![Assorted] Kindred
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Showing 50 of 212 Multicolour cards
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Target creature you control deals damage equal to twice its power to target creature you don't control. Excess damage is dealt to that creature’s controller instead.
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to its controller.
Choose one or both —
• Search your library for a card. Shuffle your library and put that card into it third from the top.
• Look at the top two cards of your library. You may play any number of them.
• Search your library for a card. Shuffle your library and put that card into it third from the top.
• Look at the top two cards of your library. You may play any number of them.
Each opponent chooses a card from their hand at random and reveals it. You may have that player cast that card if able.
Choose one spell cast this way. You gain control of it.
Choose one spell cast this way. You gain control of it.
Each opponent sacrifices a legendary permanent that's a creature or planeswalker. If they can't, they sacrifice a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
As an additional cost to cast this spell, sacrifice a creature.
Each opponent sacrifices a creature. Draw a card.
Each opponent sacrifices a creature. Draw a card.
Destroy all artifacts your opponents control.
Creatures you control gain haste and vigilance until end of turn.
Creatures you control gain haste and vigilance until end of turn.
Until end of turn, creatures you control get +2/+2 and gain trample, menace and "This creature can't be blocked by creatures with power 2 or less."
Target player sacrifices three permanents that are artifacts and/or enchantments.
Enchant land
When Echoes of Summer enters the battlefield, untap enchanted land.
Enchanted land has "
: Add two mana of any one color."
When Echoes of Summer enters the battlefield, untap enchanted land.
Enchanted land has "


• This artifact deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
Cast Hunt as a Pack only during combat on your turn before blockers are declared.
Choose target attacking creature. For each opponent it isn't attacking, create a token that's a copy of that creature attacking that player. Exile those tokens at end of combat.
Choose target attacking creature. For each opponent it isn't attacking, create a token that's a copy of that creature attacking that player. Exile those tokens at end of combat.
Discard any number of cards. You gain that much life and draw that many cards.
Draw a card.
Draw a card.
Target creature you control gets +4/+2 and gains trample until end of turn. Other creatures you control get +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card.
Choose two. You may choose the same mode more than once.
• Target creature you control fights target creature you don't control.
• Draw a card. You gain 1 life.
Choose two. You may choose the same mode more than once.
• Target creature you control fights target creature you don't control.
• Draw a card. You gain 1 life.
Put a creature card from your hand onto the battlefield, it gains haste. Return it to its owner's hand at at the beginning of your next end step. Whenever an ability is triggered this turn by that creature entering the battlefield, attacking or leaving the battlefield, any opponent may pay
. When a player does, counter that ability.

Exile the top X cards of your library. Put all land cards revealed this way into your hand. You may cast any number of spells with total mana value X or less from among them without paying their mana costs.
Choose one or both —
• Target creature you control deals damage equal to its power to target creature you don't control.
• Destroy target artifact you don't control with mana value less then or equal to the power of target creature you control.
• Target creature you control deals damage equal to its power to target creature you don't control.
• Destroy target artifact you don't control with mana value less then or equal to the power of target creature you control.
Mill five cards. Put all creature cards milled this way into your hand. You may put a creature card with mana value 3 or less from your hand onto the battlefield.
Creatures you control gain haste until end of turn.
Creatures you control gain haste until end of turn.
When Seeds of Hate enters the battlefield, put a +1/+1 counter on each creature you control.
, Remove a +1/+1 counter from a permanent you control: Seeds of Hate deals 1 damage to target battle, creature or planeswalker.

Choose up to two —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature you control fights target creature you don't control.
• Destroy target artifact.
• Destroy target enchantment.
• Target creature you control fights target creature you don't control.
Whenever you gain life, create a Food token. This ability triggers only once each turn.
At the beginning of combat during your turn, if you control four or more creatures or a creature with four or more +1/+1 counters on it, target creature you control gets +4/+4 and gains trample until end of turn.
Target creature you control gets +0/+5 and gains hexproof until end of turn.
Draw a card.
Draw a card.
Search your library for a basic land card and a creature card, and reveal them. You may put a card with mana value 2 or less revealed this way onto the battlefield tapped. Put the rest into your hand, then shuffle.
Tap up to two target creatures.
Up to two target creatures must be blocked this turn if able.
Up to two target creatures must be blocked this turn if able.
You may put a creature card with mana value 3 or less from your hand onto the battlefield.
You may choose a creature you control and a creature you don't control. If you do, they fight each other.
You may choose a creature you control and a creature you don't control. If you do, they fight each other.
At the beginning of each end step, put a +1/+1 counter on target creature you control for each creature put into your graveyard from the battlefield this turn.
Creatures you control get +2/+2 until end of turn. Creatures with flying must block this turn if able.
When Encircled by the Pack enters the battlefield, exile target creature until Encircled by the Pack leaves the battlefield.


