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Showing 41 of 41 Multicolour cards

Go to section: White (38) Blue (34) Black (35) Red (40) Green (38) Multicolour (41) Hybrid (12) Artifact (14) Land (17)

Show rarities: C U R M

 U 
Creature – Camel Nomad
Horsemanship
Caravan- when Camel Pursuersattacks target other creature that shares a creature type with Camel Pursuers gets +1/+1 and horsemanship.
1/1
 C 
Creature – Camel Nomad
Horsemanship
3/3
 U 
Creature – Djinn Nomad
Flying

Creatures with a power less than Decree Holder can't attack unless their controller pays {2}
3/4
 C 
Creature – Elemental
{r}{r}; Ashen Screamer deals 1 damage to all other creatures and 3 damage to itself.
1/1
 C 
Creature – Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4/3
 U 
Sorcery
Sacrifice X swamps and mountains you control in addition to Mark of Harm's converted mana cost. All creatures and players are dealt X damage.
 C 
Creature – Minotaur Warrior
Hierarchy 4 (each creature that comes into play under your control during the turn this spell was cast receives 4 +1/+1 counters)
4/4
 U 
Sorcery
Destroy target land. Search your library for two land cards. Put one onto the battlefield and add the other to your hand. Shuffle your library afterward.
 C 
Creature – Whale Beast
Haste.

As long as you have two islands tapped Tidal Scavenger has trample.
3/2
 R 
Legendary Creature – Insect Angel
Flying, Vigilance

Whenever an insect you control exits the battlefield put a 1/1 green insect token onto the battlefield.

Whenever a non-token insect enters the battlefield under your control put a +1/+1 counter on all insects you control.
3/4
 C 
Creature – Insect Advisor
Wither
2/2
 U 
Sorcery
Return target multicolored card from your graveyard to your hand.
 M 
Planeswalker – Rok-Byn
+1: Target player reveals his or her hand and discards a creature card. You gain life equal to that card's converted mana cost.
-2: Return target creature card from an opponent's graveyard to the battlefield under your control. Sacrifice that creature at end of turn.
-8: You get an emblem with "If a creature would be destroyed, regenerate it and gain control of it."
4
 U 
Instant
Cast Sundering the Holy only if a creature died this turn.

Destroy target permanent.
 C 
Creature – Insect Horror
{1}{b}{g}, Sacrifice a creature: You may cast Gravebitten from your graveyard without paying its mana cost until end of turn.
4/4
 C 
Creature – Insect
Wither
3/4
 U 
Creature – Treefolk
During your upkeep put a -1/-1 counter on Woodrot Guardians.

When Woodrot Guardians enters the graveyard put X 1/1 green Saproling tokens into play that have the ability tap this creature to add {g} to your mana pool, where X was the number of -1/-1 counters on Woodrot Guardians.
4/4
 C 
Creature – Wall
Defender

{u}{g}: Switch Coral Wall's power and toughness until the end of the turn.
3/6
 C 
Creature – Sphinx
Flying

All creatures dealt combat damage by Fleshcraft Sphinx gain a +1/+1 counter.
5/5
 R 
Enchantment
Creatures without counters can't attack.
Amongst the various Eor clans it is understood that only those who have the honor of donning a title within their clan are allowed to fight.
 R 
Enchantment
Whenever a card from outside the battlefield enters your graveyard target forest becomes a 6/6 green elemental until the end of the turn. It's still a land.
 U 
Sorcery
Reveal your hand. Discard all creature cards from it. Then draw X cards where X is the number of creature cards you discarded. Put all land cards drawn this way into play tapped.
 C 
Creature – Viashino Warrior
Hierarchy 1 (each creature that comes under your control during the turn this card was cast receives 1 +1/+1 counter)
2/1
 U 
Creature – Viashino Bird
Hierarchy 3 (each creature that comes under your control during the turn this card was cast receives 3 +1/+1 counters).
3/2
 C 
Instant
In addition to Mistcasting's mana cost sacrifice a creature you control. Counter target spell and deal damage to it's controller equal to the sacrificed creature's power.
 R 
Legendary Creature – Viashino Wizard
Hierarchy 2

Whenever a creature you control with a +1/+1 counter on it deals combat damage to another creature spell that creature is returned to the player's hand at the end of the combat phase.
3/2
 C 
Creature – Angel Nomad
Flying

Caravan- When Desert Survivor attacks target other creature that shares a type with Desert Survivor gains flying and haste until the end of the turn.
3/3
 R 
Creature – Elephant Nomad
Caravan- When Sandhammer Saint attacks target other creature that shares a creature type with Sandhammer Saint gains protection from creatures and artifacts until the end of the turn.
3/4
 U 
Creature – Elephant Nomad
Whenever a spell one of your opponents casts targets a land you control select one land that he or she controls and exile it.
2/3
 U 
Creature – Zombie Soldier
When Earth Renderer comes onto the battlefield destroy target land.
When Earth Renderer leaves the battlefield destroy target land.
3/2
 M 
Legendary Creature – Zombie Wizard
Gain control of target land your opponent controls during his or her upkeep.

All lands you tap for mana are destroyed.
6/5
 C 
Creature – Viashino Warrior
First strike, trample
2/2
 R 
Creature – Dragon
Flying, Trample

Hierarchy 7 (each creature that comes under your control during the turn this card was cast receives 7 +1/+1 counters)
5/5
 R 
Sorcery
Sacrifice all tokens you control. If {b} was spent to play Dead Again target opponent loses 1 life per token sacrificed. If {w} was spent to play Dead Again put X 1/1 black, white, and green spirit tokens onto the battlefield under your control where X is twice the number of tokens you sacrificed.
 C 
Sorcery
Sacrifice one creature you control. Cast one creature spell from your hand with the same converted mana cost or lower, then gain life equal to both creatures converted mana cost.
 C 
Creature – Insect Druid
{2}{t}; If {w} was spent to play this ability prevent the next three damage that would be deal to you this turn. If {b} was spent to play this ability target creature gets -1/-1 until the end of the turn.
1/2
 C 
Creature – Insect
Outlaw Nantuko has protection from green.
{1}{b}: Outlaw Nantuko has protection from white until the end of the turn.
{1}{w}: Outlaw Nantuko has protection from black until the end of the turn.
2/1
 U 
Instant
Camel's Hump costs {u} if you control five tapped lands.
Add {u}{u}{u}{u} to your mana pool.
 C 
Creature – Camel Efreet Nomad
Flying
Caravan- When Spitting Efreet attacks target other creature that shares a type with Spitting Efreet gains protection from green, black, and deaththouch until the end of the turn.
2/2
 C 
Creature – Cephalid Beast
{g}: Cavemaster gains +2/+2 until the end of the turn. Use this ability only once per turn.
{u}: When Cavemaster deals combat damage discard the top three cards from your library.
{b}: Gain 3 life for each creature spell you discarded from your library to the graveyard this turn. Use this ability only once per turn.
1/1
 R 
Creature – Cephalid Wizard
You may choose not to untap Cephalid Necromancer during your untap step.
{b/g}{b/u}{t}: Put target creature card from your graveyard onto the battlefield under your control, then put the top six cards of your library into your graveyard. When Cephalid Necromancer untaps, sacrifice that creature.
3/3

Go to section: White (38) Blue (34) Black (35) Red (40) Green (38) Multicolour (41) Hybrid (12) Artifact (14) Land (17)

Show rarities: C U R M


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Mechanics | Foundations | Sect Evolution