![Assorted] Kindred
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Showing 50 of 222 Black cards
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Show rarities: C U R
Choose one —
• Exile target creature with indestructible.
• Destroy target creature if its controller's devotion to every color is less than five.
• Exile target creature with indestructible.
• Destroy target creature if its controller's devotion to every color is less than five.
Search your library for X plus one Swamp cards, exile them, then shuffle, where X i the number of players. Each other player puts a card exiled this way tapped onto the battlefield under their control. Put the remaining cards exiled this way tapped onto the battlefield.
Choose a different creature you control for each color. Look at a number of cards equal to twice the chosen number of creatures from the top of your library. Put one of them into your hand and exile the rest.
Each opponent that has drawn a card this turn discards two cards.
Whenever an opponent casts a spell, roll a d4, a d6 or a d8. If the result is equal to that spell's mana value, that player loses that much life.
, Pay 1 life: Choose a number. The next time the result of a die roll would be equal to that number, re-roll the dice instead.

Target opponent reveals their hand. You choose up to two creature cards from it. That player discards those cards.
Choose target creature. That creature gets -X/-X until end of turn unless its controller pays X life, where X is 3 plus the number of Spawn cards in your graveyard.
Whenever an opponent casts a spell this turn, they lose 2 life.
Each player discards a card. Each opponent discards another card.
Each player discards a card. Each opponent discards another card.
Target creature gets -4/-4 until end of turn.
Create two 2/2 black Zombie creature tokens with decayed.
Create two 2/2 black Zombie creature tokens with decayed.
As an additional cost to cast this spell, sacrifice any number of creatures with total power 12 or greater.
Draw twelve cards. Until your next turn you have no maximum hand size.
Draw twelve cards. Until your next turn you have no maximum hand size.
At the beginning of each end step, if an opponent lost 3 or more life this turn, you gain 3 life.
Choose one —
• Put three oil counters on target creature you control.
• Target creature gains toxic 3 until end of turn.
• Put three oil counters on target creature you control.
• Target creature gains toxic 3 until end of turn.
As an additional cost to cast this spell, sacrifice a creature, discard a card, and pay 4 life.
Target player sacrifices two creatures, discards two cards, and loses 8 life.
Target player sacrifices two creatures, discards two cards, and loses 8 life.
As an additional cost to cast this spell, sacrifice a creature and discard a card.
Add


. You gain 4 life.
Add




Equipped creature has flying and lifelink.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


Draws two cards. You lose 2 life.
Return a creature card with mana value 2 or less from your graveyard to the battlefield. It gains haste until end of turn.
Return a creature card with mana value 2 or less from your graveyard to the battlefield. It gains haste until end of turn.
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


When Ebonscale Claim enters the battlefield, each player exiles the top card of their library. You may cast them until the end of the turn Ebonscale Claim leaves the battlefield.
Sacrifice Ebonscale Claim: Add two mana of any one color.
Sacrifice Ebonscale Claim: Add two mana of any one color.
If it’s neither day nor night, it becomes day as Eclipse Chalice enters the battlefield.
: Add one mana of any color. You lose 1 life unless it is night.

,
, Sacrifice Eclipse Chalice: It becomes night and can't become day until the end of your next turn.




Enchant creature
When Eject Acid enters the battlefield, target creature and opponent controls gets -3/-3 until end of turn.
Whenever enchanted creature becomes blocked, target blocking creature gets -3/-3 until end of turn.
When Eject Acid enters the battlefield, target creature and opponent controls gets -3/-3 until end of turn.
Whenever enchanted creature becomes blocked, target blocking creature gets -3/-3 until end of turn.
Target creature gets -1/-1 until end of turn.
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Replicate


