and put it into your hand. If its mana value is less than or equal to the mana value of an artifact you control, you may put it onto the battlefield instead.
[Feat 1]
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Spells your opponents cast this turn cost
more to cast.

Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2023-04-20 06:40:09 by SecretInfiltrator