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CardName: Sea Troll Cost: 2U Type: Creature - Troll Pow/Tgh: 2/2 Rules Text: {U}: Exile Sea Troll, then return it to the battlefield. Activate this ability only if Sea Troll is attacking and the defending player controls an Island, or Sea Troll is blocking and you control an Island. Flavour Text: Set/Rarity: Homelands Restored Uncommon |
Code: UU04 History: [-] Add your comments: |
Original Card: Sea Troll
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Changed regeneration to self-flicker.
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Changed requirement from 'opponent controls a blue creature' to 'defending player controls an Island'.
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Increased toughness by 1.
The change from regeneration to flicker is for obvious color pie reasons. The requirement was changed for two reasons. One, blocking blue creatures is tough. I keep a Sea Troll in my Type IV stack as a joke, and just to see the ability win a game some day, but I've played Type IV plenty of times and still haven't seen it happen. It's relevant, but this is much more so.
The second reason is flavor. You fight the Sea Troll, it can dive under water and appear somewhere else. All you need is for there to be water wherever the fight is. I was never square on what the regenerating to blue creatures was supposed to represent. I know Popeye has problems with the Sea Hag, but you'd think she wouldn't lose her powers when fighting other cartoon characters. Except if she fought Scooby-Doo and company. Then it would be revealed Old Man Withers was using a projector all along.