Destroy target nonartifact creature. Its controller loses 1 life for each artifact you control.
Destroy target battle, creature or planeswalker.
Each opponent exiles the top ten cards of their library.
Equipped creature has deathtouch and lifelink.
Equip—Sacrifice a creature.
Equip—Sacrifice a creature.
Search your library for seven cards, put them into your hand, then shuffle. Reveal your hand. An opponent chooses six cards from it. Discard the chosen cards.
Enchant creature
As long as you have seven or more cards in your graveyard, enchanted creature has "
,
: Destroy target creature that shares a color with this creature."
As long as you have seven or more cards in your graveyard, enchanted creature has "



Look at target player's hand. Choose two cards without mana abilities from it. That player discards the chosen cards.
Target player sacrifices a creature with the greatest mana value among creatures they control. If they can't, they lose 1 life for each creature card in their graveyard.
"Everything has its time and everything dies."
—The Ninth Doctor
—The Ninth Doctor
As an additional cost to cast this spell, put two cards your opponents own from exile into their owners’ graveyards.
Exile target creature. Its controller loses 1 life.
Exile target creature. Its controller loses 1 life.
Target opponent discards a card and mills a card. If you have attacked that player this turn, draw a card.
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+4 until end of turn.
Target creature gets +4/+4 until end of turn.
Destroy target nonartifact, non-Elemental creature.
You may pay
. If you do, create a 3/2 black Elemental creature token with menace.
You may pay

Multikicker –
, Discard a card.
When you cast Feast of Innocent Blood, each player sacrifices a creature for each time Feast of Innocent Blood was kicked.
Exile all graveyards. You gain life equal to the number of creature cards exiled this way.

When you cast Feast of Innocent Blood, each player sacrifices a creature for each time Feast of Innocent Blood was kicked.
Exile all graveyards. You gain life equal to the number of creature cards exiled this way.
Choose one —
• Destroy target creature unless there is a Caribou, Goat and/or Sheep on the battlefield.
• Destroy target creature if it is a Caribou, Goat and/or Sheep.
• Destroy target creature unless there is a Caribou, Goat and/or Sheep on the battlefield.
• Destroy target creature if it is a Caribou, Goat and/or Sheep.
Each opponent that has gained life this turn loses 2 life. You gain 2 life.
Draw a card.
Draw a card.
Target creature an opponent controls gets -1/-1 until end of turn. If you sacrificed a creature this turn, it gets -4/-4 instead.
Each opponent sacrifices a creature, then mills two cards.



, Exile Fill the Vats from your graveyard: Put target creature card that was put into a graveyard this turn onto the battlefield under your control.




Target opponent reveals their hand. You choose a card from it. That player discards that card. If the discarded card is a legendary creature card, they discard another creature card.
Mill three cards. Each opponent sacrifices a creature with mana value 3 or less.
[Feat 2]
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Each opponent reveals two cards from their hand. Choose two cards from among the revealed cards. Their owners discard those cards.
Target creature an opponent controls gets -3/-3 until end of turn. Its controller loses 3 life.
Exile three cards from your graveyard: Return Foul Presence from your graveyard to your hand. Activate this ability only during your upkeep.
Exile three cards from your graveyard: Return Foul Presence from your graveyard to your hand. Activate this ability only during your upkeep.
This spell costs
less to cast if each player has discarded a card this turn.
Target creature gets -3/-3 until end of turn.

Target creature gets -3/-3 until end of turn.
Put target card named Abyssal Nightstalker from your graveyard and up to one target creature card from an opponent's graveyard onto the battlefield under your control.
Put a -1/-1 counter on each of up to three target creatures.
When Game Night enters the battlefield, search your library for a legendary creature card, reveal it, and put it into our hand. Then shuffle.
Gamers you control get +1/+1.
Gamers you control get +1/+1.
Target player sacrifices a creature or planeswalker.
If you control a creature with deathtouch or flying, draw a card.
If you control a creature with deathtouch or flying, draw a card.
Each opponent discards a card. Each opponent that can't, loses 1 life. You gain life equal to the total amount of life lost this way.
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Show rarities: C U R
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2023-04-28 06:01:32 by SecretInfiltrator