![Assorted] Kindred
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Showing 50 of 167 Red cards
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For each opponent, choose target creature that player controls and target land that player controls. Pack's Wake deals 3 damage to each of those creatures. Destroy each of those lands.
Target creature you control fights target creature you don't control. If the first creature is equipped or has first strike, it deals damage equal to its power to the other creature instead.
When this enchantment enters, put a +1/+1 counter on each of up to two target creatures.
Each creature with a counter on it you control has menace.
Each creature with a counter on it you control has menace.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
As an additional cost to cast this spell, sacrifice an artifact.
Create a number of Treasure tokens equal to the sacrificed artifact's mana value. If you sacrificed a Treasure, you may put an artifact card with mana value 4 or less from your hand onto the battlefield instead.
Draw a card.
Create a number of Treasure tokens equal to the sacrificed artifact's mana value. If you sacrificed a Treasure, you may put an artifact card with mana value 4 or less from your hand onto the battlefield instead.
Draw a card.
Create two tapped Treasure tokens, then add
for each Treasure you control.

Menace
As long as Raka Multimech has been crewed by a white creature this turn, Raka Multimech has lifelink.
As long as Raka Multimech has been crewed by a blue creature this turn, Raka Multimech has flying.
Crew 2
As long as Raka Multimech has been crewed by a white creature this turn, Raka Multimech has lifelink.
As long as Raka Multimech has been crewed by a blue creature this turn, Raka Multimech has flying.
Crew 2
5/3
Each player may sacrifice a permanent. Razing Wrath deals 4 damage to each opponent that doesn't. Each player on your team that does draws two cards. Create a tapped Treasure token for each permanent that was sacrificed this way.
As an additional cost to cast this spell, discard a card.
When Razormane's Presence enters the battlefield, draw two cards.
Whenever you draw a card, you may pay
. When you do, Razormane's Presence deals 1 damage to any target.
When Razormane's Presence enters the battlefield, draw two cards.
Whenever you draw a card, you may pay

Kicker – Exile a creature card from your graveyard.
Redeem by Fire deals 4 damage to target battle, creature or planeswalker. If this spell was kicked, Redeem by Fire deals an additional X damage to that permanent, where X is the power of the exiled card.
Redeem by Fire deals 4 damage to target battle, creature or planeswalker. If this spell was kicked, Redeem by Fire deals an additional X damage to that permanent, where X is the power of the exiled card.
Whenever you cast an spell that is an Elemental or Shard or you create a permanent that is an Elemental or Shard, Refraction Shard deals 1 damage to each opponent.
, Sacrifice Refraction Shard: Scry 1. Draw a card.

As an additional cost to cast this spell, discard a card.

, Discard a card: Draw a card.
, Exile two cards from your graveyard: Relentless Hunt deals 4 damage to any target. Activate this ability only once each turn and only if you have discarded a card this turn.



Creature spells with power 5 or greater cost
less to cast.
At the beginning of combat during your turn, creatures with power 5 or greater you control gain haste until end of turn.

At the beginning of combat during your turn, creatures with power 5 or greater you control gain haste until end of turn.
You may discard a card. If you do, draw a card. Create a 1/1 red Goblin Shaman creature token with prowess.
Ruby Focus enters the battlefield tapped.
When Ruby Focus enters the battlefield, add
. You may discard a card. If you do, draw a card.
, Sacrifice Ruby Focus: Add
.
, Discard a card, Sacrifice Ruby Focus: Add
. When you do, draw a card.
When Ruby Focus enters the battlefield, add





Up to two target creatures each get +2/+0 and gains trample until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Put a creature card with mana value 4 or less from your hand onto the battlefield. Return it to your hand at the beginning of the next end step.
Choose one or both —
• Save the Witch deals 2 damage to each creature other than target creature.
• Destroy target land.
• Save the Witch deals 2 damage to each creature other than target creature.
• Destroy target land.
Scattering the pyre before it was lit would have saved Magret all the same, but hailing down the fire on the assembled crowd was a welcome bonus.
Choose one —
• Target creature you control gets +2/+0 and gains haste, trample and first strike until end of turn.
• This spell deals 4 damage to target creature.
• Target creature you control gets +2/+0 and gains haste, trample and first strike until end of turn.
• This spell deals 4 damage to target creature.
Discard two cards: Draw a card.
Exile seven cards from your graveyard, Sacrifice Scavenger Mentality: Draw two card.
Exile seven cards from your graveyard, Sacrifice Scavenger Mentality: Draw two card.





