![Assorted] Kindred
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Showing 50 of 209 Green cards
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Show rarities: C U R
Treasures you control have "
, Sacrifice this Treasure: Add
."
At the beginning of your end step, you may pay
. If you do, draw a card


At the beginning of your end step, you may pay

Target creature deals damage equal to its power to target creature. If it is night as you cast this spell, it deals that much damage divided as you choose between any number of target creatures instead.
If itβs neither day nor night, it becomes day as Midnight Might enters the battlefield.
When Midnight Might enters the battlefield during night and whenever day becomes night, target creature you control gets +2/+2.
As long as it is night, creatures you control get +1/+1.
When Midnight Might enters the battlefield during night and whenever day becomes night, target creature you control gets +2/+2.
As long as it is night, creatures you control get +1/+1.
Choose target creature you control. Another target creature you control gets +X/+Y, where X is the first creature's toughness and Y is its power.
Create a token that's a copy of target creature you control except it isn't legendary. You may have another player create another one of those tokens.
Choose an opponent. You and that player each create three 1/1 green Hippo creature tokens.
Choose an opponent. You and that player each create a 3/3 green Hippo creature tokens.
Choose an opponent. You and that player each create a 3/3 green Hippo creature tokens.
Put two +1/+1 counters on target creature. If that creature is a Beast, create a Food token.
Put a +1/+1 counter on target creature. You gain 1 life.
When you cast a creature spell, if you control no creatures, sacrifice Need for the Pack. If you do, copy that spell. (The copies enters the battlefield as a token.)
Target creature you control gets +2/+2 and gains hexproof until end of turn. If that creature already had hexproof or ward, draw a card.
If you control a creature with power 5 or greater, draw a card.
If you control two or more creatures with power 3 or greater, draw a card.
If you control four or more creatures, draw a card.
If you control two or more creatures with power 3 or greater, draw a card.
If you control four or more creatures, draw a card.
As long as a blue or black creature is attacking you, you may cast Pestsniping as though it had flash.
Create two 1/2 green Kithkin Archer creature tokens with reach.
Create two 1/2 green Kithkin Archer creature tokens with reach.
As long as a creature entered the battlefield under an opponent's control this turn, you may cast creature spells as though they had flash and creature spells you cast cost
less to cast.

Pile of Bananas enters the battlefield with π (a fruit counter) for each creature you control.
Whenever a creature enters the battlefield under your control, Pile of Bananas gets π.
, π or
, Sacrifice Pile of Bananas: Add one mana of any color.
,
, π or
,
, Sacrifice Pile of Bananas: You gain 3 life.
Whenever a creature enters the battlefield under your control, Pile of Bananas gets π.






Pin to the Sky deals 1 damage to target creature with flying.
Pin to the Sky deals 2 damage to target creature with flying.
Pin to the Sky deals 3 damage to target creature with flying.
Pin to the Sky deals 2 damage to target creature with flying.
Pin to the Sky deals 3 damage to target creature with flying.


Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its ownerβs control with a +1/+1 counter on it.)
2/2
At the beginning of your end step, put a +1/+1 counter on a creature you control.


, Sacrifice Pooling Plasm: Draw a card for each creature you control with a +1/+1 counter on it.



Put a +1/+1 counter on target creature. If it entered the battelfield this turn, put three +1/+1 counters on it instead.
Exile target artifact or enchantment. Its controller creates a Shard token.
This spell costs
less to cast, where Y is the total power of creatures you control.
You may put a creature card with mana value X or less from your graveyard or hand onto the battlefield.

You may put a creature card with mana value X or less from your graveyard or hand onto the battlefield.
This Food enters tapped.

,
: You gain three times X life.



Creatures you control get +0/+4 and gain hexproof until end of turn. If you control a creature with a +1/+1 counter on it, draw a card.


[Feat 2()] (You may cast this spell by tapping two untapped Archer creatures you control.)
Untap all creatures you control.
Untap all creatures you control.
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it.
Enchanted creature gets +2/+2 for each Aura attached to it.
Choose target creature card and up to one target Aura card from the same graveyard with total mana value 8 or less. Return the creature to the battlefield. Then, if the Aura could enchant the creature, return it to the battlefield attached to that creature.
Target creature you control gets +4/+2 and gains trample until end of turn. Target creature you don't control blocks it this turn if able.
Create two 0/1 green Plant creature tokens.
Mill six cards. You may put a Plant or land card milled this way into your hand.
Mill six cards. You may put a Plant or land card milled this way into your hand.
When Rays of Starlight enters the battlefield, create a Shard token.
At the beginning of your precombat main phase, add one mana of a color of your choice.
At the beginning of your precombat main phase, add one mana of a color of your choice.
Whenever you attack, put a +1/+1 counter on target attacking creature.
Put a +1/+1 counter on target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Whenever a creature enters the battlefield under your control, you may pay 
. When you do, that creature fights target creature an opponent controls.


Whenever you sacrifice one or more permanents, put a +1/+1 counter on target creature. It gets +1/+1 until end of turn. This ability triggers only once each turn.
Target creature gets +3/+2 and gains trample until end of turn.
Destroy target artifact, enchantment or land.
Create two Food tokens.
Create two Food tokens.
Choose a creature you control of each mana value. Put a +1/+1 counter on each of them. You gain 1 life for each of those creatures.
Each of up to two target creatures gets +2/+2 until end of turn.
Choose one β
β’ Search your library for an Aurochs and/or a basic land card, reveal them, put them into your hand, then shuffle.
β’ Create a 3/2 green Aurochs creature token with trample.
β’ Search your library for an Aurochs and/or a basic land card, reveal them, put them into your hand, then shuffle.
β’ Create a 3/2 green Aurochs creature token with trample.
Put a +1/+1 counter on each creature you control with greater base toughness than base power.
Choose one β
β’ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
β’ Target creature gets +2/+2 until end of turn. Put a +1/+1 counter on it.
β’ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
β’ Target creature gets +2/+2 until end of turn. Put a +1/+1 counter on it.
Return target card from your graveyard to your hand. Put a face-up exiled card into its owner's graveyard. Exile Ruin's Reclamation face down.
Create a 2/2 green Bear creature token. You may choose a creature you control and a creature an opponent controls. If you do, they fight each other.
Whenever one or more creatures you control with no abilities deal combat damage to a player, draw a card. This ability triggers only once each turn.
Mill four cards, then return a creature card with no abilities from your graveyard to your hand. If you can't, draw a card.
(As you cast this spell a permanent you control or two cards revealed from your hand enable a skill.)
Cleric or Wizard skill β Destroy target artifact or enchantment.
Archer or Rogue skill β Destroy target creature with flying.
Cleric or Wizard skill β Destroy target artifact or enchantment.
Archer or Rogue skill β Destroy target creature with flying.
Up to two target creatures you control can't be blocked by creatures with power 2 or less this turn.
Mill four cards. Put any number of creature cards milled this way on top of your library, then draw two cards.
Create two Food tokens, then trigger the second chapter ability of each Saga you control.
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2019-08-25 20:32:27 by SecretInfiltrator