Homelands Restored: Recent Activity
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Skeleton |
Recent updates to Homelands Restored: (Generated at 2024-05-20 06:57:34)
Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Homelands Restored: (Generated at 2024-05-20 06:57:34)
Huh. The Image URL is too long, so I can't submit it. Yet, it is the Image URL:
https://lh3.googleusercontent.com/7yI7TtedC6nS3vv4MDDa0
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Which links to:
Is there any way we can increase the character limit for that field, Alex?
Original card. An-Havva Hospitality and An-Havva Constable both focus on the number of green creatures you control. So I thought it would be fitting for Joskun, An-Havva Constable to put a bunch of creatures on the table to interact with both cards.
I kind of went over-board. I didn't see any reason to give Joskun a bunch of trinket text. But to make his ability feel like it belonged on a rare, I had to dump a lot of creatures on the board. So if you get to 8 Forests, Joskun drops 17 creatures (including himself.) An-Havva Hospitality seems unnecessary at this point. Oh well.
Would have liked to see more Fairy tribal. But Joskun protects Humans. And I'd like to see the fairy deck be green-blue. The need for Forests fights against that.
The artwork was tricky. When I saw this, I realized it was the best I was going to get, so I stopped. A forest sheriff that looks capable of leading the Folk of An-Havva to battle is a little too weird for a standard Google image search.
The flavor is a hybrid. I pulled the first half from Folk of An-Havva's alt. flavor. Then followed through with a more unique warning from Joskun.
I like it. It feels like it ought to be able to drop the lands straight onto the battlefield, if you wanted a little power bump.
Templating: If Wizards want to make tokens with complicated abilities, their standard phrasing is 'Put a 7/1 purple Alien creature token onto the battlefield. It has "Frobbling X, where X is the number of Aliens you control".' Most recently see From Beyond and other Eldrazi Scion-makers, but also Gild, Deathpact Angel, the ultimate from Nahiri, the Lithomancer, and so on.
Original card based on Homelands flavor text.
Devin was a bit of a pain to make. I couldn't make him a 'lord' since Faerie Noble already claimed that space (and probably needs to be changed. +2/+2 in Faeries doesn't strike me right.) I wanted to encourage 'play a lot of Faeries' though. Especially since I'd like to see whatever I made here to encourage U/G or U/B/G faerie decks outside of HR.
I also wanted Devin to be capricious, so I gave him ability that may be great, or may not fire. Funny thing... Devin started as , but I slowly pared him down to . Since you're less likely to get anything good out of him on round 3 than round 5, though, he reads less powerful (at least to me.) Strange that. I suppose you could always wait till you get to cast him and get a Faerie token in response to his ability going off. Guess it depends on how much time you think you have.
The Fearies he makes are 1/3s to match up with HRs Willow Faeries.
Oh, and that picture... appropriate looking male fairy lords are hard to find, I guess. Glad I thought of Oberon.
Ty. Fixing now.
Huh. A bigger Vedalken Plotter.
I fear the most relevant part of this will be that she's a 3/4 flash for 4. Just jumping into the way of a random 3/3 as a surprise. But the Plotter ability is nicely appropriate to Sea Troll, I agree.
This is very cool and very random.
Templating: They'd say "target land card from your graveyard onto the battlefield tapped under an opponent's control". Your comma and "and" I'm fine with, but the "in" is really confusing when you're reading the rules text for the first time. "Whoa, she blows up opponents' lands and draws cards too?! But... only if they're tapped?"
All looks fine to me. I could see this having "protection from black" instead of "protection from legendary", but it's fine as it is.
On the flavor: Stolen from Aysen Highway. Seemed appropriate here, so I moved it here. I suppose I will have to choose which card I want it on, and make flavor for the other.
On the art: Man, I had a hard time finding something appropriate. I wanted a Leper-Evangelist vibe, but I couldn't quite get that. When I stumbled upon the word 'zealot', this popped up... which is when I realized that Murat doesn't need to be a 'he'. Nothing in the flavor alludes to Murat's gender. And the robed figures in the background look like Death Speakers. Bonus.
I'm not fond of the sword. But since Murat isn't really wielding it, it could just be ceremonial.
Murat originally had "At the beginning of your upkeep, put a speech counter on Murat, then gain 2 life for each speech counter on Murat. When Murat dies, put two 1/1 white Human Cleric token into play for each speech counter on Murat." The idea being he was a pain that eventually must be dealt with, but it would always be worse to kill him.
But that had little to do with Death Speakers. Really, nothing I do can be a combo with Death Speakers unless I made him a black Pestilence like card, but I'm not going to do that.
I figured, however, that I could approach Murat from another angle... make him a different type of pain in the ass. One that always pops up early and prevents you from doing what you want when you want to do it, all while applying beat down.
So he ended up with these three abilities. Pro legends makes sense in set, but I couldn't guarantee it would work out of set. Not moving things out of graveyards is generally good, but too specific to be interesting on its own. And the extra can be used in Cleric tribal, or can just present an annoying problem for the person who can't Doom Blade Murat on round 2.
Oh, also I tried to go more haggish, but the Internet just wouldn't provide. Kakra isn't a mean old woman, she's a fun old woman, but I guess we don't make too many monsters out of fun old women. Ah well.
Originally, Kakra cast Memory Lapse (she cost more) and has an ability that let you put her on top of your library. So you could stop a spell forever, but you weren't drawing cards anymore. Cute. I'm sure it would have played horrible, though.
So I went back to the source and tried to give Kakra something that benefits Sea Troll. Giving an Island to your opponent does that, so I went with land exchange. Makes more sense to me.
Also, the old flavor text was "S'whatcha get when the words're bigger'n yer mouth." Didn't make sense now, and there's enough words on this card as it is.
"S'whatcha get when the words're bigger'n yer mouth."
Originally a 4/4 for 6, but I wasn't happy about charging two mana for an unreliable draw engine on an overcosted rare. This Zeki may be a bit much, but at least testing him here will give me better insight.
It might be green. Maybe the best casting cost is ? Not sure. It probably doesn't fit any color perfectly. I feel they ship this sort of problem to artifacts.
I like this ability a lot. I'm not 100% sure it's red, but I do like it.
Originally, this card exchanged control of permanents, with you always getting something of 1cc greater value. That's cute, but I was thinking of how I wanted these Legendary Creatures to work in this set, and decided that names with roles (i.e., Halina is a Dwarven Trader) should find a way to evolve the base card they come from.
So Halina gets double value out of the land you discard. I'm also going to cite Goblin Guide as a kind-of-sort-of precedent for this ability in red. But really, this mechanic is all about giving your opponent resources for answers now, which is very red.
Not happy about making 2/4s that tap to use their ability, but I didn't want to tack on yet another mana ability considering the Dwarven Trader.
Originally, the card didn't include a 'if you do' clause. Because if you didn't, then the ability was probably countered for lack of targets. But I didn't want players who didn't quite understand targeting to try to take advantage of something that they can't do by, let's say, exiling the land in response.
Oh, and also, I found my new favorite way to Donate a Sorrow's Path to an opponent.