![Assorted] Kindred
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 50 of 190 White cards
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
As an additional cost to cast this spell, sacrifice an artifact.
Distribute three +1/+1 counters among one, two or three target creatures you control. Untap those creatures.
Distribute three +1/+1 counters among one, two or three target creatures you control. Untap those creatures.
Target creature or planeswalker gains absorb, hexproof and indestructible until end of turn.
Draw a card.
Draw a card.
Put a +1/+1 counter on each creature you control.
You gain life equal to the number of creatures you control.
Draw a card.
You gain life equal to the number of creatures you control.
Draw a card.
Populate. Proliferate.
You gain 4 life.
You gain 4 life.
Scry 4. As you do, you may reveal a creature card scried this way and pay
. If you do, put that card into your hand instead of anywhere else. If you revealed a legendary creature card this way, you gain 4 life.

Destroy all enchantments your opponents control.
You may return an enchantment card from your graveyard to your hand. If you don't, draw a card.
You may return an enchantment card from your graveyard to your hand. If you don't, draw a card.
Tap target creature. If you control an Archon and/or two Clerics, exile that creature instead.
Target creature, planeswalker or player gains hexproof and indestructible until end of turn.
Draw a card.
Draw a card.
As an additional cost to cast this spell, tap five untapped artifacts and/or creatures.
Exile two target permanents that are artifacts and/or creatures.
Exile two target permanents that are artifacts and/or creatures.
Target creature you control gains flying until end of turn, then each creature with flying you control gets +1/+2 until end of turn.
Put a +1/+1 counter on each creature you control. Put an additional +1/+1 counter on each Army and each Soldier you control.
Choose a number of target creatures up to the number of creature cards in your graveyard. Those creatures get +2/+2 until end of turn. You gain 2 life for each of those creatures.
You gain 1 life for each creature you control.
Whenever a creature you control dies this turn, you gain 1 life.
Whenever a creature you control dies this turn, you gain 1 life.
X target creatures you control get +1/+2 until end of turn. You gain three times X life.
At the beginning of your upkeep, put a creature card with mana value 1 or less from your hand or graveyard onto the battlefield. If a creature enters the battlefield from your hand this way, draw a card.

, Sacrifice From the Lineage: Search your library for a card that shares a creature type with three or more permanents you control, reveal it, put it into your hand, then shuffle.


Mill six cards. Return a creature card with mana value 1 from your graveyard to the battlefield. Return a creature card with mana value 2 from your graveyard to the battlefield. Return a creature card with mana value 3 from your graveyard to the battlefield.
Return two creature cards with power 1 or less from your graveyard to your hand.
Enchant creature you don't control
Enchanted creature can't attack or block.
When enchanted creature dies, create two Food tokens.

: Target creature you control fights enchanted creature.
Enchanted creature can't attack or block.
When enchanted creature dies, create two Food tokens.


You can't cast Gifts of the Pilgrims unless two or more creatures have entered the battlefield under your control this turn.
Draw two cards.
Draw two cards.
Creatures you control get +1/+1 until end of turn. Distribute a first strike counter, a lifelink counter and a vigilance counter among creatures you control.
Cast Glorious Awakening only during an opponent's turn.
Untap all creatures you control. They get +2/+2 until end of turn.
Untap all creatures you control. They get +2/+2 until end of turn.
Mill a card, if it's a creature or enchantment card, you may put it on top of your library.
Draw a card.
Draw a card.
Exile target creature until end of turn. Exile the creature instead (indefinitely) if it is owned by an opponent and you control a creature with flying.
Equipped creature gets +1/+1. It gets +2/+2 instead as long as it has defender or flying.
Equipped creature can attack as though it didn't have defender.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature can attack as though it didn't have defender.
Equip


Each player draws two cards and gains 4 life. Then, if you have seven or more cards in hand, create a 4/4 Giant Wizard creature token with ward
. (When it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)


Multikicker –
, Discard a card.
When you cast Great Pride of the Savannah, create a 2/1 white Cat creature token for each time it was kicked.
Creatures you control get +1/+1 until the end of your next turn.

When you cast Great Pride of the Savannah, create a 2/1 white Cat creature token for each time it was kicked.
Creatures you control get +1/+1 until the end of your next turn.
Choose one —
• Exile target artifact or enchantment.
• Mill four cards. You may put an artifact or enchantment card milled this way into your hand.
• Exile target artifact or enchantment.
• Mill four cards. You may put an artifact or enchantment card milled this way into your hand.
Target creature gets +0/+7 and gains hexproof until end of turn.
Return an Aura card from your graveyard to your hand. You may attach an Aura card from your hand with mana value 2 or less to a creature with mana value 2 or less you control that Aura could enchant.
Put a +1/+1 counter on each creature you control. Creatures with flying you control additionally get +1/+1 until end of turn.
Flash
You may cast spells with mana value 3 or less as though they had flash.
Creatures with mana value 3 or less get +1/+1.
You may cast spells with mana value 3 or less as though they had flash.
Creatures with mana value 3 or less get +1/+1.
You gain 1 life and draw a card.
Enchant creature
When Held by a Trunk enters the battlefield, if you control another Elephant, draw a card.
Enchanted creature can't attack or block and its activated abilities cant be activated.
When Held by a Trunk enters the battlefield, if you control another Elephant, draw a card.
Enchanted creature can't attack or block and its activated abilities cant be activated.
Until end of turn, target creature has base power and toughness 3/3. When that creature dies this turn, create a Food token.
Tap target creature an opponent controls.
Investigate.
Investigate.
Creatures leaving the battlefield don’t cause abilities to trigger this turn.
You may return a creature you control to its owner's hand.
You may return a creature you control to its owner's hand.






Equipped creature has vigilance and must attack or block each combat if able.
As long as Inspiring Insignia is attached to a creature, creatures other than equipped creature get +1/+1 and have ward
.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
As long as Inspiring Insignia is attached to a creature, creatures other than equipped creature get +1/+1 and have ward

Equip




Seven target creatures you control get +2/+2 until end of turn.
If target creature would die this turn, return it to your hand instead.
Draw a card.
Draw a card.
Target Vehicle you control becomes an artifact creature until end of turn. It gets +1/+1 and gains vigilance until end of turn.
Replicate
Replicate



You have absorb 1.
Whenever you gain life, put a +1/+1 counter on target creature you control.
Untap all Creatures you control. They get +1/+0.
Put a first strike counter on a creature you control.
Put a first strike counter on a creature you control.
Mill four cards. You may return an enchantment card or Plains card milled this way to the top of your library.
Draw a card.
Draw a card.
This enchantment enters with nine cloud counters on it.
At the beginning of your end step and whenever you cast a creature spell, remove a cloud counter from this enchantment. If you do, create a 1/1 white Elemental creature token with flying and lifelink. Then, if this enchantment has no cloud counters on it, sacrifice it.
At the beginning of your end step and whenever you cast a creature spell, remove a cloud counter from this enchantment. If you do, create a 1/1 white Elemental creature token with flying and lifelink. Then, if this enchantment has no cloud counters on it, sacrifice it.
Equipped creature gets +2/+2 and has lifelink.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip




Choose up to two Custodes and up to one Astartes. Destroy all other creatures.
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2024-05-06 10:19:16 by SecretInfiltrator