Code Geass

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Showing 36 of 36 White cards

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 C 
Creature – Human Noble
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, you gain that much life.
2/2
 C 
Sorcery
Prepare {w} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Prevent the next 3 damage that would be dealt to creatures you control.
Gain 3 life.
 R 
Creature – Human Noble
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, put that many +1/+1 counters on target creature.
1/2
 C 
Creature – Human Student
Lifelink
Channel{w}, Discard Compassionate Athlete: Target creature gains lifelink until end of turn.
2/1
 M 
Legendary Creature – Human Noble
When Cornelia, "Goddess of Victory" enters the battlefield, exile target nonland permanent an opponent controls with converted mana cost 3 or less until Cornelia leaves the battlefield.
When Cornelia dies, exile target permanent an opponent controls with converted mana cost 4 or greater.
5/5
 R 
Legendary Creature – Human Artificer
Equipment spells cost you {1} less to cast.
{t}: Look at the top four cards of your library. You may cast an Equipment card from among them. Put the rest back in any order.
2/3
 C 
Creature – Human Soldier
When Desert Scout enters the battlefield, you may search your library for a Plains card, reveal it and put it into your hand, then shuffle your library.
1/1
 U 
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
 R 
Sorcery
Destroy all creatures and all permanents attached to creatures.
"The power is in the threat."
― Suzaku Kururugi
 R 
Creature – Human Noble
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, you may search your library for up to that many Plains cards, reveal them, put them into your hand, then shuffle your library.
3/3
 C 
Enchantment – Aura Geass
(Enchanted creature has protection from other Geasses.)
Enchant creature
Enchanted creature can't attack or block.
 C 
Instant – Geass
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Target creature gets +1/+1 and first strike until end of turn.
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and has first strike.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 U 
Creature – Human Soldier
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, you may tap up to that many target creatures.
3/3
 C 
Instant
Creatures you control get +2/+1 until end of turn.
 C 
Creature – Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
 R 
Artifact – Equipment
Equipped creature gets +3/+3.
At the beginning of each combat, choose first strike, vigilance, or lifelink. Equipped creature gains that ability until end of turn.
Equip {3}
 C 
Sorcery
Create two 1/1 white Soldier creature tokens.
Gambit — When target creature you control dies during combat this turn, create another two of those tokens.
 U 
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
 C 
Instant
Exile target artifact or enchantment.
A squad of Sutherlands will defeat a platoon of Glasgows, but get wiped out by a pair of Gloucesters. An Akatsuki will wipe the floor with any of them.
 U 
Creature – Human Soldier
Whenever you attack with one or more equipped creatures, put a +1/+1 counter on Ordnance Strategist.
2/2
 U 
Sorcery
Prepare {1}{w} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Destroy target tapped creature.
 U 
Creature – Human Enforcer
Flying
When Police Copter enters the battlefield, up to one target creature can't attack or block this turn.
2/1
 C 
Creature – Human Soldier
Prepare {2}{w} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
As long as you're being attacked by a creature with toughness 2 or less, Prepared Guardian has lifelink.
3/3
 C 
Instant
Destroy target attacking creature.
Create a 1/1 white Soldier creature token.
 U 
Creature – Human Soldier
First strike, vigilance
When Sergeant Exemplar enters the battlefield, choose one:
• Creatures you control gain vigilance until end of turn.
• Creatures you control gain first strike until end of turn.
1/2
 C 
Creature – Human Soldier
Flying
Protection from artifacts (This creature can't be blocked, targeted, dealt damage, or equipped by artifacts.)
2/2
 C 
Creature – Human Soldier
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, Smug Cavalier gets +X/+X until end of turn, where X is the amount you paid.
1/1
 C 
Creature – Human Soldier
Flying
Strike Squadron can't be equipped.
3/5
 C 
Artifact – Equipment
Equipped creature gets +3/+2.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 U 
Legendary Creature – Human Soldier
Vigilance
Suzaku Kururugi attacks or blocks each combat if able.
“A soldier must always follow his orders. I have rules that I have to live by!”
5/5
 R 
Creature – Human Noble
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, you may look at that many cards from the top of your library. You may put an artifact with that converted mana cost or less onto the battlefield. Put the rest on the bottom in a random order.
2/2
 C 
Creature – Human Soldier
Flash
When Test Pilot enters the battlefield, you may attach target Equipment you control to it.
2/1
 R 
Enchantment
Creatures you control get +1/+1 and have lifelink.
When you pay a cost that includes life or sacrificing a creature, sacrifice The Ends Don't Justify the Means.
 U 
Artifact – Equipment
{2}: Equipped creature becomes 3/2 and gains flying.
{2}: Equipped creature becomes 5/4 and loses flying.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 R 
Instant
When target creature you don't control dies this turn, return that card to the battlefield under your control.
"I spare you."

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