Screaming Projectile deals 3 damage to target creature or planeswalker. Creatures can't block this turn.
Distribute a +1/+1 counter, a flying counter, a first strike counter and a trample counter among creatures you control.
At the beginning of your next end step, remove a counter of each kind you put on a creature this way from that creature.
At the beginning of your next end step, remove a counter of each kind you put on a creature this way from that creature.
Copy target activated or triggered ability an opponent controls. You may choose new targets for the copy.
Draw a card.
Draw a card.
Gain control of up to two target creature until end of turn. Untap them. They gain haste until end of turn.
Add a number of
equal to the greatest mana value among artifacts you control.

Flip a coin for each non-Elemental creature. Set Aflame deals 4 damage to each creature whose coin comes up tails. Exile each creature whose coin comes up heads, then its controller creates a 5/4 red Elemental creature token.
Scry 2. Exile the top card of your library. You may cast it this turn.
As an additional cost to cast this spell, discard a card.
Create two tapped Shard tokens and two tapped Treasure tokens.
Create two tapped Shard tokens and two tapped Treasure tokens.
Target player discards a card. If they do, they draw a card.
Draw a card.
Draw a card.
Choose one —
• Target attacking creature gains double strike until end of turn if no other creature is attacking.
• Target blocking creature gains double strike until end of turn if no other creature is blocking.
• Target attacking creature gains double strike until end of turn if no other creature is attacking.
• Target blocking creature gains double strike until end of turn if no other creature is blocking.
Return up to two target instant cards from your graveyard to your hand. Exile Simmering Chant.




Creatures you control have afflict 1.

, Sacrifice a blocked creature: Draw a card.


Gain control of target permanent until end of turn if its power, toughness and/or mana value is exactly equal to 2. Untap it. It gains haste until end of turn.
Sparkling Yawns deals 1 damage to each blocking creature.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Up to two target creatures each get +X/+0 until end of turn, where X is equal to the number of instant and sorcery cards in your graveyard.
Add 

. You get 🎫🎫🎫 (three ticket counters). Proliferate.



Target creature you control fights target creature an opponent controls. Prevent all damage dealt this way by a creature that has already fought this turn.
Replicate

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Replicate



Be thankful most striders are solitary. You might fend it off one-on-one. Imagine getting jumped by a pack.
Creatures target player controls attack this turn if able.
Whenever one of those creatures dies this turn, choose yourself or its controller. The chosen player discards a card, then draws a card.
Whenever one of those creatures dies this turn, choose yourself or its controller. The chosen player discards a card, then draws a card.
As an additional cost to cast this spell, discard a card.
Stray Spark deals damage to any target equal to the number of card types the discarded card has.
Draw a card.
Stray Spark deals damage to any target equal to the number of card types the discarded card has.
Draw a card.
Target creature you control gains trample and haste, then deals damage equal to its power to target creature you don't control.
Tap all creatures other than those two.
Tap all creatures other than those two.
Target creature you control gains haste until end of turn. When it dies this turn, draw two cards.
For each Rogue you control, choose a permanent. Destroy each artifact chosen this way and goad each creature chosen this way.
Up to two target creatures gain haste until end of turn.
Up to two target creatures can't block this turn.
Up to two target creatures can't block this turn.
Choose one —
• This spell deals 4 damage to any target.
• Exile the top three cards of your library. Choose two of them. Until the end of your next turn, you may play those cards.
• This spell deals 4 damage to any target.
• Exile the top three cards of your library. Choose two of them. Until the end of your next turn, you may play those cards.


Gain control of target creature until end of turn. Untap it. It gains haste.
When that creature deals combat damage to a player this turn, gain control of it. (This effect lasts indefinitely.)
When that creature deals combat damage to a player this turn, gain control of it. (This effect lasts indefinitely.)
Target attacking creature you control fights target creature you don't control.
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R M
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2023-05-18 08:19:23 by SecretInfiltrator