![Assorted] Kindred
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Until end of turn, creatures target opponent controls have base power and toughness 0/2.
Enchant creature
You control enchanted creature. It can't be blocked by creatures its owner controls.
You control enchanted creature. It can't be blocked by creatures its owner controls.
Tap two target creatures.
Put two stun counters on target creature if it is tapped.
Target player draws two cards.
Put two stun counters on target creature if it is tapped.
Target player draws two cards.
Untap two target tapped creatures you control.
Tap two target untapped creatures you don't control.
Tap two target untapped creatures you don't control.
Tap all creatures your opponents control, then put two stun counters on each of them.
Choose X. X is the number of other spells you've cast this turn.
• Surveil 3.
• Draw two cards, then discard a card.
• Create a 1/3 blue Chimera creature token.
• Put a flying counter on a creature you control.
• Surveil 3.
• Draw two cards, then discard a card.
• Create a 1/3 blue Chimera creature token.
• Put a flying counter on a creature you control.
Up to two target creatures each get +1/+1 and gain flying until end of turn.
Draw two cards, then discard a card. You may cast an instant or sorcery card from your graveyard. Exile Dive through the Storm.
This spell costs
less to cast if it targets a creature you control.
Phase out target creature until end of turn.
If it's your turn, draw a card, then discard a card.

Phase out target creature until end of turn.
If it's your turn, draw a card, then discard a card.
Whenever you attack a battle, planeswalker or player with exactly two creatures, the defending player can't block both of them.
X cant be 0.
Put target creature into its owner’s library Xth from the top unless that player puts it onto the bottom of their library.
Put target creature into its owner’s library Xth from the top unless that player puts it onto the bottom of their library.
You may cast target card you own in exile. Exile this spell.






Draw four cards, then discard two cards.
Mill two cards.
Mill two cards.
When Drift into Dormancy enters the battlefield or leaves the battlefield, tap target artifact, creature or planeswalker. Its activated abilities can't be activated for as long as it remains tapped.

, Exile Drift into Dormancy: Target artifact, creature or planeswalker doesn't untap during its controller's next untap step.


Scry 3, then surveil 3.
Draw three cards. Take two extra turns after your next one. Skip your next two turns.
Exile Eat the Days.
Exile Eat the Days.
Draw two cards. Discard a card unless you control a creature with mana value 1 or less.
Tap up to eight target creatures.
Draw a card.
Draw a card.
Return target artifact or creature to its owner's hand. If you controlled that permanent, draw a card.
Replicate—Tap an untapped Dalek you control.
Target creature you control gets +2/+0 and gains flying.
Target creature you control gets +2/+0 and gains flying.
When Endless Search enters the battlefield and at the beginning of your upkeep, draw a card then discard a card.

, Sacrifice Endless Search, Exile seven other cards from your graveyard: Draw seven cards, then exile seven cards from your hand.


Target opponent draws a card. You draw three cards.
Counter target spell. Its controller returns a nonland permanent they control to its owner's hand.
You may put a card with a book counter on it you own from exile into your hand. If you don't, draw a card.
Mill four cards. You may exile one of those cards. If you do, put a book counter on it.
Mill four cards. You may exile one of those cards. If you do, put a book counter on it.
Whenever you activate an ability with
in its cost of a creature you control, if it isn't a mana ability, you may copy that ability. You may choose new targets for the copy.

Each player mills six cards, then draws a number of cards equal to the number of card types among cards they milled this way.
Each player mills five cards.
Draw a card.
Draw a card.
Gain control of target creature unless its controller puts a creature card from their hand onto the battlefield under your control. If they do, they draw a card.
Enchant creature
You control enchanted creature. It can't attack or block.
You control enchanted creature. It can't attack or block.
Return target battle to its owner's hand.
Draw a card.
Draw a card.
Tap up to three target creatures. Distribute a number of stun counters among them equal to the number of Forests you control
Kicker – Return an Elemental you control to its owner's hand.
Draw two cards. If Flow of Imagination was kicked, draw three cards instead.
Draw two cards. If Flow of Imagination was kicked, draw three cards instead.
Tap up to two target creatures you don't control.
Untap up to two target creatures you control.
Untap up to two target creatures you control.
Target creature gains flying until end of turn.
Up to one target creature with a counter or sticker on it gains flying until end of turn.
Up to one target creature with a counter or sticker on it gains flying until end of turn.
Until end of turn, up to two target creatures each get +4/+4 and "When this creature becomes the target of a spell, sacrifice it."
Enchant creature an opponent controls
When enchanted creature dies, you create a token that’s a copy of that creature, except it’s a Tyranid in addition to its other types.
When enchanted creature dies, you create a token that’s a copy of that creature, except it’s a Tyranid in addition to its other types.
Target creature can't be blocked this turn. Scry 1.
Goad up to two target creatures. They get -1/-0 until your next turn.
Mill four cards.
Scry 4.
Scry 4.
Draw two cards, then discard a card unless a player has already discarded a card this turn.
Counter target spell that targets a permanent you control. If that permanent is a creature, it connives.
Scry 2, then draw a card. Discard a card unless a creature you control has dealt combat damage this turn.


, Exile Hack the Moon-Circuit from your graveyard: Draw a card.



Draw two cards, then discard a card. If you discard an Island card this way, draw another card.
If one or more artifact tokens would be created under your control, those tokens plus an additional token of any kind created this way are created instead.
Target creature gains flying until end of turn. It can't block creatures without flying this turn.
Create two 1/1 blue Faerie Wizard creature tokens flying and "
, Exile this creature: Draw a card."

Put a stun counter on each of up to two target tapped creatures.
Draw a card.
Draw a card.
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card.
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2023-06-14 07:31:32 by SecretInfiltrator