, Sacrifice Encircled by the Pack: Distribute four +1/+1 counters among creatures you control. Draw a card.



Whenever a creature enters the battlefield, you gain 1 life. If that creature is an Angel, you gain 4 life instead.


, Sacrifice Faith Unshaken: Draw two cards. Activate this ability only if you control a creature with flying.



Draw a card for each creature you control with base power and toughness 1/1.
Mill cards from the top of your library until you mill two land cards. You gain an amount of life equal to the total number of cards milled this way. Put a land card milled this way to the battlefield tapped.
Put a +1/+1 counter on each attacking creature you control. They gain first strike until end of turn.
When Heartbeat Drum enters the battlefield, two target creatures each get +2/+2 until end of turn.

,
, Discard a card: Two target creatures each get +2/+2 until end of turn.



Target creature you control gets +3/+3 and gains flying until end of turn.
Flash
When New Appearance enters the battlefield, choose target creature. The next time it would be destroyed this turn, regenerate it instead.
Whenever a creature you control regenerates, investigate.
When New Appearance enters the battlefield, choose target creature. The next time it would be destroyed this turn, regenerate it instead.
Whenever a creature you control regenerates, investigate.
"Oh, that's rude. Is that the sort of man I am now? Am I rude?"
—The Tenth Doctor
—The Tenth Doctor
Whenever you create one or more Treasure tokens, create a Food token. This ability triggers only once each turn.
Whenever you spend mana produced by a Treasure to activate an ability of a Food, draw a card. This ability triggers only once each turn.
Whenever you spend mana produced by a Treasure to activate an ability of a Food, draw a card. This ability triggers only once each turn.
Choose two creatures you control. When you do, reveal up to two creature cards with mana value each less than both creatures chosen this way from your hand and/or graveyard. Put the revealed cards onto the battlefield.
Whenever a creature enters the battlefield under an opponent's control, put a +1/+1 counter on each creature. This ability triggers only once each turn.
When Raid the Carrot Fields enters the battlefield, create two Food tokens.
At the beginning of your end step, you may sacrifice a Food. If you do, populate.
At the beginning of your end step, you may sacrifice a Food. If you do, populate.
When Safe Path Home enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
, Sacrifice Safe Path Home: When target creature dies this turn, return that card to the battlefield under its owner’s control.

Each creature token you control enters the battlefield with an additional +1/+1 counter on it.
, Sacrifice Stable Strain, Sacrifice two tokens: Draw three cards.

Creatures you control gain vigilance and indestructible until end of turn. Put a +1/+1 counter on each of those creatures. You gain 1 life for each creature you control.
Exile seven cards from your graveyard. You may return a card from your graveyard to your hand. If it's an enchantment card, put it onto the battlefield instead.
Search your library for a Forest card and a Plains card. Put one of them onto the battlefield and the other into your hand.
You may discard a card. If you do, you gain 3 life.
You may discard a card. If you do, you gain 3 life.
Enchant artifact or creature
At the beginning of your upkeep, you gain 1 life.
Enchanted permanent can't attack or block. Its activated abilities can't be activated, and its triggered abilities don't trigger.
At the beginning of your upkeep, you gain 1 life.
Enchanted permanent can't attack or block. Its activated abilities can't be activated, and its triggered abilities don't trigger.
Whenever a nontoken Elf enters the battlefield under your control, put a +1/+1 counter on each Human you control.
Whenever a nontoken Human enters the battlefield under your control, put a +1/+1 counter on each Elf you control.
Whenever a nontoken Human enters the battlefield under your control, put a +1/+1 counter on each Elf you control.
Choose any number of target players. Each of these players sacrifices three permanents, then creates three 2/2 green Sheep creature tokens and gains 6 life.
Go to section: Colourless (18) White (190) Blue (224) Black (222) Red (167) Green (209) Multicolour (212) Hybrid (48) Split (5) Artifact (37)
Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Create two tokens that are copies of a creature card exiled to cast it. They gain haste until end of turn. Exile them at the beginning of your next end step.
2023-07-23 06:26:05 by SecretInfiltrator