![Assorted] Kindred
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Each opponent exiles a creature they control and a card from their hand and loses 3 life. You gain 3 life. You may play the exiled cards for as long as they remain exiled.
Target player reveals their hand. From among creatures they control and creature cards in their hand, choose up to four. They choose two of the chosen cards and/or permanents, then exile the rest.
As an additional cost to cast this spell, sacrifice a creature and discard a card.
At the beginning of your upkeep, draw a card and each player loses 1 life.
At the beginning of your upkeep, draw a card and each player loses 1 life.
Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
Target creature gets -1/-1 until end of turn. Its controller loses 1 life.
Target creature gets -1/-1 until end of turn. Its controller loses 1 life.




Target player reveals their hand, then discards all creature cards revealed this way. You draw a card for each card in that player's hand, then lose that much life.
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards and you lose 3 life.
Draw three cards and you lose 3 life.
Turn target creature face down. It’s a 2/2 Cyberman artifact creature. Create a Blood token.
At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, draw a card.
Target opponent discards two cards. If you have three or more enchantment cards in your graveyard, they discard another card.
Target creature gets -1/-1. You gain 1 life. When that creature dies this turn, draw a card.
Whenever you discard one or more cards, each opponent discards a card and loses 4 life. This ability only triggers once each turn and only during your turn.
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, target creature gets -1/-1 until end of turn.
Enchanted creature gets -1/-1.
When enchanted creature dies, target creature gets -1/-1 until end of turn.
[Feat 1]
Enchant creature
Enchanted creature gets +1/+1 and has menace.
Enchant creature
Enchanted creature gets +1/+1 and has menace.
Each player mills three cards. You gain 3 life.
When Interplanar Extraction enters the battlefield, each player exiles a creature or planeswalker they control, a card from their hand, and the top card of their library. Then planeswalk.
You may play cards exiled with Interplanar Extraction. When you play a card this way, sacrifice Interplanar Extraction at the beginning of your next end step.
, Pay 1 life: Add one mana of any color.
You may play cards exiled with Interplanar Extraction. When you play a card this way, sacrifice Interplanar Extraction at the beginning of your next end step.

When Keeping Death enters the battlefield, mill eight cards.

, Exile a noncreature card from your graveyard: Draw a card.

, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature.




You can’t cast this spell unless a creature has entered the battlefield under your control this turn.
Destroy target creature.
Destroy target creature.
Destroy target creature. Its controller sacrifices a token.
Target player discards three cards and gains 3 life. Return a card from that player's graveyard to their hand.
Equipped creature gets +2/+2 and has lifelink.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip




X can’t be greater than the amount of life you lost this turn.
Create X 2/2 black Astartes Warrior creature tokens with menace. You lose X life.
Create X 2/2 black Astartes Warrior creature tokens with menace. You lose X life.
You lose 6 life unless you discard a card.
Look at the top six cards of your library. Put two of them into your hand, then exile the rest.
Look at the top six cards of your library. Put two of them into your hand, then exile the rest.
Destroy each creature that attacked target player this turn.
Choose one —
• Return up to two target creature cards from your graveyard to your hand.
• Return target Zombie card from your graveyard to the battlefield.
• Return up to two target creature cards from your graveyard to your hand.
• Return target Zombie card from your graveyard to the battlefield.
As an additional cost to cast this spell, discard a card.
Put four -1/-1 counters on target creature. Its controller loses 4 life.
Put four -1/-1 counters on target creature. Its controller loses 4 life.
Each opponent reveals their hand and discards all creature cards. Then each player mills three cards.
Put a +1/+1 counter on target creature for each Swamp you control. You lose that much life.
Target player discards a card. If you discard a creature card this way, you gain 5 life and draw a card.
As an additional cost to cast this spell, discard a card.
Destroy two target creatures.
At the beginning of your next upkeep, pay

. If you don’t, you lose the game.
Destroy two target creatures.
At the beginning of your next upkeep, pay



[Cleave 


]
Put target creature card from a graveyard onto the battlefield under your control. Put a +1/+1 counter on it. [Cleavable Sacrifice a creature.]




Put target creature card from a graveyard onto the battlefield under your control. Put a +1/+1 counter on it. [Cleavable Sacrifice a creature.]
Scry 2, then draw two cards. You lose 2 life, then mill two cards.
Forestcycling
, plainscycling
(
, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
Forestcycling



Exile target creature, then roll a d20 and add the creature's mana value.
1—15 | Create a 2/2 black Zombie creature token.
16—20 | Put Necromancer's Bolt onto the battlefield transformed.
1—15 | Create a 2/2 black Zombie creature token.
16—20 | Put Necromancer's Bolt onto the battlefield transformed.
Menace (This creature can't be blocked except by two or more creatures.)
4/4
Necrotic Sludge has all activated abilities of creature cards in your graveyard that don't have
in their cost.

Slivers you control have "
, Sacrifice this permanent: Draw a card."

The need of the hive outweigh the needs of the sliver.
Look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Bury the rest. You gain 1 life for each card buried this way.
Target opponent discards two cards and loses 2 life. You gain 2 life.
Flash (You may cast this spell any time you could cast an instant.)
As long as No Time to Waste entered the battlefield this turn, you may cast spells from your hand as though they had flash.
Whenever you cast a spell during an opponents turn, choose one —
• Each opponent loses 1 life. You gain 1 life.
• Surveil 1.
As long as No Time to Waste entered the battlefield this turn, you may cast spells from your hand as though they had flash.
Whenever you cast a spell during an opponents turn, choose one —
• Each opponent loses 1 life. You gain 1 life.
• Surveil 1.
Whenever you activate an ability of a permanent you control that isn't a mana ability, if it costs only mana to activate, you may pay 3 life. If you do, copy that ability.
: Add
.


Sacrifice any number of permanents. For each permanent type among card types of permanents sacrificed this way, draw a card and each opponent loses 1 life.
Target creature gains flying, lifelink and indestructible until end of turn.
Draw a card.
Draw a card.
Up to two target creatures you control get +3/+0 until end of turn. Whenever one of them dies this turn, draw a card.
Target creature an opponent controls gets -1/-1 until end of turn. Scry 1.
Target creature gets -3/-1 until end of turn. Its controller discards a card.
Each player that hasn't discarded a card this turn discards a card.
Each player that hasn't sacrificed a creature this turn sacrifices a creature.
Each player that hasn't sacrificed a creature this turn sacrifices a creature.
Target player reveals two cards from their hand. You may have them discard those cards. If you don't, they discard a card at random from among the other cards in their hand.
At the beginning of combat on your turn, target creature you control gains flying and deathtouch until end of turn.
At the beginning of your upkeep, you lose 1 life and draw a card.

, Exile Pride from your graveyard: You lose 1 life and draw a card.


Replicate—Tap an untapped Dalek you control.
Draw two cards. You lose 2 life.
Draw two cards. You lose 2 life.
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![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
• Remove a counter from target permanent.
• Target creature gets -1/-1 until end of turn.
2023-05-21 10:42:17 by SecretInfiltrator